GLOSSARY
Purpose: Canonical mapping between English and Greek renderings of all Salorras worldbuilding terms. Used by the Worldkeeper to recognize that an English query about “Starborns” should retrieve content discussing “Αστερογέννητοι”, and vice-versa. Also enforces consistent rendering when generating new content.
For the Worldkeeper: When a user uses one form, all forms in this index are valid synonyms. When you write new content, prefer the canonical English form for proper nouns even within Greek prose, but recognize the Greek epithets when they appear.
How to Read This Index
Each entry follows the format:
**Canonical English** = Greek form(s) — alternative epithets and titles
Multiple Greek renderings are listed when the source material uses several. The first is the most common.
Cosmology & World Structure
Salorras = Σαλόρρας — the world / the planet; cosmological epithet “the Floating Pearl” (η Επιπλέουσα Πέρλα), the pearl cradled by the Astrotholos at the heart of the Mechanism; in free rendering from ancient Eolmic the name means “born from the bones of gods” (γεννημένος από τα κόκαλα θεών), for the world rose around the fused bodies of the three progenitors at its dawn
World Creation = Γένεση του Κόσμου / Δημιουργία του Κόσμου — the world’s dawn: three progenitor-immortals, having slept upon the bodies of dead gods, woke memoryless in the astral sea bearing the Λόγος (the Word) — the absolute law that defines reality, drawn from the eternal cycle of the two primordial opposites. After their cosmic struggle, the three spoke the Word and a virgin world took shape from their fused immortal bodies, “born from the bones of ancient gods,” wrapped by the astral sea in a veil of reflections and freed from all outer influence; that world is Salorras. The sole witness to the event was Hades. (See the in-fiction account in Ch.08 World Creation, the “Shadows on Ice” excerpt of Ymenos Talak’Er.)
the Mechanism = ο Μηχανισμός — the system-wide meta-term for the entire cosmic clockwork; the Astrotopos and its frame (Astrotholos, Orilyras, Astropelagos) together with the six families: Currents, Founts, Pulses, Confluences, Continuums, and Mirror Fragments
Astrotopos = Αστρότοπος — the boundless star-space, the whole astral medium in which all other realms drift; comprises the inner Astrotholos and the outer Astropelagos; carries no epithet — it is the medium itself. Formerly the Stardome / Astral Sea
Astrotholos = Αστρόθολος / ο Σκέπων Θόλος — the Sheltering Dome: the inner, calm astral region that cradles Salorras and holds Salorrian as its one shore; formerly the Minor Asterótholos
Orilyras = Orilyras / ο Κατοπτρίζον Δακτύλιος / Mirror Ring / Πεδίο των Αντανακλάσεων — the Mirror Ring: the great revolving mirror-band that divides the inner Astrotholos from the outer Astropelagos and encloses the fourteen Continuums; formerly the Plane of Mirrors
Astropelagos = Αστροπέλαγος / η Απέραντη Θάλασσα — the Boundless Sea: the outer, vast astral region beyond the Mirror Ring, where the Pulses and Mirror Fragments drift; formerly the Major Asterótholos
Outer Dark = Εξώτερο Σκοτάδι — the cosmological void beyond the Astropelagos; origin of the dark moon Elvhar Tharlaes; replacing the D&D terms “Far Realm” and “Netherrealm” (cosmological) on sight
astroships = αστροπλοία (pl.) / αστροπλοίο (sing.) — star-crossing vessels capable of traversing the Astrotopos; replacing the D&D term “spelljammer” on sight; in code-switched prose use the English form
Currents = Currents / διάδρομοι / κατώφλια — the three rivers that pierce the Mirror Ring and reach the inner Astrotholos: Argerodynes, Gnoforeontas, Lythrorroas
Argerodynes = Αργυροδίνης / το Πέπλο του Αιθέρα — the Cascading Aether: the pale Current carrying the benevolent aspects of Continuums; formerly the Diaphanous / Ethereal Veil
Gnoforeontas = Γνοφορέοντας / η Αγκαλιά της Σκιάς — the Embracing Umbra: the dark Current carrying the destructive aspects of Continuums; formerly the Umbral / Shadowfold; proposed epithet: the Embracing Shade
Lythrorroas = Λυθρορρόας / το Αίμα του Κόσμου — the Cosmic Bloodstream: the sanguine spiral coiling around the Argerodynes and Gnoforeontas; carries the worst influences of the multiverse; formerly the Bloodstream / River of Styx; proposed epithet: the Spiral Bloodstream
Founts = Founts / στοιχειακές πηγές — the four elemental sources: Air, Earth, Fire, Water; formerly the Core Continuums
Air = Αέρας — one of the four Founts; the elemental source of air; paired with Water, and where the two touch the Confluence of Ice is born
Earth = Γη — one of the four Founts; the elemental source of earth; paired with Fire, and where the two touch the Confluence of Magma is born
Fire = Φωτιά — one of the four Founts; the elemental source of fire; paired with Earth, and where the two touch the Confluence of Magma is born
Water = Νερό — one of the four Founts; the elemental source of water; paired with Air, and where the two touch the Confluence of Ice is born
Pulses = Pulses — the two energy poles: Synthesis (life) and Entropy (decay); formerly the Wellspring Continuums
Synthesis = Synthesis — the life-pole Pulse; formerly the Radiant Wellspring; source of birth, healing, regeneration
Entropy = Entropy — the void-pole Pulse; formerly the Hollow Wellspring; force of undeath and dissolution
Confluences = Confluences / διαστάσεις συρροής — Ice and Magma, born where adjacent Founts touch
Ice = Πάγος — one of the two Confluences; born where the Founts of Air and Water touch; a vast expanse of frozen moisture and whistling winds
Magma = Μάγμα — one of the two Confluences; born where the Founts of Earth and Fire touch; a living river of molten rock that never rests
Continuum = Continuum / εξώτερη διάσταση — singular of Continuums; one of the fourteen outer realms held inside the Mirror Ring (Alsidora, Anautt, Damicae, Dysis, Ezox, Kierna, Lyvatho, Nialya, Ocramyhr, Saragoth, Tienn, Tycheris, Verstheros, Ylaana); home to gods, demons, titans. Formerly called Ringed Continuums or Outer Planes
Alsidora / Alsidora, the Change of Seasons = Αλσιδόρα — the Change-of-Seasons Continuum; realm of the goddess Mother; a single land where all four seasons coexist as four quadrants around the central mountain Aramont, holding every variety of flora and fauna that exists or ever existed; the destination of the souls of dead beasts and plants and the home of the noble faye who serve nature unbound. Aligns with Salorras through the Argerodynes (Ethereal Conjunction, every seven years — fertility and bloom) and the Gnoforeontas (Shadow Conjunction — nature’s harsh, predatory winter-face). Pure invented proper noun (single phonetic form)
Aramont = Άραμοντ — the central mountain of the Alsidora Continuum, meeting-point of its four seasonal quadrants; the only place in Alsidora whose climate cycles through all four seasons, turning every three months — and whichever season holds Aramont is the season then ruling Salorras. Pure invented proper noun (single phonetic form)
Anautt / Anautt, the Fields of Despair = Ανάουτ / Ανότ — the Fields-of-Despair Continuum; the afterlife realm and the Gatekeeper’s domain; deeply bound to Entropy; home to every kind of undead and the prison of those who died an immoral life on Salorras. Four floating levels — the Fields of Despair: Anguish (Αγωνία), Mourn (Θρήνος), Pain (Πόνος), and Depression (Κατάθλιψη) — linked only by the timeless, dimension-crossing Stairs of Oblivion (Σκαλοπάτια της Λήθης). Vitality drains slowly from any visitor save on the Stairs and in Depression alone, where time has wholly stopped; the fully drained collapse to ash and their souls are imprisoned in Depression. Ethereal Conjunction deepens the world’s grief and unrest among the recent dead; Shadow Conjunction raises the unbidden dead and lets entropic magic resolve with frightening ease. Pure invented proper noun (single phonetic form)
Damicae / Damicae, the Great Sunrise = Δάμικαι — the Great-Sunrise Continuum; realm of the god Eone; born of hope and the purity of Salorras’s creatures, its “Endless Dawn” felt across the world each morning. A hemispheric island ringed by sea under two suns, its waters spilling like an endless waterfall and recycling at the shores of Hgeksul; home to Eone, the Golden dragons, and other beings devoted to the world’s good. Closely akin to Synthesis — wounds heal with unnatural speed and malice-born or death-drawn magic cannot take root. Ethereal Conjunction lengthens the dawn and quickens healing and redemption; the rare, brief Shadow Conjunction breaks the sunrise into a false, dayless twilight of deceiving hopes. Pure invented proper noun (single phonetic form)
Dysis / Dysis, the Weaving Magic = Δύσις — the Weaving-Magic Continuum; a deity-less realm holding the energies and texture of every spell ever spoken, woven into an ever-growing lattice of raw magic that swells as spells are cast on Salorras. A boundless, ground-less void recalling the Astrotopos, where motion answers to intention and the magic-weave warps with every spell that passes through; one of the most dangerous places in the multiverse. Its inhabitants are dimension-travellers mutated by long exposure to the weave and the living spells that lost their casters but refused to expire. A skilled weaver can seize and redirect a visible spell adrift in its air. Ethereal Conjunction deepens the world’s magic (and the peril to novices); Shadow Conjunction makes spells fail catastrophically and breeds weaving-storms. Pure invented proper noun (single phonetic form)
Ezox / Ezox, the Utter Dystopia = Έζοξ — the Utter-Dystopia Continuum; the epitome of surrealism, where everything is at once possible and impossible. Once, in the world’s prehistory, a single plane whose chaos periodically remade its surroundings; the first cataclysm’s damage to the Mechanism’s balance shattered it into countless chaotic levels — some perhaps stray fragments of the Outer Dark (whence the third moon came). New levels of any composition form daily and merge or devour one another in ceaseless delirium; each shard claims its own rules of gravity, time, and matter. Reshaping its anti-matter by focused thought is an exhausting, dangerous art few can manage. Ethereal Conjunction loosens reality’s grip on the world (drifting trees, upward rivers, borrowed memories); Shadow Conjunction spills its madness into Salorras — alien monsters slip through, distances and maps stop agreeing, and travellers return irrevocably changed. Pure invented proper noun (single phonetic form)
Kierna / Kierna, the Thousand Eyes = Κίερνα — the Thousand-Eyes Continuum; realm of Adorys, one of the Ominous Three. The most-known active gate to it lies on the northeastern island, and a rumoured access-cave sits in Anseri, guarded by the Warlords of Ancestry; one of the antipodal shadow-bordering Continuums marked in Kyrdis’s processions. (Body file currently a stub.) Pure invented proper noun (single phonetic form)
Lyvatho / Lyvatho, the Peace of Mind = Λυβάθο — the Peace-of-Mind Continuum; realm of the god Thoraldor (Eone’s ally against the Weapon). (Body file currently a stub.) Pure invented proper noun (single phonetic form)
Nialya / Nialya, the All Knowing Circle = Νιάλυα — the All-Knowing-Circle Continuum; a realm bound to knowledge. (No patron deity recorded; body file currently a stub.) Pure invented proper noun (single phonetic form)
Ocramyhr / Ocramyhr, the Darkened Cogs = Όκραμιρ — the Darkened-Cogs Continuum; realm of the god Kaith’otl (Aether, Shadow, and Forbidden Lore). (Body file currently a stub.) Pure invented proper noun (single phonetic form)
Saragoth / Saragoth, the Everlasting Bloodbath = Σάραγκοθ / αβυσσαλέα διάσταση Saragoth — the Everlasting-Bloodbath Continuum; realm of the Weapon (the Hated God); the demonic Continuum from which the Second Era invasion (the Saragothan Invasion / Δαιμονικοί Πόλεμοι, 204+ IIE) poured into the world. Its denizens are the Saragothan demons (Saragothan δαίμονες) — canonical replacement for the D&D “tanar’ri” on sight — and the Saragothan tongue is native here. (Body file currently a stub.)
Tienn / Tienn, the Hiatus of Time = Τίεν — the Hiatus-of-Time Continuum; realm of Othrax, one of the Ominous Three (time, arcane mystery, shadow, paradox); Othrax is said to control space-time paradoxes when Tienn rises into ascending alignment. (Body file currently a stub.) Pure invented proper noun (single phonetic form)
Tycheris / Tycheris, the Reflective Sea = Τυχέρις — the Reflective-Sea Continuum. (No patron deity recorded; body file currently a stub.) Pure invented proper noun (single phonetic form)
Verstheros / Verstheros, the Titanic Realm = Βέρστερος — the Titanic-Realm Continuum; realm of the goddess Galiena (the Princess of Wealth). (Body file currently a stub.) Pure invented proper noun (single phonetic form)
Ylaana / Ylaana, the Root of All Living = Υλάανα / η Ρίζα Κάθε Ζωής — the Root-of-All-Living Continuum; realm of the goddess Orya (magic and the charismatic mages), and the home of the pyrearchon; the antipodal counterpart to Dysis across the Mirror Ring — the two Continuums to which Orya’s temple doors are oriented. (Body file currently a stub.) The name Ylaana is a pure invented proper noun (phonetic Υλάανα); its descriptive epithet renders in Greek as η Ρίζα Κάθε Ζωής. Do not confuse with Nialya, the All-Knowing Circle
Mirror Fragments = Mirror Fragments — demiplane-graves of great Starborns; born of the Mirror Ring
Salorrian = Σαλόρριαν — the City of Old Bones, the Domain of Heroes; the sole shore of the Astrotholos and the gatekeeper between the material world and the Mechanism; home of the Starborn Brotherhood; created by the Brotherhood in 560 IE and enclosed in the Mirror Ring; one of the named Mirror Fragments. Older Greek recognition form: Σαλλοριανή — for recognition only, not used in body prose.
Sehh Saye = Σεχ Σαγέ — the blade-realm of Nerkan Thak’Ar; a Mirror Fragment sealed within his dark blade; the god’s sanctuary and prison in one; location unknown beyond the blade itself
Echo-Worlds = Echo-Worlds — the 2+ suspected alternate worlds glimpsed in the Deep Argerodynes and Deep Gnoforeontas
Ethereal Conjunction / Shadow Conjunction = ευθυγράμμιση μέσω Argerodynes ή Gnoforeontas — the two states in which a Continuum aligns with Salorras
Mirror Walking = Μίρορ Γουόκινγκ / Βάδισμα του Καθρέφτη — the sole spell by which one may enter the Mirror Ring — and thereby the Continuums and Mirror Fragments it encloses; ordinary dimensional magic reaches only the Founts, Pulses, Confluences, and Currents (never the Mirror Ring or the Lythrorroas)
Lovers of Oblivion = Εραστές της Λήθης — the bodiless, faded echoes of the mad pilgrims who surrendered themselves willingly to the betrayal of the Gnoforeontas; not malicious, but tragic shades who whisper of the material world’s futility and try to lure other travellers into their eternal, frozen torpor. Renders Greek (Εραστές της Λήθης) in body prose
Pathgate = Αρχαία Πύλη / πύλη των Δρόμων των Αρχαίων — a single portal in the Paths of the Ancients network
Paths of the Ancients = Δρόμοι των Αρχαίων — the primordial network of threshold corridors woven by Mother; individual access points are Pathgates
The Three Moons
Corahnvae = Κοράνβαι / “Ουράνιος Φύλακας” — the First Moon, oldest
Thuna’larhast = Θούνα’λαράστ / “Παρηκμασμένο Φεγγάρι” — the Second Moon, appeared 948 IE
Elvhar Tharlaes = Έλβαρ Θάρλας / “Σκοτεινός Συνοδοιπόρος” / “Σκοτεινό Φεγγάρι” / “ζοφερός παρατηρητής” / Outer Dark Selena — the Third Moon, the Dark Companion; epithet “Outer Dark Selena” is derived from the Outer Dark; its influence triggers the darkfallen mutation cycle
Constellations = Αστερισμοί — the astral presences cast across the sky by the Mirror Ring’s clockwork rotation around Salorras; each Constellation mirrors a particular Continuum, and brightens and sharpens to the world’s eyes during that Continuum’s Conjunction
Eras (always render as roman-numeral codes)
Era of Unknowns = Εποχή των Αγνώστων
Era of Creation = Εποχή της Δημιουργίας
Era of Myths = Εποχή των Μύθων
Era of the First Moon (IE) = Εποχή του Πρώτου Φεγγαριού (ΙΕ)
Era of the Second Moon (IIE) = Εποχή του Δευτέρου Φεγγαριού (ΙΙΕ)
Era of the Third Moon (IIIE) = Εποχή του Τρίτου Φεγγαριού (ΙΙΙΕ)
The Pantheon
Kilim Thoral = Κίλιμ Θόραλ — ancient mortal deified in the deep past; one of the earliest figures in the Pantheon’s history; mentioned in Pantheon.md
Vingor Brenst = Βίνγκορ Μπρένστ — ancient mortal deified in the deep past; one of the earliest figures in the Pantheon’s history; mentioned in Pantheon.md
Eone = Έον / Ίουαν — Creator of Elves, Patron of Arts and Letters, The Artist, The Bright One, The Luminous Sun, The Protector, Treefather, Ο Καλλιτέχνης, Φωτεινός Ήλιος, Προστάτης, Πατέρας Δένδρων; his temple in central-northern Braora is the Lumientar Temple (map: “The Artist”)
Galiena = Γαλιένα — Merchantsfriend, Princess of Wealth, The Coinlady, The Maid of Gold, Πριγκίπισσα του Πλούτου, Κυρά των Νομισμάτων, Υπηρέτρα του Χρυσού
Mother = Μητέρα / η Μητέρα — the three-faced goddess of nature; aspects: Maiden Aelith = Δεσποινίς Άελιθ, Queen Nara = Βασίλισσα Νάρα, Crone Vailsath = Γριά Βάιλσαθ; “Αρχόντισσα των Λουλουδιών”
Orya = Όρυα — the Liberation goddess of wide reach; mistress of reincarnation, magic, phoenixes, winds, and horizons; the Wandering Goddess / Phoenix Magus / Chrysalis / Ashwind / Freebird (“Περιπλανώμενη Θεά”, “Φοίνικα Μάγος”, “Χρυσαλλίδα”, “Ανεμοσταχτιά θεά”, “Κυρία της Μετενσάρκωσης”); realm: the Continuum of Ylaana; born of elven and phoenix magic-ash from the last phoenix egg at Mount Searyx in the Era of Myths; most revered by the pyrekin, the tavari of Khalendianil, and some human peoples of Asmeda; a free-roaming friend to liberty who abhors those who turn magic to malice. Her temples keep open roofs and twin east/west doors mirroring the Ylaana and Dysis Continuums
Thoraldor = Θοράλντορ — the stern creator-god of the dwarves, law, and craft; Father of Dwarves / Highest Forger / Keeper of Law / Master of Crafts / Smithlord / The Great Guardian / The Paramount Dwarf (“Πατέρας των Νάνων”, “Ύψιστος Μεταλλουργός”, “Άρχοντας Σιδηρουργός”, “Μέγας Φρουρός”, “Φύλακας των Νόμων”, “Άρχων των Δημιουργιών”, “Ανώτατος Νάνος”); realm: the Continuum of Lyvatho; forged the first dwarves from carved stone, fertile earth, fresh water, and mountain gems; allied with Eone and Orya, wary of the Ominous Three, ever struggling against the deification of the betrayer Nerkan Thak’Ar, in eternal enmity with The Beast and The Weapon; his priesthood founded the Axes of Law; his avatar walked the world once, beside king Forodiumli “Stoneshaper” Stonekings at the climactic battle of the War of the Elemental Powers (Era of the Second Moon), and a second intervention is told in the Anvilforgers’ Red Canyon myth; symbol: an axe before a shield
Kaith’otl = Κέιθ’οτούλ / Καίθοτλ — Aether and Shadow, Entity Below, Forbidden Lore, Keeper of Myths, Savant of Enigmas, The Unknown, Κάτωθεν Οντότητα, Φύλακας των Μύθων, Άγνωστος θεός, Σοφός των Αινιγμάτων, Απαγορευμένη Γνώση
Nerkan Thak’Ar = Νερκάν Θακ’Αρ — the Betrayer / former starborn turned god, “Φονιάς του Είδους του”, “Αυτόχειρας Θεός”, “Προδότης”; realm: the Mirror Fragment Sehh Saye, sealed within his blade
The Weapon = Το Όπλο — the wrathful war-and-spite deity of assault, bloodbath, and zeal; Bringer of Destruction / He Who Spites / Slaughterer / The Hateful One / The Spear (“Κομιστής της Καταστροφής”, “Μακελάρης”, “Μισητός θεός”, “Το Δόρυ”); realm: the Continuum of Saragoth; forged the world’s hatred and zeal at the dawn of creation; draws power from the violent impulse of warriors and the craving for vengeance; has no surviving temples or organized clergy (its faith is closed) — only war-priests who serve armies and stoke conflict; manifests at the brink of wars and through intelligent weapons borne by great warlords; revered by armed forces, warlords, gladiators, mercenaries, and warmongers; English-in-body (deity-name)
Gatekeeper = Πυλωρός / o Βαρκάρης — psychopomp deity
The Ominous Three (Δυσοίωνη Τριάδα)
Ominous Three = Δυσοίωνη Τριάδα — the triune godhead of Adorys, Aalokye, and Othrax, worshipped as a single whole; three deities of differing natures (order/selfishness/dread; passion/strength/courage; chaos/secrecy/time) bound into one balanced doctrine; rooted in the prehistory of Salorras, allies at the world’s creation. Epithets: Destines, Divine Three, Saviors of Cosmos, Threefold God, Wholeness, Utter Deities. Legend holds they took the name from a cosmic force beyond the known gods, far from Salorras, after existence itself neared collapse. Its herald in the world is Mambraxi’yl; its theocracy is the Threefold Testament of Kyrdis. Godhead name renders Greek (Δυσοίωνη Τριάδα) in body prose, English as heading/Glossary headword
Aalokye = Άαλοκι — one of the Ominous Three; goddess of courage, healing, good fortune, prosperity, and the common folk; the balancing member who reconciles the opposing natures of Adorys and Othrax; realm: the Continuum of Damicae. Epithets: Bane of the Dead Three, Curer, Equilibria, Lady of Robustness, Powerful Mistress, Prosperity, Wholesomeness. Most beloved of the Three among those who worship the godhead whole, her dogma touching everyday life. An obscure myth (unexplained even to her highest priests) tells of an earlier name, “Aalok” — a priest who willingly tore out his own left eye and replaced it with that of an undead creature to take the place of the god of Bane and strike down the Lord of the Septic Tower. Pure invented proper noun (single phonetic form)
Adorys = Άδορυς — the eldest face of the Ominous Three; god of order, punishment, terror, and ruthless self-perfection; the Punishing God / the Selfish God / the Elder Law (further epithets: Fearsome One, First of the Threefold, Last of the Dead, Punisher, “Τιμωρός θεός”, “Γηραιός Νόμος”); realm: the Continuum of Kierna; worshipped in Anseri and revered above the Three in the Kyrdis theocracy; credited with granting the gift of legatee power to the First Seven
Othrax = Όθραξ — the chaotic, third face of the Ominous Three; god of time, arcane mystery, shadow, and paradox; the Mystic God / the Shady One / the Timekeeper (further epithets: Exploiter of Ages, Guardian of Chronicles, The Bleak, Warden of Paradoxes; Greek “Μάγος θεός”, “Σκιερός θεός”, “Χειριστής των Χρόνων”); realm: the Continuum of Tienn. Keeps no formal temples — honoured only in a side-hall of the Ominous Three’s shrines; controls space-time paradoxes when Tienn rises into ascending alignment; tireless watcher of all magic in Salorras. His worshippers are mages, shadow-mages, illusionists, and mystics, many said to dwell in a parallel mirror-world beyond the Founts; indifferent even to his own worship. Pure invented proper noun (single phonetic form)
The Beast = Κτήνος / το Κτήνος — “God of the Monstrous Kin”, “The Nameless Hunger”, “The First Flesh”; deity of primal instinct, brutality, and monstrous kin; no fixed form, no organized clergy, realm unknown; worshipped by orcs, monstrous tribes, feral warbands, outcasts, and feral creatures; the shamans of the monstrous tribes are its only channels — it keeps no temples, only wild places and blood-soaked battlefields; bears an obscure hatred of Thoraldor, Eone, and Mother; said to have manifested through an entranced orc shaman at the climactic battle of the War of the Elemental Powers (Era of the Second Moon), unleashing the elements unchecked; symbol: crude horned skull. English-in-body (deity-name)
Hades = Άδης — the sole witness of the Progenitors event at the dawn of the world; a primordial cosmic figure, not a worshipped Salorras deity; replaces the stand-in name “Anubis” on sight
Progenitors = Προπάτορες (pl.) / Προπάτωρ (sing.) — (keeper-lore, Ch.13) the three mortals who, at the world’s dawn, dissolved into the astral medium and seeded Salorras; the setting’s creation myth; Hades alone witnessed it
The Brotherhood of Starborns
Starborn = Αστερογέννητος (sing.) / Αστερογέννητοι (pl.) — a mortal born bearing the divine spark who ascends through a long, perilous trial of deeds into an immortal, near-divine being bonded to a “compatible” god, carrying a fragment of that god’s sphere of influence as the gift of ascension; mind-to-mind speech with all living things, unharmed by common weapons, disease, fire, age, or natural death, and warded against mortal magic; serves a god’s name yet keeps its own conduct — the gods’ standing risk, since a starborn can be lost at any moment. The pre-ascension chosen is a starborn seedling (εν δυνάμει αστερογέννητος); the eleven named starborn are catalogued in Ch.07
Starborn Brotherhood / Brotherhood of the Starborn = Αδελφότητα των Αστερογέννητων
ascension = εξύψωση / ανύψωση
divine spark = θεϊκή σπίθα
Named Starborns (canonical list)
Abdri = Άμπντρι — starborn progenitor of the legatee bloodline, revered as a demigod; first received the essence-gift from the goddess Orya in the Era of the Second Moon; his charismatic blood is the inheritance carried by the human legatees of Asmeda
Atamal Warnn = Άταμαλ Γουάρν — “ο Δαμαστής”, The Tamer; starborn of Mother; currently mortal: leads the Tamers of Horrors in Laernoctus; companion of the manticore Ashkibahr
Caelxiis = Κάιλξις — pyrekin starborn of Orya; twin of Saeloht, born at Mount Searyx; the first of the twins to wake the starborn spark; champion of a borderless, free world, drawing on the sphere of Liberation; wandered Salorras for over 200 years and now keeps watch over a free world from the Mirror Fragment of Salorrian; her starwell is The Open Sky on eastern Mount Searyx, under Orya’s patronage
Kyrthan Kane = Κάιρθαν Κέιν — human starborn of Adorys, “the Tyrant of Praecaria” (“o Τύραννος της Praecaria”); once a captive legatee experimented on by the Citadel Researchers (lab codename “deity one”), whose torment unlocked his frozen starborn power in 220 IIE — the Legatee Uprising that levelled the Skylorn Citadel and triggered his ascension; drawing on the sphere of Tyranny, he now rules Praecaria from Praetoris as an immortal demigod, bent on annihilating the Citadel Researchers and conquering Braora; his starwell is The Broken Chains in Skylorn
Saeloht = Σάιλοχτ — pyrekin starborn, “the Chosen of the Pyre” (Εκλεκτός της Πυράς); twin of Caelxiis, born at Mount Searyx. A pyromaniac firebrand who fell in with violent pyrekin extremists and now leads the Order of the Phoenix from Mount Searyx in Faeldar, evangelising the cult of the corrupted phoenix Arcalyx. Professes to have ascended beside Orya and received the sphere of Fire — but in truth Orya rejected him, and the god Othrax took him in, gifting the shadowfire hounds Adum and Veilios and the sphere of Shadow. Ally of the Horned Hunter; his starwell is The Dark Summit on western Mount Searyx
Shegera Eylwarin = Σεγκέρα Έιλγουαριν — “η Κρυπτογραφημένη”, The Encrypted; elf starborn of Kaith’otl, born to House Eylwarin in Ylna’Anor. Trained in the occult arts at Taelthion Tir under the archmage Ermaer of the Codex Athenaeum Library; after her father’s murder and her house’s disgrace she fled the mages once at her side and took lasting refuge among the Congress of Mysticism in Naerys. An unreadable, brilliant diplomat sworn to become the mightiest mage Salorras has known and to avenge her house; pursued ascension only ~7 years ago and is said to draw on the sphere of Knowledge — a feat scholars insist is impossible. Newest member of the Starborn Brotherhood in Salorrian; her starwell is The Unspoken Archive outside Naerys
Thryon Bral’Ar = Θράιον Μπραλ’Αρ — starborn of The Weapon, then War; born in Edenae outside Tarratyi, of the Bral family. One of the oldest active starborns of Salorrian and leader of the Starborn Brotherhood for the past 568 years. A legendary war-hero and once among the costliest mercenaries in Salorras (he served the Arma Legions before ascension); his pre-ascension past is deliberately obscured — myth holds he was The Weapon’s champion for centuries. Bears the sphere of War, though he no longer wields it, his ethos now bent toward glory and hope; the Bronze Regiment follows his directives as his extension. Former brother-in-arms of Nerkan Thak’Ar, now his hated enemy after Nerkan’s coup against the starborns and his attempt on Thryon’s life. His starwell is The Ancient Stand, a clearing outside Tarratyi
Doriath “TrueWarrior” Stonekings = Ντόριαθ “Γνησιόμαχος” Λιθοβασιλεύς — ancient-era dwarven starborn; founder-philosophy of the True Warrior tradition; fought in the Mirror Invasion against the orilyni; symbol of the ideal dwarven soul
Durgan “GemFinder” Craftmasters = Ντούργκαν “Πετραδοβρετής” Αρχιτεχνίτης — modern-era dwarven starborn; wandering treasure-hunter renowned for locating forgotten mines, ancient artifacts, and gems where none thought any remained
Dareldor “Noblebeard” Stonekings = Ντάρελντορ “Ευγενοπώγωνας” Λιθοβασιλεύς — dwarven starborn who blessed the founding of the lawkeeper order (Axes of Law)
Ymenos Talak’Er = Ύμενος Ταλάκ’Ερ — the most renowned archmage of Salorras; ancient mage-mystic who met Kaith’otl in the Mirror Ring during the First Era; first Supreme Mystic and Occultist of the Arcanawrath; founded Naerazath and the Forbidden Archives; fell defeating the demon-lord Jiazgalok at the Battle of Smite, 289 IIE. (The “Hymenos” spelling is a variant of the same person.)
The Horned Hunter = Κερασφόρος Κυνηγός — the only eyafen starborn of Salorras (male); starborn of Mother, ally of Saeloht; a tireless tracker; English-in-body (Κερασφόρος Κυνηγός is the semantic equality)
Cornelia Bennett = Κορνήλια Μπένετ — “the best archer in the world” (“η καλύτερη τοξοβόλος του κόσμου”); human starborn of the earlier human ascensions, who joined the Starborn Brotherhood in 642 IE
William Brewship = Γουίλιαμ Μπρούσιπ — great seafarer of the four oceans; human starborn
Fallen Starborns (Memorial)
Dead but historically important starborns; collected here rather than given stub pages.
Aelnesia Arron’Thar = Αλνέσια Άρρον’Θαρ — the slain elmaer bard starborn, killed by Nerkan Thak’Ar
Kyraliis = Κυράλις — one of the twin pyrekin starborns of the Era of the First Moon; with Phorolxiis, the first-ever pyrekin starborns; fell at the Battle of Smite (Μάχη της Πάταξης, 289 IIE) during the Δαιμονικοί Πόλεμοι
Phorolxiis = Φορόλξις — twin of Kyraliis; among the first-ever pyrekin starborns of the Era of the First Moon; fell at the Battle of Smite (Μάχη της Πάταξης, 289 IIE) during the Δαιμονικοί Πόλεμοι
Starwells (Αστεροπήγαδα)
starwell = αστεροπήγαδο — the physical landmark, holy or unholy, that the world leaves where a starborn crossed their threshold moment of ascension; player-facing landmarks catalogued in Ch.12 Legendary Locations, with the GM-gated metaphysical truth of what each place is deepened in Ch.13 Forbidden Lore; lowercase common noun
The Site of Smite = Ο Τόπος της Πάταξης — starwell of Ymenos Talak’Er; plain southwest of Naerys; site of the Battle of Smite (289 IIE) (map form “Ymenos’ Tomb” — and misplaced there, by Lake Aetris; the starwell’s true seat is the plain southwest of Naerys)
The Ancient Stand = Η Αρχαία Αντίσταση — starwell of Thryon Bral’Ar; a northern clearing outside Tarratyi
The Cold Passage = Το Πέρασμα του Ψύχους — starwell of Nerkan Thak’Ar; unmapped; tied to the blade-realm Sehh Saye
The Unspoken Archive = Το Άρρητο Αρχείο — starwell of Shegera Eylwarin; the outskirts of Naerys; under Kaith’otl’s patronage
The Broken Chains = Τα Σπασμένα Δεσμά — starwell of Kyrthan Kane; Skylorn, Braora
The Dark Summit = Το Σκοτεινό Απόκορφο — starwell of Saeloht; western Mount Searyx, Faeldar; tied to the Order of the Phoenix
The Open Sky = Ο Απέραντος Ουρανός — starwell of Caelxiis; eastern Mount Searyx, Faeldar; under Orya’s patronage
Starwell of the Mother = Αστεροπήγαδο της Μητέρας — starwell of Atamal Warnn; a sacred grove in Neluvia; the only formally named starwell among the Paths of the Ancients; the manticore Ashkibahr returns there each autumn
Continents & Major Geography
Khalendianil = Καλέντιανιλ — “the Old World”, “γηραιά ήπειρος”
Asmeda = Ασμέδα — “the New World”, “δυτική ήπειρος”
Neluvia = Νελούβια — “the Wild Lands”
Tythen Ocean = Ωκεανός Τάιθεν
Arbon Ocean = Ωκεανός Άρμπον
Old Kingdoms = Παλαιά Βασίλεια — the human-elven civilizations of Khalendianil during the Era of the First Moon; senders of the migration wave that liberated Asmeda from the orilyni and seeded Braora and Ylna’Anor
Demonyms (Εθνωνύμια)
Nation-demonyms behave like common nouns and translate: in Greek body prose they inflect in Greek; in English prose they stay English.
Braorans = Μπραόριοι
Anserians = Ανσέριοι
Asmedans = Ασμεδανοί
Braorans (of Praecaria) → Praecarians = Πραϊκάριοι
Laernoctians = Λαερνόκτιοι
Uzgarans / Uzgar orcs = Ουζγκάροι
Free Citizens = Ελεύθεροι Πολίτες — collective demonym for the people of the Free Cities of South
Panonarians = Πανονάριοι — people of the fallen city-state Panonar (its war-refugees founded Katjemeran)
Lutysans = Λουτεζάνοι — people of Lutys
Kyrdisians = Κυρδισιανοί — people of Kyrdis
Noctians = Νόκτιοι / Νοκτιανοί — people of the Isles of Nocte; the seafaring, duel-honouring citizens of the Crowned Democracy
Katjemerani = Κατζεμεράνι / Κατζεμεράνοι — people of Katjemeran; the people-word mirrors the language name (an exonym-flavored -i form), kept distinct from the corpus -s/-ans pattern; English-invariant in body prose
Ylnari = Υλνάριοι / Υλνάριος (sing.) — people of Ylna’Anor; the citizens of the elmaer magocracy; an exonym-flavored -i form, English-invariant in body prose
Asmeda — Nations & Regions
Anseri = Ανσέρι — the desert nation, oldest of Asmeda’s human civilizations
Braora = Μπραόρα — the industrial steam-tech crowned parliamentary nation
Faeldar = Φάελνταρ — pyrekin nation in Asmeda; gerontocratic republic; founded 306 IIE after the Demonic Wars; capital: Revyl; joined the Braora–Ylna’Anor alliance 43 IIIE; internally divided between the Flame-Loyalists and Free Flames
Free Cities of South = Συνομοσπονδία των Ελευθέρων Πόλεων του Νότου / Ελεύθερες Πόλεις του Νότου
Katjemeran = Κατζέμεραν — parliamentary technocracy in Asmeda; founded by Anseri war refugees on the ruins of the demon-razed city-state Panonar; rejected for Free Cities of South membership; capital: Katjemeran (city); distinguished by its powerful guilds, particularly the Alchemists and Fatal Contracts (map form “Katjémeran”)
Praecaria = Πραϊκάρια — island tyranny in Asmeda; formerly the Braoran colony of Debracia; conquered by the starborn Kyrthan Kane during the Demonic Wars; capital: Praetoris; legatees form the ruling caste; citizens undergo mandatory servitude; politically isolated from most of the world; the group lies in the heart of the Kyanodia Sea roughly a hundred kilometres off Asmeda’s northern coast — a ~170 km chain of one great many-lobed island and its satellites (Assaroniss, Kiirdis, Sankros, Iesbos, and lesser islets)
Unverkettet = Ούνφερκέτετ — elmaer-inhabited territory; maintains trade relations with Praecaria despite its pariah status; known for ongoing border conflicts with goblinoid forces of the Beastlands; exact continent unconfirmed
Beastlands = Μπίστλαντς / Γη του Κτήνους — wild region home to the goblinoid peoples; wages constant border war against the elmaers of Unverkettet; exact continent unconfirmed
Shabahaat peninsula = χερσόνησος Σαμπαχάατ — Anseri peninsula of eastern Asmeda; its ochre-stone, domed eastern-style architecture shaped the look of the Tarratyi capital; the Lutysan settlers crossed the D’Jalemba Sea off its shore
Ylna’Anor = Ύλνα’Ανόρ — elmaer magocratic monarchy in north-central Asmeda; sister-state of Braora; capital: Esyelthalos; governed by the 22-seat Council of Seats under King Aias Valeth; borders Braora, Laernoctus, Katjemeran, and Anseri; centre of arcane scholarship and steam-age innovation; known for the Taelthion Tir university and the founding Taelthion sect
Solevna = Σολέβνα — island in Asmeda; home of the Gorndarat dwarven kingdom, the eyafen protectorate of Caithris, and the unexplored Vrashmadna jungles
Gorndarat = Γκόρνταρατ — dwarven theocratic monarchy on the northern reaches of Solevna island; founded by Durig “Steelbones” Hammerbattle and 400 exiled followers from Khalendianil; ruling clan: the Forgestriders (formerly Hammerbattle); capital: Durambhar; devoted to the Weapon; known for excavating eolmic weapon-schematics of catastrophic potential
Caithris = Κάιθρις / η Γη του Προστάτη — informal eyafen protectorate on Solevna; the name means “the Land of the Protector” in Colloquial; established 432 IIE when Mother sent eyafen to contain Gorndarat’s dangerous excavations and monitor a growing threat in Vrashmadna; capital: Tir Naog
Uzgar = Ούζγκαρ — informal orc territory in western Asmeda; granted to orc tribes by Braora in 297 IIE after the Demonic Wars in exchange for annual tribute of 80% of all gathered resources; urban centres on the western coast are effectively Braoran colonial outposts; the vast Dugarodt jungle and Morag Mountains remain the domain of twelve independent orc tribes; known as Thornwild during the Braoran period (822 IE–297 IIE) (map form “Vegum”)
Thornwild = Θόρνγουιλντ — Braoran-era name for the western Asmedan jungle Braora seized in 822 IE; ceded to the orcs in 297 IIE, after which it is named Uzgar
Vrashmadna = Βράσμαντνα — the southernmost region of Solevna island; effectively uncharted and unreachable by outsiders; former homeland of the granthirs in the Mythic Age; now dominated by serpentfolk and droathal lords, the latter awakened to renewed hostility under the risen droathal sorcerer Eszujul’Raiss; capital (informal): Jcavakha; serpentfolk name for the region: Erthuljca (“the Double Serpent”)
Isles of Nocte = Νήσοι Νοκτ — Asmedan archipelago Crowned Democracy; strategic sea passage between Asmeda and Khalendianil; founded 452 IIE by Duchess Fiorenza di Ferro; capital: Wyverneye; known for maritime expertise, dueling culture, and political equality for elmaers and humans
Cities of Braora
Skylorn = Σκάιλορν — capital of Braora
Otal = Οτάλ — industrial co-capital; home of Wefaco’s weapon factories; named for Oswalar’s son Otalander
Rivermouth = Ρίβερμαουθ — city of architects; home of the Tectonic Academy
Scalford = Σκάλφορντ — western naval port; home of the Darktide Academy
Slategarde = Σλέιτγκαρντ — citadel in the Embelton valley where captive dragons are bled
Astria = Άστρια — small port town on Lionspaw isle (Scarlet isles)
Nubbik = Νούμπικ — dwarven-built town of Khalendianil war refugees on the Amberfall plain
The Citadel / Ethercay = Η Ακρόπολη / Έθερκεϊ — island in Skylorn’s Scarlet isles; base of the Citadel Researchers and the Abominable Brigade
Rivenden = Ρίβεντεν — elmaer-majority border town toward Ylna’Anor and Laernoctus
Urtar = Ούρταρ — small western port at Cape Glockrift trading with Uzgar
Merryrose = Μέριροουζ — village famed for its limited-run beer (Northperch)
Accreton = Άκρετον — coastal town on the Broadswell shore; border settlement toward Ylna’Anor
Imra = Ίμρα — small border settlement of eastern Braora, on the Ylna’Anor frontier near Rivenden and Scorchfire Spire
Hobble = Χόμπλ — town of the Northperch Peninsula
Fugglecraft = Φάγκλκραφτ — town of the north-eastern Northperch
Creit = Κρέιτ — town of the Northperch, by the Pinecrown Woods
Arcay = Άρκεϊ — town east of the Eldercliff Peaks
Noxridge = Νόξριτζ — town in the Slummerhaven Forest
Prattens = Πράτενς — town in the Dawnfall Hills
Archelm = Άρτσελμ — town in the Nightmist Forest
Umbredin = Άμπρεντιν — town on the Scalion River
Nedding = Νέντινγκ — town of the central-east
Duskham = Ντάσκαμ — village of the Northperch
Vergens = Βέργκενς — village of the Northperch
Adryne = Άντριν — village of the Eldercliff
Gearsole = Γκίαρσολ — village by the Yssgallow Grove
Eelry = Ίλρι — village of the north-east
Luggercane = Λάγκερκεϊν — village on Luggen Creek
Stillglare = Στίλγκλερ — village in the Slummerhaven Forest
Slatelow = Σλέιτλοου — village on Slateshallow Lake
Ecren = Έκρεν — village on Slateshallow Lake
Meerie = Μίρι — village on Highcrest Bay
Arisken = Άρισκεν — eastern village
Dergia = Ντέργκια — village near Skylorn
Cinder = Σίντερ — village in the Shroudshore Forest
Shevimoor = Σέβιμουρ — village on Glockrift Cape
Titferbourne = Τίτφερμπορν — village by Titfer Lighthouse
Blackthorn = Μπλάκθορν — village on Glockrift Cape
Nogls = Νόγκλς — village on Skholes Lake
Cogstone = Κόγκστοουν — village on the Duben River
Dubwall = Ντάμπγουολ — central village
Elbedin = Έλμπεντιν — central-western village
Bournes = Μπόρνς — village by Bournes Pond
Rootelton = Ρούτελτον — village in the Nightmist Forest
Steelridge = Στίλριτζ — village near Skipwall Castle
Graycoat = Γκρέικοουτ — village on the Saltbreeze Waterfront
Sanye = Σάνιε — south-central village
Dufferfall = Ντάφερφολ — village on the Luceduan River
Peripur = Πέριπουρ — village in the Otalander Forest
Rackthein = Ράκθεϊν — village on Steel Lake
Pitchmere = Πίτσμιρ — village on Steel Lake
Toppinmere = Τόπινμιρ — south-eastern village
Plufell = Πλούφελ — village on the Roguespoint Ridges
Glimmings = Γκλίμμινγκς — village of Braora’s far south-east, in the borderland strip north of the Free Cities of South frontier
Cities of Ylna’Anor
Esyelthalos = Εσιέλθαλος — capital of Ylna’Anor; situated on the shore of Lake Nara’en; seat of the throne and the Council of Seats; known for its blue magical illumination and pure elven architecture woven through ancient evergreen canopy
Almeth Thas = Άλμεθ Θας — northern megacity of Ylna’Anor on the Atharion peninsula; faces the Broadswell sea; home to the Mithra’len library and a major Aviation & Naval Consortium branch; harbour district: Tirm
Nithenova = Νιθένοβα — town in Ylna’Anor; base of the Order of the Phoenix in the country
Asmelune = Ασμελούν — coastal town of north-western Ylna’Anor on the Daethyra Waterfront; the road west links it to eastern Braora
Leenon = Λίνον — harbour town on the north-eastern shore of Ylna’Anor, facing Mortilume Isle and the Ynalthaes Isles
Arenlume = Αρενλούμ — town of the Atharion peninsula near the Mythilaern Grove
Onyerion = Ονιέριον — easternmost coastal town of Ylna’Anor on the Ylothalas River, at the edge of the Teal’thaes Forest; beyond it the desert coast of Anseri begins
Ellaluna = Ελαλούνα — village on the north coast of Ylna’Anor
Anla Tirion = Άνλα Τίριον — village by the Nehsera Tael Woods
Lyrennas = Λυρέννας — village south of the Nehsera Tael Woods
Klathalas = Κλάθαλας — village on the Klathalas plain west of Lake Nara’en
Malruil = Μαλρούιλ — village east of Lake Nara’en, on the Entheas River
Enyaena = Ενυάενα — village at the northern edge of the Enyaena forest, near Taelthion Tir
Nefenis = Νεφένις — village south of the capital
Mylan’laes = Μυλάν’λαες — village of eastern Ylna’Anor near the “Elite Stars” Inn
Innyan Nora = Ίννυαν Νόρα — village beneath the Athenaeum Tar
Caonoris = Καονόρις — village of the Thilva’thael foothills
Theenataesi = Θεενατάεσι — village of southern Ylna’Anor
Fie Esari = Φίε Εσάρι — village of southern Ylna’Anor, under the Enyaena Thalor Hills
Elhen Saeri = Έλχεν Σάερι — village of the Umithaes valley approaches
Melfalenor = Μελφαλένορ — village on the Umithaes River
Nynl Ahlona = Νυνλ Αχλόνα — village of the southern marches
Eneth Thalas = Ένεθ Θάλας — village of the north-eastern shore, below Saeth Annor
Lylan Alari = Λύλαν Αλάρι — village on the Almeth River, outside Almeth Thas
Iarthanael = Ιαρθανάελ — island village of the Ynalthaes Isles
Elnabel = Ελνάμπελ — island village on Mortilume Isle
Oreth’onas = Ορέθ’ονας — island village on Yl’Alaris Islet
Aeril Thalas = Άεριλ Θάλας — island village on Caelora Islet
Salaenth = Σαλάενθ — settlement grown around the Shadowspire, west of the capital
Asaara = Ασαάρα — village of south-western Ylna’Anor by Isul’Thalas Lake, near the tri-border with Braora and Katjemeran
Nyth Ytals = Νυθ Ύταλς — village of south-western Ylna’Anor below the Thilva’thael Peaks\
Cities of the Free Cities of South
Kyrdis = Κάιρντις — theocracy
Synchares = Σύγχαρη / Συγχάριδα — city of northern Kyrdis, on the banks of the Zephys Creek where the Syhtus waters come down from the Vergirys
Aetris = Αέτρις / Αέτριδα — city of eastern Kyrdis on the south-western shore of Lake Aetris, which bears its name
Laernóctus / Laernoctus = Λαερνόκτους — outdoorsy city-state
Carenlyi = Κάρενλι — north-western frontier town of Laernoctus, below Black Scar Mountain, facing the orc country of Uzgar across the border
Kyralortis = Κυραλόρτις — northern frontier town of Laernoctus on the Kyralanis River, facing Braora across the border below the Otalander Forest; the Kyralye and Black Scar footbridges cross the frontier nearby (map form “Kyralórtis”)
Andyerches = Άντιερτσες — village of north-western Laernoctus at the western foot of the Aderchia Heights and the Morag Mountains, below Lotis Woods, facing the orc country of Uzgar across the border (map form “Andÿerches”)
Sanserys = Σανσέρις — city on the eastern shore of lake Asdarida; its Sans Harbour berths the Charcoal Miners guild fleet
Lutys = Λουτάις — democracy of the tides, oceanborn; fourth member of the Free Cities of South; capital: Lutys (city); governed by a 20-seat elected council; famed for the Deep Fleet — Salorras’s largest armada — and for nendili-derived shipbuilding techniques unmatched anywhere on the continent; coastal culture of deep seafaring tradition
Onalandys = Οναλάντις / Οναλάντιδα — second city of Lutys; on the northern border with Kyrdis, in the shadow of the Skreserian mountains; built over the buried ruins of the ancient giant city Dvarig Loguv; major fishing port and commercial hub; its Kyrdian-era stone architecture distinguishes it from the chaotic layout typical of Lutysan cities
Naerys = Νάερις / Νέρις — the magocracy, “το Αστέρι το Νότου”
Tarratyi = Τάρραταϊ — militaristic city-state, home of Bronze Regiment
Tonarentys Citadel = Ακρόπολη Τοναρέντις / Τοναρέντιδα / Ακρόπολη της Τοναρέντιδας — the fortress-seat of the Arma Legions on the northwestern shore of Lake Tarra, ~30 km from the capital; built 364 IE, rebuilt and tripled in size after the Saragothan demons’ devastation (293 IIE); quarters at least 8,000 legionaries (mostly trainees) with over thirty drill fields; commanded for the last twenty years by field-marshal Nalaris Mel’Arth (map form “Tarratys Citadel”)
Edenae = Εντενάι / Εδαινάη / Εδενάη — small farming village (~100 souls) on the eastern edge of Tarratyi, at the southwestern verge of the Siaba Danuma desert; birthplace of the starborn Thryon Bral’Ar; his ancestral Bral family home survived the Saragothan razing of the Demonic Wars and is kept as a shrine; a pilgrimage site for warriors
Esthay = Έσθε — town of north-western Laernoctus below the Aderchia range, where the road from Braora enters the Free Cities
Iraltus = Ιράλτους — village of the Aderchia foothills in north-western Laernoctus
Lutkye = Λούτκιε — village on the Brothmys River, west of the capital Laernoctus
Blirreryi = Μπλιρρέρι — village on the northern shore of lake Asdarida, between Laernoctus and Sanserys
Aeslus = Αίσλους — village on the southern shore of lake Asdarida
Onartis = Ονάρτις — hamlet beside Aeslus, on Asdarida’s southern shore
Ghodararye = Γκονταράριε — village east of the Druargus Esthay hills
Kyrathay = Κυράθεϊ — frontier village of north-eastern Laernoctus, across the border from Katjemeran’s Ayes Stronghold
Cales = Κάλες — town on the Syhtus River below the Vergirys Hills, north-western Kyrdis
Tarpsidae = Ταρψίδη / Ταρψιδαία — coastal city on the eastern shore of the Tarpses gulf, on the Lutys–Kyrdis marches; besieged by the Gorndarat dwarven fleet until the Deep Fleet’s naval relief
Orayae = Οράγιαε — coastal village south of Tarpsidae
Dirakoryi = Ντιρακόρι — village east of Synchares, toward Naesalys Castle
Rhrodysis = Ροδύσις — village at the northern edge of the Khaedus Timberland
Eslesyi = Εσλέσι — hamlet west of Lake Aetris
Ilyus = Ίλιους — village on the road between Kyrdis and Aetris
Drunyi = Ντρούνι — hamlet of the Durocaus country west of the capital Kyrdis
Cartye = Κάρτιε — hamlet of the Khaedus Timberland
Cesidys = Σεσίντις — village of Lutys between Lake Lutys and Lake Lutyskidae
Yrelddis = Υρέλντις — city of the western Naerys heartland, at the headwaters of the Lotethpios
Orafalres = Οραφάλρες — town of western Naerys on the Onaryi Creek
Zenakye = Ζενάκιε — hamlet north-east of Orafalres
Santhetus = Σανθέτους — village of the south-western coast road of Naerys, below Kydaris Spire
Kydakes = Κυδάκες — coastal town of south-western Naerys, by the Temple of Winds
Akorhay = Ακορχάι — coastal town east of Kydakes
Estalakes = Εσταλάκες — village below the Bruasbis hills
Ghodmis = Γκόντμις — village just east of the Naerys capital
Kilyddis = Κιλύντις — village north of the Naerys capital, toward Lake Aetris
Eslys = Έσλυς — town on the Naerys shore of the Surasape gulf, near the Surasapius Palace
Ikaris = Ικάρις — coastal town at the mouth of the Surasape gulf
Ghodsalkyi = Γκοντσάλκι — village on Aventidae (the Isle of Aventis), off Naerys
Fivyn = Φίβυν — town on the northern approaches of Tarratyi, east of the Aurys Straits
Frothys = Φρόθυς — village north of Lake Tarra
Syhes = Σύχες — village of the Syhes Hills, south-west of the Tarratyi capital
Akropyn = Ακρόπυν — village at the western edge of the Akropynos dunes
Drakenkalys = Ντρακένκαλυς — village of the Kuavalis marches, south-western Tarratyi\
Cities of Anseri
Andaral = Άνταραλ — capital of Anseri
T’Jalbaraalar = Τζαλμπάραλαρ — Anseri city ravaged by a mass darkfallen outbreak among its inhabitants ~15 years ago (16 IIIE); site of the Warlords of Ancestry’s first battle against the darkfallen, contained over a roughly month-long fight with the aid of Tarratyi’s Bronze Regiment
Uban = Ούμπαν — second city of Anseri and crown of the Shabahaat khalifates; on the banks of the Natephis River at the edge of the T’Jefan palm forest, ringed by a wall of the forest’s steel-hard, night-glowing palm-trunks; its economy rests on that rare timber and on the breeding of horses and camels; more cosmopolitan than the northern cities; ruled by the aged Khalir Daroun Sarali, whose heir Farand has fallen to the Warlords of the Abyss
Mut’Rani = Μουτ’Ράνι — Shabahaat Peninsula port-town at the mouth of the Natephis, on the Shabahaat Gulf north of Uban
Ratazil’Jar = Ρατάζιλ’Τζαρ — Shabahaat Peninsula town east of Uban, within the T’Jefan palm forest
T’Aabek = Τ’Άαμπεκ — fishing village of the Shabahaat Gulf coast, north of Mut’Rani
Zaatar = Ζαάταρ — Shabahaat Peninsula village just north of Uban, by the D’Jaál footbridge
Khem’ermesus = Κεμ’ερμεσούς — Shabahaat Peninsula village south-west of Uban, toward the Kelazar coast
Qal’Tair = Καλ’Τάιρ — village of the Shabahaat Peninsula’s south-eastern coast, below the Sinsednu palm groves
Qal’Arus = Καλ’Άρους — village of the Shabahaat Peninsula’s north-east, at the edge of the D’Jetéri dunes
Lekataal = Λεκατάαλ — coastal port-city of northern Anseri at the mouth of the T’Jherá River, below Andaral; the mainland gateway and ferry hub to the Sarák’Táli Islands
Avmepet = Άβμεπετ — northern Anseri coastal town on the fringe of the Denoufét desert grove, near the Ylna’Anor frontier at Onyerion
Sepvaasa = Σεπβαάσα — village of the Idabar Summit foothills, among the Shaávari palm groves north of Andaral
Kusetet = Κουσετέτ — village of the Andaral khalifate, south of the capital by Asaúran Creek
D’Jedaava = Ντ’Τζεντάαβα — village of the Setpethús dune-country, west of Andaral
Daram = Ντάραμ — town on D’Jevralam Island in the Sarák’Táli Islands, beside the Lake of Wonders
Nek’Qam = Νεκ’Κάμ — chief town of Nemkerapét Island in the Sarák’Táli Islands
Varasethus = Βαρασεθούς — village of Nemkerapét Island in the Sarák’Táli Islands
D’Javarem = Ντ’Τζαβαρέμ — village of Nemkerapét Island, in the D’Jansi palm groves
Ajaari = Ατζαάρι — town on the northern shore of the Shabahaat Gulf, the desert gateway to the Shabahaat Peninsula
Duraa’Tal = Ντουράα’Ταλ — eastern coastal town of Anseri on the Balshir Gulf, below the Anuk’ali oasis
Qal’Anet = Καλ’Άνετ — desert village below T’Ajáral Peak, on the Sekhari River toward the Deb’ali oasis
D’Jabi = Ντ’Τζάμπι — village of the Sepotáf dunes, near the Tombs of the Ancestors
Qal’Paalim = Καλ’Πάαλιμ — village of the Anuk’ali oasis on the Zahra River, eastern Siaba Danuma
Qal’Raat = Καλ’Ράατ — town of the far south-western desert, in the Ankheset palm forest by Qal’Izkár Cove
D’Jecamhat = Ντ’Τζεκάμχατ — town of the D’Jecámhat Gulf, on the western edge of the Désva’ali oasis-country
Shinaá’Tal = Σινάα’Ταλ — chief town of D’Nararús Island in the Anban Sea; on the island’s south-eastern coast, at the mouth of the Jaabrán River; the ferry-gate to the southern Shabahaat islands
Mahaapét = Μαχααπέτ — village of the D’Nararús interior, west of Shinaá’Tal
D’Jirharám = Ντ’Τζιρχαράμ — southern village of D’Nararús Island
Almaidár = Αλμαϊντάρ — east-coast village of D’Nararús Island, the crossing-point to Hulméita Isle
Musazir = Μουσαζίρ — the one settlement of Hulméita Isle, north-east of D’Nararús
Haalám = Χααλάμ — chief town of Haaládim Island, the southernmost of the Shabahaat islands; on the north coast below the Mahébir Desert
Janáabad = Τζανάαμπαντ — south-western village of Haaládim Island
D’Nási = Ντ’Νάσι — southern village of Haaládim Island, below the Sands of Rot
Husán = Χουσάν — the settlement of Penediúna Island, below the Thozgiroth Onnin ruins
Petzaárus = Πετζαάρους — the settlement of Naismef Isle in the D’Jalemba Sea
Muteset = Μουτεσέτ — the settlement of Duráaket Isle, in the Shabahaat Gulf off Qal’Izkár Cove
Hydra Island = Νησί της Ύδρας — the large southern island in the Anban Sea, off the Shabahaat shore; a Braoran colony for some fifty years, bought from the Anserian khalifate of Akhvalar to clear Anseri’s war-debts; arid Aridfield desert in the north, greener palm-country in the south; its main city is Loresmite, its principal colony-town Beneedge
Loresmite = Λόρσμαϊτ — main city of Hydra Island; stands at the former Anserian khalifate seat of Akhvalar (the megacity Kharva); Braoran colonial settlement since the purchase ~50 years ago; cultural crossroads of Anserian Kaliren and Braoran communities (map form “Lorestmile”)
Beneedge = Μπένετζ — principal Braoran colony-town of Hydra Island, in the island’s green centre where the Aridfield desert gives way to palm-country; administrative seat of the colony
Tiderock = Τάιντροκ — east-coast colony-town of Hydra Island, on the Heartlane River
Gouteton = Γκάουτετον — south-central colony-village of Hydra Island, near Madmen Tower
Fallbree = Φώλμπρι — south-western colony-village of Hydra Island, below the Shorinder palm grove
Forgeboon Fort = Φρούριο Φόρτζμπουν — Braoran garrison-fort guarding the north-western coast of Hydra Island above Loresmite
Arnexoth Orcon = Άρνεξοθ Όρκον — ancient Saragothan demon-ruin on the south-eastern flank of Hydra Island (charted “Saragothan Demons’ Ruins”)
Shrine of Chrysalis = Ναός της Χρυσαλλίδας — Orya shrine set among the Scorchedire Dunes of northern Hydra Island (charted “(Orya)“)
Akhvalar = Άχβαλαρ — former Anserian khalifate on the island now called Hydra; its seat was the megacity Kharva; ceded (“sold”) to Braora ~50 years ago to clear Anseri’s Demonic Wars weapon-debts
Kharva = Χάρβα — former megacity-capital of the Akhvalar khalifate (now Hydra Island); the Anserian seat before the Braoran purchase, at the site now called Loresmite
Crownreach = Κράουνριτς / Επέκταση του Στέμματος — Braora’s first overseas colony, on the Neluvia continent; a lasting cultural and commercial hub; founded by the Colonialism Company
Damnport = Ντάμνπορτ — elmaer port-city in Neluvia; origin of elmaer dock-worker migrants to Braora’s Astria and a foreign-trade source for Scalford
Davenport = Ντάβενπορτ — Braoran river-port at the Melitsester–Jarelford confluence; transit point for Slategarde dragon-blood shipments bound for Skylorn
Varagum = Βάραγκουμ — verdant land; a source of exotic building materials imported by Braora’s United Constructions (flagged stub — confirm location and whether a semantic equality applies)
Cities of Uzgar
Baukrak = Μπάουκρακ — capital of Uzgar; main trading port; built by Braorans 297 IIE (map form “Bakrak”; the borders chart prints “Baukraak”)
Limewater = Λάιμγουοτερ / Ασβεστόνερο — Uzgar port city on the southern reach of the western coast, below the Dugarodt; a secondary Braoran-built trading post (map form “Ughashgor”)
Ushnar = Ούσναρ — coastal village on the sheltered inlet immediately south of the Baukrak capital
Knuguk = Κνούγκουκ — southernmost Uzgar coastal village, on the Faeldar frontier below Limewater
Ergigoth = Εργκίγκοθ — village of the southern Dugarodt, on the Murbag Ridges above the Faeldar frontier
Grugjak = Γκρούγκτζακ — village of the eastern Dugarodt, under the western wall of the Morag Mountains
Cities of Caithris
Tir Naog = Τιρ Νογκ — “the Land of the Young” in Merylia; capital and only true town of Caithris; the chief eyafen enclave in a land where the eyafen otherwise live dispersed in the wild, on the meadow-edge below the Réidh Bheanntan Mts and the Deepmount Pathgate
Cioch Beinne = Κίοχ Μπέιν / Μαστοβούνι — eyafen settlement of central Caithris, on the Réidh Bheanntan flank just north of the capital
Salglanaich = Σάλγκλαναϊχ — eyafen settlement of western Caithris, on the River Barrpaileud below Gleansadh Mathair
Searbhanta = Σεάρβαντα — eyafen settlement of south-western Caithris on the River Colgan, at the edge of the Solaimteàgh Frìth Forest
Iasgadair Clachan = Ίασγκανταϊρ Κλάχαν / Ψαροχώρι — fishing hamlet of eastern Caithris on the Claoidhte Straits (“fisherman’s clachan” in Merylia)
Croc Choille = Κροκ Χόιλε / Δασόλοφος — eyafen settlement of far-eastern Caithris, opposite Cothrath Island across the Claoidhte Straits
Mealbhaidfeur = Μεάλβαϊντφερ — island settlement of Caithris on Croguis Cridhe Isle, off the northern coast in the Trifillte Straits
Buidhe Ubhal = Μπούι Ούβαλ / Κίτρινο Μήλο — small eyafen settlement of southern Caithris by Nyloe Thicket, on the River Luaithruisge
Cities of Nocte
Wyverneye = Γουίβερναϊ / Δρακοφθάλμιδα — capital and primary port of the Isles of Nocte; political seat of the Crowned Democracy; home to the University of Nocte; stands on the north-west of Wyvern Island beneath the Ballaster Tower, above the Dragon’s Eye caves
University of Nocte = Πανεπιστήμιο Νοκτ — prestigious institution in Wyverneye; focuses on engineering, shipbuilding, and navigation; periodically funds expeditions to the Eolmic Ruins
Colefell = Κόλφελ — town of Wyvern Island’s south-east, on the River Gloudster; the capital island’s second seat
Abernwyth = Άμπερνγουιθ — town of northern Wyvern Island, by Flatser’s Footbridge
Sharwin = Σάργουιν — village of central Wyvern Island
Britshire = Μπρίτσαϊρ — town of Cadena Island, on the Vlusii River beside its lake-marsh; the eastern isles’ chief seat
Sleekrain = Σλίκρεϊν — village of northern Cadena Island, below the granthir ruin of Gosan Logdarim
Pearlhold = Περλχόλντ — town of southern Murkthorn Island, reached by the Lonehorn Footbridge; a pearl-diving port
Tynerol = Τάινερολ — village of northern Murkthorn Island
Blingle = Μπλίνγκλ — village of Dreadridge Island, facing the Reef of Lillien
Boonsaw = Μπούνσω — the lone village of Dire Shark’s Isle, at the archipelago’s south-western edge
Bayfrost = Μπέιφροστ / Κολπόπαχνη — chief seat of the Isles of Nocte’s Solevna foothold on Archon’s Horn Cape; a chartered port and cartographers’ base on the cape’s western shore, staging point for Nocte’s survey and trade into Gorndarat
Steepsoil = Στίπσοϊλ / Απόκρημνο Χώμα — town of the Nocte foothold on Solevna, on the western spur above Stingray Bay and the Mudgrone River
Lakestown = Λέικσταουν / Λιμνούπολη — town of the Nocte foothold on Solevna, on Miner’s Lake beside the granthir ruin of Gnorld Festing
Swanmere = Σουάνμιρ / Κυκνόλιμνη — village of the Nocte foothold on Solevna, inland on Archon’s Horn Cape by Brasser Creek
Vinburg = Βίνμπουργκ / Αμπελόκαστρο — village of the Nocte foothold on Solevna, on the Scendor River in the Goldrin Pine Forest
Bilgvern = Μπίλγκβερν — village of the Nocte foothold on Solevna, on the Hasteflow River between Miner’s Lake and the Pearllime Pine Forest
Cities of Faeldar
Revyl = Ρέβαϊλ — capital of Faeldar; political and economic center; seat of the Conclave of Cinders; built by the pyrekin after the Demonic Wars; known for its dark volcanic-stone architecture and flame motifs; stands between Lake Tylgie and Lake Etraxar at the western edge of the Firrthax Forest
Cinderfall = Σίντερφολ / Σταχτόπτωτη — pyrekin town at the north-eastern edge of the Emberroot Mire; collection hub for Emberroot Herbs and Flame-Wrought Timber; stronghold of Free Flames influence; perpetually shrouded in low mist (map form “Nixxar”)
Ashgate = Άσγκεϊτ / Πύλη της Στάχτης — fortified town at the eastern foot of Mount Searyx, beside the Arcalyx Temple; center of Searyx Cinder-Carbon extraction; heart of the Order of the Phoenix’s influence among the mining workforce (map form “Orxaeril”)
Fyndalin = Φύνταλιν — town of north-western Faeldar, on the coast road below the Uzgar frontier
Ezzryliah = Εζζρύλια — coastal town of western Faeldar, below Foelarches’ Lighthouse; landfall for the Arbon Ocean lanes
Tiryssrocx = Τυρύσσροκξ — town of the northern frontier, on the western edge of the Firrthax Forest below the Scarred Peaks
Yrigryl = Ύριγκρυλ — village within the Aszunde Forest, south-west of the Revyl capital
Kondryx = Κόντρυξ — village east of the Revyl capital, on the Enatox’til Creek
Udodyx = Ουντόντυξ — village standing within the Emberroot Mire itself, on the causeway to the Firetail Outpost
Dherxe’til = Ντερξέ’τιλ — coastal village of south-western Faeldar, beside the ruin of Garmdin Festing
Cities of Praecaria
Praetoris = Πρετόρις — capital of Praecaria; seat of the Tyrant Kyrthan Kane; center of legatee rule and the mandatory servitude system; crowned by the Condolus Acropolis, on the Mitereos Straits
Macrianapolis = Μακριανάπολις — city of Praecaria’s south-western lobe, guarded by the Macrianapolis Stronghold; the island’s western port toward the Necreloss coast
Pendularis = Πενδουλάρις — city of eastern Praecaria on the south coast, at the mouth of the Sterneos River
Clunia = Κλούνια — city of north-eastern Praecaria beside the Melanaltis Swamp, under the Apocrimatus Mts
Aternix = Ατέρνιξ — hub-city of Praecaria’s western lobe, on the Voradius River below the Ochropsiss Hills
Disteros = Δίστερος — city just west of the capital Praetoris
Dhioros = Ντιόρος — chief town of Assaroniss Island, on Otithus Bay
Virnocia = Βιρνόκια — western port-town of Assaroniss Island; Praecaria’s sea-gateway toward Braora
Stabos = Στάβος — town below the Valitropia Jungle, by the Alta Teoros Palace
Cambipolis = Καμπίπολις — town of the Ciicloss Hills, north-central Praecaria
Dariakoss = Δαριακός — town of the north-eastern lobe at the mouth of the River Ducais, on Draerdoris Bay
Onchialus = Ονχιάλους — town of south-eastern Praecaria on the Sterneos River
Praesida = Πραισίδα — town of the south-eastern lobe’s west coast; Praesida Fort guards its southern approach
Prictimea = Πρικτιμέα — town of Praecaria’s far-eastern peninsula, under the Malahatus Mts
Taraeluss = Ταραελούς — town on the eastern shore of the western lobe, by the Itealsus Grove
Anicarbus = Ανικάρμπους — island-town in the Mitereos Straits off Praetoris, joined by the Ecatactaria Drawbridge; the Phaross Lighthouse stands on its islet group
Galtaris = Γαλτάρις — town east of the capital, beyond the Nepte Bridge
Ismidoria = Ισμιδόρια — town on Praecaria’s northern coastal spur, by the Ismidos Footbridge
Dues Calaggis = Ντούες Καλάγκις — town of Assaroniss Island under the Apernatus Mts
Talnarea = Ταλναρέα — town on the main island’s north-western coast, opposite Assaroniss
Dues Caelisa = Ντούες Καελίσα — town south of the Melanaltis Swamp, by the Milaonos Thicket
Dues Laeria = Ντούες Λαέρια — town on the north-eastern lobe’s north coast
Bernacaris = Μπερνακάρις — town of Sankros Isle, north-east of Praecaria
Dues Pirbais = Ντούες Πιρμπάις — town of the eastern peninsula’s south coast, on Baeloss Bay
Aggirea = Αγκιρέα — town at the southern tip of the south-eastern lobe, below the Aggiruss Ridges
Dues Ebora = Ντούες Έμπορα — town of the central lobe’s west coast, on Driinaxis Bay
Iliisca = Ιλίσκα — town of the Ochropsiss Hills
Dertosa = Δερτόσα — town of the western lobe, east of Iliisca
Dues Luteris = Ντούες Λούτερις — town on the fringe of the Necreloss Marshes
Dues Capena = Ντούες Καπένα — town of the western lobe’s south-eastern coast, on the Thalosus Waterfront
Naelnaross = Ναελναρός — village of Assaroniss Island under the Apernatus Mts
Valeris = Βαλέρις — village on the Velestis River, below the Valitropia Jungle
Celreos = Κελρέος — village by the Kiistida Pond, north-central Praecaria
Quem Drisos = Κουέμ Δρίσος — village on the eastern fringe of the Terradasia Forest
Fortanix = Φορτανίξ — village at the eastern tip of the north-eastern lobe, facing Vrax Pendis Islet
Amaggatus = Αμαγκάτους — village of the Sterplus Plains
Diisona = Ντιισόνα — village of the Caropidra Hills, south of Pendularis
Lenithreos = Λενιθρέος — village of Iesbos Isle
Cralois = Κραλόις — village on the Voradius River south of Aternix
Quem Mantoss = Κουέμ Μαντός — village of the Acrolophuss Hills
Quem Dalis = Κουέμ Ντάλις — village of Praecaria’s north-western cape, by the Acrophaxis Tower
Quem Carca = Κουέμ Κάρκα — village on the southern slopes of the Rachiatus Mts
Agatheos = Αγαθέος — village on the River Melgaross, in the Terradasia Forest
Dicobriva = Ντικομπρίβα — hamlet at the southern tip of the south-western lobe, on Necreloss Cove
Cities of Katjemeran
Katjemeran = Κατζέμεραν — capital and namesake city; built on the ruins of Panonar; seat of the parliamentary technocracy; dominated by guild influence, particularly the Alchemists (map form “Katjémeran”)
T’Jehkerdan = Τ’Τζέχκερνταν — town of the central Panon Dobii savanna, on the Jalinbami River
Ralvasii = Ραλβάσι — savanna village east of the capital
Bissianan = Μπισσιάναν — village of the western savanna, toward the Sanserys border
T’Uhkol = Τ’Ούχκολ — village of the central savanna
Ottasadvii = Οτασάντβι — village of the western savanna
T’Navejan = Τ’Νάβεζαν — western town by the Sinuatal Forest, near the Free Cities of South border
Dorapan = Ντόραπαν — village of the Sinuatal country
Ottar = Όταρ — village of the western hills
Ulpadjvi = Ουλπάτζβι — village of the Sinuatal Forest
Prokothay = Προκοθάι — village of the south-western frontier
Dovajivan = Ντοβάζιβαν — village of the south-western frontier
T’Selka Baari = Τ’Σέλκα Μπάαρι — village on the northern border with Ylna’Anor, near the savanna’s edge
Cities of Gorndarat
Durambhar = Ντούραμπαρ — capital of Gorndarat; seat of the Forgestrider kings and the priestly order of the Weapon; built deep into the mountain rock of Solevna’s northern range, above Lake Dordarum in the Mor Ulum Hills
Denboldahr = Ντενμπόλνταρ — northern city of Gorndarat, seat below the Thel Bulir Mts between the Darksteel Mine of Helgurum and the Stonefather’s Temple of Bhelnar Rohm; a smelting and armoury town
Gem Dahrathum = Γκεμ Νταράθουμ — central city of Gorndarat below Kel Durim Mountain; the kingdom’s gem-cutting and jewel-working seat
Dhal Khgarum = Νταλ Χγκάρουμ — north-eastern city of Gorndarat under the Kirn Dorahl Mts
Bhemfaldihr = Μπεμφαλντίρ — southern city of Gorndarat in the Noldurahl Mts, on the tunnelgate road from the capital
Kez Khulhed = Κεζ Χούλχεντ — southern city of Gorndarat in the Kez Moldahr Forest, walled by the Kurgarohm and Dhilgorim Mts; the nearest hold to the deep excavations of Kurgarohm
Vorn Lodur = Βορν Λόντουρ — northern coastal city of Gorndarat on Vorilhr Bay; the elder of the twin Lodur seats, facing the Mighdilr Thar Islands
Dum Lodur = Ντουμ Λόντουρ — western frontier town of Gorndarat on Vorilhr Bay, below a coastal volcano; the westernmost dwarven hold, watching the Marble Arches Fort and the Nocte foothold beyond it
Nirnrigh = Νίρνριγκ — eastern town of Gorndarat on the Horoldihr River, at the foot of the Dhilgorim Mts
Denghulir = Ντενγκουλίρ — northern coastal town of Gorndarat opposite Kez Bhandarihn Island, beneath the Kelrahm Ridges
Hontodir = Χοντοντίρ — north-central town of Gorndarat on the shore of Lake Thonaldur, below the Thargrom Hills
Thirrha Port = Θίρρα Πορτ / Λιμάνι Θίρρα — the southern harbour-town of Gorndarat on the Tythen Ocean, below the Kez Moldahr Forest; the mustering port of the Gorndarat war-fleet that sailed against the Free Cities of South
Cities of Vrashmadna
Jcavakha = Τζαβάκχα — informal serpentfolk capital of Vrashmadna, on the main Solevna landmass east of the Serpentine Mts, above the Silent River; the name is an approximation used by the few outsiders who have mapped the region
Zilhaixiz = Ζιλχάιξιζ — serpentfolk settlement of Vrashmadna, just east of the capital Jcavakha
Chisikkusj = Χισίκκουσι — serpentfolk settlement of northern Vrashmadna, between the Ebonstorm Forest and the Thundering Hills, south of the Caithris frontier
Jcyadhyaz = Τζκυάντγιαζ — serpentfolk settlement of Erthuljca Island, below the Muffleford Ridges by Silvery Pond and Mamba Mountain
Sjcakhatu = Στζκάκατου — serpentfolk settlement of eastern Erthuljca Island, on Blackwater Lake below the Black Lavender Valley
Vranthashmirya = Βρανθασμίρια — serpentfolk settlement of southern Erthuljca Island, on the Swampsnake River below Bald Rock Mountain
Notable Sites
The Colossal Cogwheel = Κολοσσιαίο Γρανάζι
Eldercliff Observatory = Παρατηρητήριο Έλντερκλιφ
Ghostouched Castle = Στοιχειωμένο Κάστρο / Γκόουστατς — castle laid to ruin in a Heresis of Dark Selena darkfallen outbreak; one of the sites marking the mutation waves that followed Elvhar Tharlaes’ first eclipse
Legend Hill = Λόφος του Θρύλου
Nightmist Forest = Δάσος Νάιτμιστ / Δρυοδάσος της Νυχτοαχλής
Ndarvor Talkn = Νταρβόρ Ταλκν
Sandersome Mine = Ορυχείο Σάντερσαμ
”Second to None” Tavern = Ταβέρνα “Δίχως Ίσον” / Ταβέρνα “Πρώτος Άνευ Δευτέρου”
Scorchfire Spire = Σκόρτσφαϊρ Σπάιρ / Πυρόκαυτος Πύργος — lone spire on eastern Braora’s Ylna’Anor frontier, near the settlement of Imra and the border town of Rivenden
Melitsester River = ποταμός Μελίτσεστερ — river of north-central Braora; joins the Jarelford at the river-port of Davenport (map form “Melcester River”)
Jarelford River = ποταμός Τζάρελφορντ — river of north-eastern Braora; joins the Melitsester at Davenport, whose confluence carries Slategarde’s dragon-blood shipments toward Skylorn (map form “Jarrelford River”)
Sword Temple = Ναός του Σπαθιού / Ναός του Ξίφους
Temple of Betrayal = Ναός της Προδοσίας — the single hidden temple of Nerkan Thak’Ar, buried deep in the mountains of Khalendianil; its location known to very few; from it would-be assassins and death-priests set out to bring “gifts” to their god; sole known cleric is the dwarf high priest Thorgan the Pariah; Greek-in-body (Ναός της Προδοσίας is the body form)
Twilight Spire = Πύργος του Λυκόφωτος / Πύργος του Λυκόφως
Thronehold = Θρόουνχολντ — the royal palace on Legend Hill, Skylorn; seat of the Tremaine throne
Steamgate = Στίμγκεϊτ — Skylorn’s main steamtech gate, built by United Constructions; magically scries all who pass through it
Grimcaster Citadel = Ακρόπολη Γκρίμκαστερ — citadel in the Stonner Hills, Braora
Skholes Castle = Κάστρο Σκόλες — castle on Skholes Lake, Braora
Skipwall Castle = Κάστρο Σκίπγουολ — castle in south-central Braora
Laerys Castle = Κάστρο Λαέρης / Κάστρο του Λαέρη — fortress on the Braora–Laernoctus frontier, west of the Otalander Forest; despite standing at Braora’s southern march it is Laernoctian ground (see the Laernoctus entry)
Ravenguard Stronghold = Οχυρό Ρέιβενγκαρντ / Οχυρό των Κορακοφρουρών — stronghold of the Northperch Peninsula, Braora
Ebony Stronghold = Οχυρό Έμπονι / Έβενο Οχυρό — stronghold near Skylorn, Braora
Seven Points Fort = Φρούριο των Εφτά Σημείων / Φρούριο Σέβεν Πόιντς — fort on the eastern coast of Braora
Icenmold Fort = Φρούριο Άισενμολντ — fort on Steel Lake, Braora
Firelatch Tower = Πύργος Φάιρλατς — tower of the Northperch, Braora
Fogesfist Tower = Πύργος Φόγκεσφιστ — tower of north-western Braora
Terror Tower = Πύργος του Τρόμου / Πύργος Τέρορ — tower of the southern Northperch, Braora
Quarterdime Tower = Πύργος Κουόρτερνταϊμ — tower in the Enbelton Grasslands, Braora
Brightvein Tower = Πύργος Μπράιτβεϊν — tower on the Bright Ridges, Braora
Bleakfall Fort = οχυρό Μπλίκφολ — fort of Braora’s south-eastern borderland by Glimmings, north of the Free Cities of South frontier
Warden Pillar = Στήλη του Φύλακα / Στήλη Γουόρντεν — pillar-tower in Rogue’s Dale, Braora
Vox Spire = Πύργος Βοξ — spire on the Banestar Ridges, Braora
Greenwych Pillar = Στήλη Γκρίνγουιτς — landmark pillar in the Shroudshore Forest, Braora
Direleaf Barracks = Στρατώνες Ντάιρλιφ — barracks of north-western Braora
Arrowfury Watch = Φυλάκιο Άροουφιουρι — watchpost of the north-eastern Northperch, Braora
Tolfell Outpost = Φυλάκιο Τόλφελ — outpost by Tolfell Pond, Braora
Leadenborough Camp = Στρατόπεδο Λέντενμπορω — Braoran camp facing Laerys Castle across the Laernoctus frontier
Titfer Lighthouse = Φάρος Τίτφερ — lighthouse on Glockrift Cape, Braora
Dawnlight Beacon = Φρυκτωρία της Αυγής / Φρυκτωρία Ντόνλαϊτ — beacon of eastern Braora, near Highcrest Bay
House of Flashes Beacon = Φρυκτωρία του Οίκου των Αναλαμπών — beacon at the northern tip of the Northperch, Braora
Lumientar Temple = Ναός Λουμιεντάρ — temple of Eone (venerated here as “The Artist”) in central-northern Braora
Amberfeather Temple = Ναός Άμπερφεδερ / Ναός του Κεχριμπαρόφτερου — temple of Orya on the Amberfall plain, Braora
Drangu Gijgi Dgral = Ντράνγκου Γκίγκι Ντγκράλ — ruined surface town of a vanished granthir sorcerer-lord in northern Uzgar, in the Morag foothills below Black Scar Mountain; taken for an outpost — or the last remnant — of the far older granthir city preserved in the caves within the mountain itself; kin to the granthir ruins beneath Ulag Gramot (map form “Ruined Ogre Mage Town”)
Burnt Monolith = Καμένος Μονόλιθος / Μπερντ Μονόλιθ — landmark in the Shaded Hills, Braora
Northperch Peninsula = χερσόνησος Northperch / χερσόνησος του Βόρειου Παρατηρητή — the northern peninsula of Braora
Glockrift Cape = κάβος Glockrift — the north-western cape of Braora
Winruych Valley = κοιλάδα Winruych — valley of north-eastern Braora
Amberfall Dale = κοιλάδα Amberfall / πεδιάδα Άμπερφολ — central plain of Braora; site of Nubbik and the Amberfeather Temple
Rogue’s Dale = κοιλάδα του Αλήτη / Ρογκς Ντέιλ — vale of south-central Braora
Enbelton Grasslands = λιβάδια Enbelton — grasslands of central Braora
Slummerhaven Forest = δάσος Σλάμερχεϊβεν — forest of central-northern Braora
Moongale Forest = δάσος Μούνγκεϊλ / Δάσος του Σεληνανέμου — forest of Glockrift Cape, Braora
Shroudshore Forest = δάσος Σράουντσορ / Δάσος της Σαβανακτής — forest of eastern Braora
Etherhawk Woods = δάσος Ίθερχοκ — woods of the Eldercliff, Braora
Evergreen Timberland = δάσος Έβεργκριν / Αειθαλές Δάσος — forest of the Northperch, Braora
Eldercliff Peaks = κορυφές Eldercliff / κορυφές του Γεροντόγκρεμου — eastern mountains of Braora; site of the Eldercliff Observatory
Mount Umbra = όρος Umbra / όρος της Σκιάς — mountain of north-western Braora
Blackfennel Tops = κορυφές Blackfennel — mountains of the Northperch Peninsula, Braora
Stonner Hills = λόφοι Stonner — hills by Grimcaster Citadel, Braora
Dawnfall Hills = λόφοι Dawnfall / Λόφοι της Χαραυγής — hills of central Braora; site of Sandersome Mine
Shaded Hills = Σκιεροί Λόφοι / λόφοι Σέιντεντ — hills of south-central Braora
Bright Ridges = Λαμπερές Ράχες / ράχες Μπράιτ — ridges of north-eastern Braora
Banestar Ridges = ράχες Banestar — ridges of eastern Braora
Roguespoint Ridges = ράχες Roguespoint — ridges of eastern Braora
Scarlet Straits = στενά Scarlet / Πορφυρά Στενά — straits of eastern Braora, between Skylorn and Astria’s Scarlet isles
Highcrest Bay = κόλπος Highcrest — bay of eastern Braora
Skholes Lake = λίμνη Skholes — lake of north-western Braora
Slateshallow Lake = λίμνη Slateshallow — lake of central Braora; on it stand Slatelow and Ecren
Steel Lake = Ατσάλινη Λίμνη / λίμνη Στιλ — lake of central-eastern Braora; site of Icenmold Fort
Mount Searyx = Όρος Σέαριξ — active volcano in Faeldar; sacred to pyrekin as the reputed birthplace of the phoenix Arcalyx; slopes covered with ancient altars and ritual sites; spiritual heart of the Order of the Phoenix
Sekt Asaar’adin = Σεκτ Ασσάρ’αντιν — Anseri site; the monument of the Seven Legatees, its founders’ busts carved into the mountainside above the cave they were “called” to in the Era of the First Moon; rumoured to hide a passage to Kierna, Adorys’s realm; perpetually watched by Warlords of Ancestry; in the mountains of the western Siaba Danuma, west of Tombadzasar; English spelling aligned to the canonical asaar'adin exonym (map form “Sekt Assár’adini”)
Idabar Summit = Όρος Ίνταμπαρ — high, hard-to-reach mining mountain of northern Anseri, in the Andaral khalifate; source of pure lignite, black marble, diamonds, and above all the meteoric black steel ilinthayl; the Kaliren of Andaral dig deep into it and Braora has long coveted its ilinthayl seams (map form “Idabári Summit”)
Tombadzasar = Τομπάτζασαρ — arid remote region in the western Siaba Danuma; home of the Tzivasa plateau; conceals the underground city of Gmarnd Jotal, home of the jorthals; location of the Sekt Asaar’adin monument (map form “T’Obájasar Barrens”)
Gmarnd Jotal = Γκμάρντ Τζοτάλ — the underground city of the jorthals, carved from natural stone caves beneath the Tzivasa plateau in the Tombadzasar region; the only known home of the living granthir-descended kindred (map form “Kmard Jotal”; charted “Sand Giants’ Enclave”)
Tabaat Daari = Ταμπάατ Ντάαρι — one of the greatest fortresses of the Warlords of Ancestry, in the western quarter of Andaral; a lodging-hall for the warlords who pass through the capital between their unending journeys across the Siaba Danuma
Nazsbael Jzanot = Νάζσμπαελ Τζάνοτ — the charted name for the Nasbael site — the petrified body of the gate-lord Nasbael in the heart of the Siaba Danuma, labelled on the old maps as “Saragothan Demons’ Ruins”; a pilgrimage-place of the Warlords of the Abyss (see Nasbael)
Aurzgaloth Mempf = Άουρζγκαλοθ Μεμπφ — ancient Saragothan demon-ruin on the Shabahaat Peninsula, above the Kelazar coast; one of the old ruins where the Warlords of the Abyss hold their rites when Saragoth lies shadow-close to the world
Tombs of the Ancestors = Τάφοι των Προγόνων — Erathan ancestral tomb-complex among the T’Ajáral peaks of the central Siaba Danuma, sacred to the Warlords of Ancestry
Dalimaar Arsi = Νταλιμάαρ Άρσι / Απολιθωμένο Δάσος — the Petrified Forest of northern Anseri, in the Setpethús dune-country west of Andaral
Setpet Tabaati Dunesguard = Σετπέτ Ταμπαάτι — Warlords of Ancestry dune-fortress guarding the Setpethús dunes, western Andaral khalifate
Hasukhar Tabaati Outpost = Χασούχαρ Ταμπαάτι — Warlords of Ancestry desert outpost at the Khasnunét oasis, central Siaba Danuma
Mabari Tabaati Watchtower = Μαμπάρι Ταμπαάτι — Warlords of Ancestry watchtower on the Ehsapét barrens frontier, above the D’Jecámhat Gulf
Tabaati Fort = Φρούριο Ταμπαάτι — Warlords of Ancestry coastal fort on the eastern Andaral shore, south of Lekataál
Sarabi Palace = Παλάτι Σαράμπι — khalir’s palace on the flank of the Idabar Summit range north of Andaral, guarded by the Sárabi Militia
Kelazar Palace = Παλάτι Κελάζαρ — khalir’s seat of the Shabahaat khalifates, south of Uban toward the Kelazar coast and its outpost
Phoenix Magus’ Well = Πηγάδι του Φοίνικα Μάγου — phoenix-ash holy well of Orya (the Phoenix Magus) on the Shabahaat Peninsula, above the Kelazar coast; an open-roofed shrine of her cult where death-and-rebirth is venerated in the manner of her twin-doored temples — not a starwell (map form “Phoenix Magus’ Starwell”)
Sarak’Tali Islands = Νησιά Σαράκ’Τάλι — the archipelago off Anseri’s north-eastern coast, reached by ferry from Lekataál; comprises D’Jevralam, Avridjádi, Nemkerapét, J’Asaira, and Kmalsír isles
D’Jevralam Island = Νήσος Ντ’Τζέβραλαμ — northern isle of the Sarák’Táli Islands; holds the town of Darám and the Lake of Wonders
Nemkerapet Island = Νήσος Νεμκεραπέτ — eastern isle of the Sarák’Táli Islands; holds Nek’Qam, Varasethús, and D’Javarém among the D’Jansi palm groves
Avridjadi Isle = Νήσος Αβριτζάντι — northern isle of the Sarák’Táli Islands, marked by the J’Ará Adi Tower and the Tarbét palm grove
J’Asaira Islet = Νησίδα Τζ’Ασάιρα — islet of the Sarák’Táli Islands; site of the J’Asaira Lighthouse and the Shialdár Temple
Shialdar Temple = Ναός Σιάλνταρ — island temple of Eone the Artist on the J’Asaira islet of the Sarák’Táli Islands (charted “Shialdár Temple (The Artist)“)
Flamewinged Temple = Ναός των Φλεγόμενων Φτερών — temple of Orya, the Lady of Reincarnation, in the south-western Siaba Danuma above the Désva’ali oasis-country (charted “(Orya)“)
Temple of the 10,000 Sunrises = Ναός των 10.000 Ανατολών — temple of Orya on the far south-western desert coast, near Qal’Raát and Qal’Izkár Cove (charted “(Orya)“)
Caverns of Hiatus = Σπήλαια του Χιάτους — cave system on the Anseri flank of the Mecharra’Sib range, above the N’Assá’ali oasis
Veins of Saragoth = Φλέβες του Saragoth / Ltoze Shzar’raggothja — mineral veins running the crest of the Mecharra’Sib range on the Anseri side; their in-world name is Ltoze Shzar’raggothja
Tadem’Sib Mts = οροσειρά Ταντέμ’Σιμπ — the coastal mountain range of northern Anseri, screening Andaral from the northern shore
Mount T’Orejmattal = Όρος Τ’Ορετζμάτταλ — peak of the Mecharra’Sib–Nelapatan wall on Anseri’s north-western frontier
T’Ajaral Peak = Κορυφή Τ’Ατζάραλ — isolated peak-cluster of the central Siaba Danuma, holding the Tombs of the Ancestors
Setpethus Dunes = αμμόλοφοι Σετπεθούς — dune-fields west of Andaral, guarded by the Setpét Tabaáti dunesguard
D’Khali Barrens = ερημότοποι Ντ’Κάλι — arid barrens of the north-central Siaba Danuma
Sekhena Barrens = ερημότοποι Σεχένα — arid barrens of the eastern Siaba Danuma, above the Balshir Gulf
Ehsapet Barrens = ερημότοποι Εχσαπέτ — arid barrens of the southern Siaba Danuma, between the desert and the D’Jecámhat Gulf
N’Assa’ali Oasis = όαση Ν’Άσσα’αλι — oasis at the foot of the Mecharra’Sib range, with the “Desert Storm” caravan-inn
Anuk’ali Oasis = όαση Ανούκ’αλι — eastern Siaba Danuma oasis on the Zahra River, above the Balshir Gulf; site of Qal’Paálim
Khasnunet Oasis = όαση Κασνουνέτ — central Siaba Danuma oasis, watched by the Hasukhar Tabaáti outpost
Deb’ali Oasis = όαση Ντεμπ’άλι — oasis of the south-central desert on the Sekhari River, near Ajaári
Desva’ali Oasis = όαση Ντέσβα’αλι — broad oasis-country of the south-western desert, watered by the Désva Pond and the Áblegzet River; overlooked by the Flamewinged Temple
And’ali Oasis = όαση Άντ’αλι — oasis on the eastern edge of Andaral, on the T’Jherá River toward Lekataál
T’Jefan Palm Forest = δάσος φοινίκων Τ’Τζέφαν — the palm forest of the Shabahaat Peninsula around Uban; its rare palms take fifty years to harden to steel and glow blue by night
Ankheset Palm Forest = δάσος φοινίκων Ανκχεσέτ — palm forest of the far south-western desert, around Qal’Raát and the Temple of the 10,000 Sunrises
Denoufet Desert Grove = ερημικό άλσος Ντενουφέτ — desert grove of northern Anseri near the Ylna’Anor frontier at Onyerion
Shabahaat Gulf = κόλπος Σαμπαχάατ — the great gulf between the western Siaba Danuma and the Shabahaat Peninsula; the ruined City of T’Jalbaraalar stands on its western shore
Balshir Gulf = κόλπος Μπάλσιρ — eastern gulf of Anseri, on the Anban Sea below the Sekhena barrens
D’Jecamhat Gulf = κόλπος Ντ’Τζεκάμχατ — south-western gulf of Anseri, at the mouth of the Áblegzet River
Natephis River = ποταμός Νάτεφις — river of the Shabahaat Peninsula on which Uban stands, running from the T’Jefan forest to the Shabahaat Gulf (map form “Naatefis River”)
D’Nararús Island = νήσος Ντ’Ναραρούς — the central island of the Anban Sea, south of the Shabahaat Peninsula; refuge of Anserian humans in the Demonic Wars; its dune-fields are the Qal’Darris and Qal’Barásetal dunes, its towns Shinaá’Tal, Mahaapét, D’Jirharám, and Almaidár
Haaládim Island = νήσος Χααλάντιμ — the southernmost of the Shabahaat islands, in the Anban Sea; dominated by the arid Mahébir Desert and the Sands of Rot; its towns are Haalám, Janáabad, and D’Nási
Penediúna Island = νήσος Πενεντιούνα — island of the D’Jalemba Sea, west of D’Nararús across the Rasufin Straits; holds the settlement of Husán and the Thozgiroth Onnin ruins; fringed by the Husájal and Zalufir cays
Naismef Isle = νησί Νάισμεφ — small isle of the D’Jalemba Sea between Duráaket and Penediúna; holds the village of Petzaárus
Duráaket Isle = νησί Ντουράακετ — small isle in the Shabahaat Gulf off Qal’Izkár Cove; nearest of the Shabahaat islands to the peninsula; holds the village of Muteset
Hulméita Isle = νησί Χουλμέιτα — small isle of the Anban Sea north-east of D’Nararús, reached by ferry from Almaidár; holds the village of Musazir
Thozgiroth Onnin = Θόζγκιροθ Όννιν — ancient Saragothan demon-ruin in the hills of Penediúna Island (charted “Saragothan Demons’ Ruins”); one of the island shrines the Warlords of the Abyss frequent when Saragoth lies shadow-close
Dayár Tam = Νταϊάρ Ταμ — ruined spire in the Qal’Darris Dunes of D’Nararús Island (charted “Spellspire Ruins”)
Saburin Dúna = Σαμπούριν Ντούνα / Άμμοι της Σήψης — the great inland dune-field of Haaládim Island, in the Mahébir Desert (charted “Sands of Rot”)
Mahébir Desert = έρημος Μαχέμπιρ — the arid heart of Haaládim Island, holding the Sands of Rot
Dursán Lighthouse = Φάρος Ντουρσάν — lighthouse on the northern tip of Haaládim Island, marking the Rasufin Straits
Anban Sea = θάλασσα Άνμπαν — the great sea east and south of the Shabahaat Peninsula, holding the islands of D’Nararús, Haaládim, and Hulméita and the Braoran colony of Hydra; scattered with Anserian refugees after the fall of Anseri in the Demonic Wars
Rasufin Straits = στενά Ρασούφιν — the sea-channel between Penediúna and Haaládim islands, off the western Anban Sea
Codex Athenaeum Library = Βιβλιοθήκη Codex Athenaeum — grand arcane library of Ylna’Anor; the archmage Ermaer taught here; where the starborn Shegera Eylwarin trained under him before her house’s fall
Taelthion Tir = Ταέλθιον Τιρ — elmaer university of arcane studies in northern Ylna’Anor; founded by the Taelthion sect; stands over 150 metres tall at the northern edge of the Enyaena forest overlooking the Klathalas plain; directed by Ermil Talarin; the most prestigious arcane institution in Asmeda
Lake Nara’en = λίμνη Νάρα’εν — large lake in Ylna’Anor; the capital Esyelthalos stands on its shore
Broadswell = Μπρόουντσγουελ — sea bordering northern Ylna’Anor and the Braoran Scarlet Islands archipelago
Farenmil = Φάρενμιλ — cove on the Atharion peninsula embraced by the megacity Almeth Thas in Ylna’Anor
Sae’zel Caves = σπηλιές Σάε’ζελ — cave system in the Thilva’thael mountain ranges of Ylna’Anor; accessed via a vertical shaft 800 metres deep with uniform diameter throughout; an underground river of indeterminate depth runs through the complex; swimmers who have reached its depths returned with total amnesia of their previous lives
Mithra’len = Μίθρα’λεν — the largest library in Ylna’Anor; located in Almeth Thas; houses magical treatises, academic works, and the archived contributions of scholars whose names are written into history
Athenaeum Tar = Αθήναιουμ Ταρ / Πύργος του Αθηναίου — the tower that houses the Codex Athenaeum Library, north of the capital Esyelthalos; the village Innyan Nora nestles beneath it
Saeth Adun / The Cloud Obelisk = Σάεθ Αντούν / Οβελίσκος των Νεφών — obelisk east of Esyelthalos, raised into the passing clouds; one of the saeth-stones of Ylna’Anor
Saeth Ar’amith / Obelisk of the Moons = Σάεθ Αρ’άμιθ / Οβελίσκος των Φεγγαριών — obelisk of western Ylna’Anor, aligned to the moons’ passage; one of the saeth-stones
Saeth Annor / The Spellbound Obelisk = Σάεθ Άννορ / Μαγεμένος Οβελίσκος — obelisk of the north-eastern shore above Eneth Thalas; one of the saeth-stones
Shadowspire = Σκιερός Πύργος / Σάντοουσπαϊρ — dark spire at the settlement of Salaenth, west of Esyelthalos
Omianaris Sal / Omianaris’ Pillar = Ομιανάρις Σαλ / Στήλη του Ομιανάρις — pillar-stone on the north coast of Ylna’Anor by Ellaluna
Thalore Sal / Thalore’s Pillar = Θαλόρε Σαλ / Στήλη του Θαλόρε — pillar-stone of the Atharion peninsula near Leenon
Naer Arrin Lighthouse / White Lighthouse = Φάρος Νάερ Άρριν / Λευκός Φάρος — lighthouse on the northern cape of the Atharion peninsula, above Almeth Thas
”Elite Stars” Inn = Πανδοχείο “Ελίτ Αστέρια” / “Elite Stars” — inn of eastern Ylna’Anor near Mylan’laes
”Flat of the Blade” Tavern = Ταβέρνα “Πλατύ της Λεπίδας” — tavern at the edge of the Teal’thaes Forest, on the road to Onyerion
Nehsera Winery = Οινοποιείο Νεσέρα / Νεσέρα Γουάινερι — winery of the Nehsera country in western Ylna’Anor
Lias’aiqua Outpost = Φυλάκιο Λίας’άικουα — outpost on the northern coastal road between Asmelune and Esyelthalos
Taer Asaara Watch = Σκοπιά Τάερ Ασαάρα — watchpost above the village Asaara in south-western Ylna’Anor
Umithaes Footbridge / Horsefoot Bridge = Γεφυράκι του Ούμιθαες / Γέφυρα Αλογοπόδαρη — footbridge over the Umithaes River on the approaches to the Umithaes valley
Temple of Ash = Ναός της Στάχτης — temple of Orya in south-western Ylna’Anor, between Asaara and Nyth Ytals
Lyn’l’Atharion Mts = όρη Λυν’λ’Αθάριον — the mountain spine of the Atharion peninsula in north-eastern Ylna’Anor; Ithlaer Mount rises at its northern end
Thilva’thael Peaks = κορυφές Θίλβα’θάελ — western mountain range of Ylna’Anor; the Sae’zel Caves descend within it
Enyaena Thalor Hills = λόφοι Ενυάενα Θαλόρ — hills south-east of the capital, between Lake Nara’en and the Mecharra’Sib range
Nao Anore Hills = λόφοι Νάο Ανόρε — hills of south-western Ylna’Anor above Nithenova
Ithlaer Mount = όρος Ίθλαερ — peak at the northern end of the Lyn’l’Atharion chain, above Almeth Thas
Shyla’naes Woods = δάσος Σύλα’νάες — woods of northern Ylna’Anor, west of the Athenaeum Tar
Nehsera Tael Woods = δάσος Νεσέρα Τάελ — woods of north-western Ylna’Anor above Lyrennas and Anla Tirion
Mythilaern Grove = άλσος Μυθιλάερν — grove of the Atharion peninsula by Arenlume
Teal’thaes Forest = δάσος Τηλ’θάες — easternmost forest of Ylna’Anor, ending at Onyerion where the Anseri desert coast begins
Sheo’thal Thicket = λόχμη Σέο’θαλ — thicket of the southern marches on the Sheo’thal Creek
Enyaena forest = δάσος Ενυάενα — forest at whose northern edge Taelthion Tir stands (form aligned from the earlier “Enienna”)
Klathalas plain = πεδιάδα Κλάθαλας — plain overlooked by Taelthion Tir, west of Lake Nara’en (form aligned from the earlier “Klathal”)
Almeth River = ποταμός Άλμεθ — river of the Atharion peninsula; Almeth Thas stands at its mouth
Entheas River = ποταμός Ενθέας — river flowing east of Lake Nara’en past Malruil
Umithaes River = ποταμός Ούμιθαες — river of the Umithaes valley in south-eastern Ylna’Anor
Ylothalas River = ποταμός Υλόθαλας — river reaching the eastern coast at Onyerion
Sheo’thal Creek = ρυάκι Σέο’θαλ — creek of the southern marches
Isul’Thalas Lake = λίμνη Ισούλ’Θάλας — lake of south-western Ylna’Anor by Asaara
E’lmamor Straits = στενά Ε’λμάμορ — straits between the Atharion coast and the Ynalthaes Isles
Daethyra Waterfront = ακτή Δαεθύρα — north-western coastal stretch of Ylna’Anor around Asmelune
Elindyr Waterfront = ακτή Ελίνδυρ — northern coastal stretch of Ylna’Anor below the Athenaeum Tar
Ynalthaes Isles = νησιά Υνάλθαες — island group off north-eastern Ylna’Anor: Mortilume Isle, Yl’Alaris Islet, Caelora Islet, and Asse’Ethel Islet
Mortilume Isle = νήσος Μορτιλούμε — largest of the Ynalthaes Isles; the village Elnabel stands on it
Yl’Alaris Islet = νησίδα Υλ’Αλάρις — islet of the Ynalthaes Isles; home of Oreth’onas
Caelora Islet = νησίδα Καελόρα — islet of the Ynalthaes Isles; home of Aeril Thalas
Asse’Ethel Islet = νησίδα Άσσε’Έθελ — southernmost islet of the Ynalthaes Isles
Darktide Sea = Θάλασσα Ντάρκταϊντ / Θάλασσα της Σκοτεινής Παλίρροιας — the open sea off Braora’s north-western coast, beyond the Glockrift Cape and Rostrum Bay; the western naval port of Scalford and its Darktide Academy take their name from it
Siren’s Echo Bottom = Βυθός Σάιρενς Έκο / Βυθός της Ηχούς των Σειρήνων — sea-deep of the northern waters off Praecaria, toward Braora’s coast
Shipwrath Bottom = Βυθός της Ναυαγοργής / Σίπραθ Μπότομ — sea-bottom of the Broadswell Pelago off eastern Braora
Mythanaer Bottom = Βυθός Μυθανάερ — sea-bottom of the Broadswell Pelago north of Ylna’Anor
Ornamentis coastline / Ornamentis Sea = Ορναμέντιδα / Ορναμέντις — the dominant coastal stretch and adjacent sea of southwestern Asmeda; the primary waterway of the Free Cities of South; the Deep Fleet patrols these waters continuously; Spar’s Lighthouse marks its westernmost point
Tarpses gulf = κόλπος Τάρψης — gulf along the Ornamentis coastline; site of the naval battle where the Deep Fleet repelled the Gorndarat dwarven assault fleet; the city of Tarpsidae stands on its eastern shore
Aderchia = Αδέρχια — mountain range walling north-western Laernoctus along the Faeldar frontier; rich in coal, amethyst, ruby, and diamond deposits (map form “Aderhya Heights”)
Asdarida = Ασδάριδα — lake in Laernoctus whose bed holds rich coal and gem deposits; Verrenthay Citadel guards its western outflow and Sanserys its eastern shore (map form “Asdarys Lagoon”)
Kyralanis River = ποταμός Κυραλάνις — river of north-western Laernoctus on which the frontier town Kyralortis stands, running down from the Aderchia Heights toward the Braora border (map form “Kyralãnis River”)
Lotis Woods = Δάσος Λότις — small wood at the eastern foot of the Morag Mountains in north-western Laernoctus, above the village of Andyerches (map form “Lotís Woods”)
Dictalus Tower = Πύργος Ντίκταλους — columned watch-temple on the Kyralanis River in north-western Laernoctus, standing by the ancient eyafen Dictalus Grove near the Braora frontier (map form “Dicralus Tower”)
Vergirys = Βεργίριοι — the Vergirys Hills, spanning the Kyrdis–Lutys border (reaching beyond Onalandys toward the Albus plains); recently found to hold deep veins of silver, gold, and palladium; once home to a host of Iron dragons in the Era of Myths, whose excavated bones are now displayed there
Khaedus Timberland = Κάεδιο δάσος / Δάσος Κάεδιο — coniferous forest on whose edge the capital Kyrdis stands
Ebenores Square = Εβενορίδα πλατεία / Πλατεία Εβενορίδα — central market square of the capital Kyrdis; terminus of the Procession avenue (οδός Περιφοράς) running from the Patriarchate
Zephys Creek = Ζέφις — tributary on whose banks Synchares stands, Kyrdis; its waters are said to heal psychic wounds
Dyrarches Palace = Δαϊράρχη / Παλάτι Δαϊράρχης — white-marble palace on the eastern shore of Lake Aetris, Kyrdis; stronghold of the Omen order (its omenars); once the seat of the khalir Sihband T’Akarin
Surasape = Σουρασάπη — gulf on the Tarratyi coastline (the “Surasapian Gulf”); its shoreline sand is rich in iron, copper, and lead; the noble house Jar’Elar holds the Surasapius Palace on its shore; the Surasape Grove and the towns Eslys and Ikaris line its Naerys side, and the Aurys Straits open at its head (map form “Sourasapes Bay”)
Nalthrunt Pelago = Ναλθρούντ / πέλαγος Ναλθρούντ — the open sea off south-western Solevna, below Gorndarat’s coast; waters of a Deep Fleet counter-offensive against the Gorndarat dwarven war-fleet (map form “Nalthruhd Pelago”)
Kaz Ralahd Bottom = Καζ Ράλαχντ / Βυθός Καζ Ράλαχντ — sea-deep of the Tythen Ocean west of Solevna, off Gorndarat’s Bhem Gulohr coast (map form “Kaz Ralahd Bottom”; earlier working note “Kyz Ralahd Bottom”)
Aventis / Aventidae = Αβέντις / Αβέντιδα — the Arches of Aventis; fifteen ilinthail arch-structures (fourteen two-metre arches ringing one ten-metre arch) standing in the Umarios grove on Aventis island off Naerys; of unknown purpose, dated to the Era of Myths or before; tied to the Tienn Continuum whose dim glow and time-warping herald a temporal cataclysm bleeding into Salorras
Akropynos = Ακρόπυνος — dune fields east of the Tarratyi heartland, beside the village Akropyn; site of Braoran digs that unearthed the tomb of Tyrosis, the progenitor of the eidolai (Tyrosis’ Catacombs) (map form “Avarantus Dunes”)
D’Jalemba Sea = θάλασσα Ντ’Τζαλέμπα — sea between the Shabahaat peninsula and the southwestern Asmeda coast; the crossing route of the Lutysan settlers during the Great Migration
Spar’s Lighthouse = Φάρος του Σπαρ — 110-metre stone lighthouse on the westernmost point of the Ornamentis coastline, in Lutys; one of the oldest structures in the Free Cities; caretaker: Noravis Elba’Vor; rumoured to conceal a buried lower structure housing the treasure of admiral Spar
Dvarig Loguv = Ντβάριγκ Λογκούβ — ancient giant city from before the Mythic Age, now buried beneath Onalandys; its deepest chambers extend below sea level and remain sealed; a persistent object of rival-state interest and unsolved expeditions
Lunaris = Λούναρις / Λουνάρις — the great harbor district of the Lutys capital; one of the largest harbors in Salorras, sheltering over a thousand ships at any hour; houses the Deep Fleet’s central headquarters and a permanent patrol of three hundred warships along the Ornamentis coastline
Skretyi = ποταμός Σκρέτι / Σκρέτυι — the world’s only salt-water river; the Lutys capital stands at its estuary on the Ornamentis coastline (earlier mislabelled the “river Lutys”); its waters are held sacred by the Lutysans
Michthos = Μίχθος — the central market of Lunaris in the Lutys capital; a maze of paved alleys for food, drink, basic goods, and weapon and armour repair
Ailntaros Square = πλατεία Άιλνταρος / Πλατεία Άιλνταρος — central plaza of the Lutys capital; site of the stone halls of the Coastal Masters and Oceanic Headquarters and the fountain-statue of Areminthil Malkavaer
Danthoros = Δάνθορος — southern district of the Lutys capital; holds the Malbier artisan quarter
Malbier = Μαλμπιέρ — artisan neighbourhood in the Danthoros district of the Lutys capital; renowned for textile, glass, oil, and instrument workshops, and the Airfantis foundry
Airfantis = Αϊρφάντις — one of the oldest metal foundries in the Lutys capital, in the Malbier neighbourhood; casts massive metalwork exported across Asmeda; directed by Kolbi Nab’Athis
Skreserian mountains = όρη Σκρεσέριαν / Όρη Σκρεσέριαν — mountain range on the Lutys–Kyrdis border in whose shadow Onalandys stands (map form “Skreseryae Mts”)
Albus plains = πεδιάδες Άλμπους / Λευκές Πεδιάδες — plains beyond the Vergirys Hills, on the old range of the Erathan desert nomads of Anseri
Library of Marness = Βιβλιοθήκη του Μάρννες — the canonical historical archive; keeper of the Marness Chronology; first built 103 IIE in the isil capital Kashaeras (Khalendianil), last rebuilt 477 IIE; the most complete library in Salorras; director Ailas Olosys; formerly the “Library of All”, renamed for the isil princess Marness after her disappearance in 489 IIE
Kashaeras = Κασάερας — the isil capital in Khalendianil; site of the Library of Marness; sacked by the Saragothan demons in 233 IIE
Marness Chronology = Χρονολόγιο του Μάρννες / Χρονολόγιο του Marness — the official Salorras year-reckoning (the era system: Era of Myths → IE / IIE / IIIE) maintained by the Library of Marness; the canonical dating used throughout the corpus. Predated by an unrecorded prehistory before “the official chronology of Marness”
Library of the Forbidden Archives = Βιβλιοθήκη των Απαγορευμένων Αρχείων — Naerys
Naerazath School of Magic = Σχολή Μαγείας Ναεραζάθ
Naerys = Νάερις / Νέρις — magocracy and city; home of the Library of the Forbidden Archives and the Naerazath School of Magic; seat of the Naerys magocracy, whose tongue is Naerysa; tied to the archmage Ymenos Talak’Er. Minimal stub — deepen and reconcile the Naerys / Naerazath / Naerysa naming at the Ch.05 Lands pass
Naeryse = Νερίσιοι / Νερίσιος (sing.) — demonym and adjective form for the people of the Naerys magocracy; English-invariant in body prose, per the Free Cities English-demonym standard (Kyrdians, Lutysans, Anserians)
Dedholm Island = Νήσος Ντέντολμ
Debracia = Ντέμπρακια — former Braoran colony, now Praecaria
Kyanodia Sea = θάλασσα Κυανόδια / Κυανή Θάλασσα — northern sea off Asmeda; holds the fertile island of Debracia (now Praecaria), seized by the Colonialism Company in 784 IE from the native thaluuns; named for its deep blue waters; the Praecaria group lies in its heart, roughly a hundred kilometres off the mainland’s northern coast
Lecronian Pelago = Λεκρόνιο Πέλαγος / Λεκρόνιαν Πελάγκο — the open water south of Praecaria, between the island tyranny and the Braoran north coast; the smugglers’ crossing between the two enemies
Abyssos Trench = Τάφρος Άβυσσος — deep-sea trench of the Kyanodia Sea south-west of Praecaria
Dinpithos Bottom = Βυθός Δινπίθος — sea-bottom south-east of Praecaria, toward the Nocte Archipelago
Assaroniss Island = Νήσος Ασσαρονίς — largest satellite isle of Praecaria, off the main island’s north-western coast across Otithus Bay; ridged by the Apernatus Mts and mantled east in the Phecostropia Jungle; its towns are Dhioros, Virnocia, Dues Calaggis, and Naelnaross, and the Thaluun Ancient City ruin stands in its eastern jungle
Thaluun Ancient City = Αρχαία Πόλη των Θαλούν — ruined city of the thaluun autochthons of old Debracia, in the Phecostropia Jungle of eastern Assaroniss Island by the Phecostus River; a drowned-folk ruin from before the Braoran conquest of 784 IE (map form “Sahuagin Ancient City”)
Thaluun Ancient Temple = Αρχαίος Ναός των Θαλούν — ruined thaluun temple on the Isle of Kiirdis off Praecaria’s northern coast; twin survivor, with the Thaluun Ancient City, of the island’s drowned-folk past (map form “Sahuagin Ancient Temple”)
Isle of Kiirdis = Νήσος Κίρντις — isle off Praecaria’s northern coast, crowned by the Kiirdoris Peaks around the Phrina Pond; site of the Thaluun Ancient Temple
Vrax Balros Islet = Νησίδα Βραξ Μπάλρος — jungle islet north of Assaroniss; the Teoros Shipwreck lies on its shore
Sankros Isle = Νήσος Σάνκρος — north-eastern isle of the Praecaria group; holds the town Bernacaris and the Sankros Tower
Vrax Pendis Islet = Νησίδα Βραξ Πέντις — wooded islet off Praecaria’s north-eastern lobe, facing Fortanix
Iesbos Isle = Νήσος Ίεσβος — south-eastern isle of the Praecaria group, joined to the Prictimea peninsula by the Decactaria Drawbridge; holds the village Lenithreos and the Ilus Tower
Vrax Simea Cays = Ξέρες Βραξ Σιμέα — barren sand-cays south-west of Praecaria’s Driimera Bay; the Talos Beacon warns shipping off them
Aggoniis Desert = έρημος Αγκονίς — desert islet south of Praetoris across the Mitereos Straits — the island-country’s only desert; its Aggoniis Dunes are watched by the Driimera Tower
Condolus Acropolis = Ακρόπολη Κοντόλους — the citadel of Praetoris; fortress-seat of the Tyrant Kyrthan Kane above the Mitereos Straits
Alta Teoros Palace = Παλάτι Άλτα Τέορος — palace of west-central Praecaria by Stabos; a seat of the legatee ruling caste
Alta Novartus Palace = Παλάτι Άλτα Νοβάρτους — palace of eastern Praecaria under the Malahatus Mts; a seat of the legatee ruling caste
Macrianapolis Stronghold = Οχυρό της Μακριανάπολις — stronghold guarding Macrianapolis and the south-western lobe
Praesida Fort = Φρούριο Πραισίδα — fortress on the southern approach to Praesida
Ypolaspus Fort = Φρούριο Υπολάσπους — dead fort rotting in the Necreloss Marshes; charted as a ruin
Rabornus Outpost = Φυλάκιο Ραμπόρνους — outpost on the marsh-coast of western Praecaria
Valeross Barracks = Στρατώνες Βαλερός — Praetorian barracks on the Sterplus Plains
Ravenoss Barracks = Στρατώνες Ραβενός — Praetorian barracks on the neck joining the central and western lobes
Arcas Spires = Οβελοί Άρκας — the three watch-spires of Praecaria — Arcas Araxis (north-central), Arcas Cortanix (north-eastern plains), and Arcas Sirvis (north-eastern lobe)
Moirus’ Ikon = Εικόνισμα του Μοίρους — shrine-spire on Praecaria’s west-central coast, south of Stabos
Suspension Arches = Κρεμαστές Αψίδες — arched pass-landmark in the Rachiatus Mts, on the road between the western lobe and the capital’s country
Phaross Lighthouse = Φάρος Φαρός — lighthouse of the Anicarbus islet group (the Altis Phoetus Islet), marking the western approach to the Mitereos Straits
Talos Beacon = Φρυκτωρία Τάλος / Φάρος Τάλος — beacon-light on the Vrax Simea Cays
Teoros Shipwreck = Ναυάγιο του Τέορος — old wreck on Vrax Balros Islet, north of Assaroniss
”Hanging Tavern” Inn = Πανδοχείο “Κρεμαστή Ταβέρνα” — inn on the River Talnmanaris road below the Alta Novartus Palace
”Red Pine” Inn = Πανδοχείο “Κόκκινο Πεύκο” — inn by Lake Pephcia on the Onchialus–Baeloss road
Apernatus Mts = όρη Απερνάτους — the mountain spine of Assaroniss Island
Rachiatus Mts = όρη Ραχιάτους — mountains of Praecaria’s north-west, above the Valitropia Jungle; crossed at the Suspension Arches
Apocrimatus Mts = όρη Αποκριμάτους — the great northern range of eastern Praecaria, above Clunia
Malahatus Mts = όρη Μαλαχάτους — mountains of Praecaria’s far east, running down the Prictimea peninsula
Kiirdoris Peaks = κορυφές Κιρντόρις — the peaks of the Isle of Kiirdis
Phecostropia Jungle = ζούγκλα Φεκοστροπία — jungle of eastern Assaroniss Island on the Phecostus River; hides the Thaluun Ancient City
Valitropia Jungle = ζούγκλα Βαλιτροπία — jungle of north-western Praecaria between the Rachiatus Mts and Stabos
Terradasia Forest = δάσος Τερραδασία — the great central forest of Praecaria, north-east of the capital
Necreloss Marshes = έλη Νεκρελός — the wide marshland of Praecaria’s western lobe; the drowned fort Ypolaspus rots in it
Melanaltis Swamp = βάλτος Μελανάλτις — swamp at Clunia’s gates, fed by the Lenaeross River
Ochropsiss Hills = λόφοι Οχρόψις — ochre hill-country of the western lobe, around Iliisca
Epiedectis Plains = πεδιάδες Επιεδέκτις — plains of Praecaria’s north-western cape
Sterplus Plains = πεδιάδες Στέρπλους — plains of eastern Praecaria between Clunia and Pendularis
Mitereos Straits = στενά Μιτερέος — the capital’s straits, between Praetoris, the Anicarbus islets, and the Aggoniis desert islet; Praecaria’s main anchorage
Otithus Bay = κόλπος Οτίθους — bay between Assaroniss Island and the main island’s north-western coast
Driinaxis Bay = κόλπος Δριινάξις — bay indenting Praecaria between the western and central lobes; watched by the Driinaxis Tower
Driimera Bay = κόλπος Δριιμέρα — bay east of the Aggoniis desert islet, off Praecaria’s southern coast
Draerdoris Bay = κόλπος Δραερδόρις — bay off Praecaria’s north-eastern lobe, at Dariakoss
Baeloss Bay = κόλπος Μπαελός — bay between the south-eastern lobe and the Prictimea peninsula; watched by the Baeloss Tower
Talnus Cove = όρμος Τάλνους — cove on Praecaria’s northern coast, west of the Arcuross Hills
Necreloss Cove = όρμος Νεκρελός — cove off the marshes on the south-western lobe’s coast, by Dicobriva
Thalosus Waterfront = ακτή Θαλόσους — south-eastern coastal stretch of the western lobe, off Dues Capena
Phecostus River = ποταμός Φηκόστους — river of the Phecostropia Jungle, Assaroniss Island
Velestis River = ποταμός Βελέστις — river descending from the Rachiatus Mts past Valeris
River Melgaross = ποταμός Μελγαρός — river of the Terradasia Forest, crossed by the Melgaria Bridge; Agatheos stands on it
Neptis River = ποταμός Νέπτις — river east of the capital, crossed by the Nepte Bridge
Lenaeross River = ποταμός Λεναερός — river feeding the Melanaltis Swamp at Clunia
River Ducais = ποταμός Δουκάις — river of the north-eastern lobe, reaching the sea at Dariakoss; crossed by the Metellinus Bridge
Sterneos River = ποταμός Στερνέος — river of south-eastern Praecaria, flowing past Onchialus to the sea at Pendularis
Voradius River = ποταμός Βοράδιους — river of the western lobe, flowing through Aternix; crossed by the Voradius Bridge
Mecharra’Sib mountains = οροσειρά Μετσάρρα’Σιμπ — volcanic range on the Ylna’Anor–Anseri border, crowned by an active volcano; Ylna’Anor’s south-eastern wall and the north-western rampart of the Siaba Danuma; on its Anseri flank lie the Caverns of Hiatus, the N’Assá’ali oasis, and Mount T’Orejmattál, and along its crest run the Veins of Saragoth
Kurgarohm = Κούργκαρομ — southern mountain range of Gorndarat on Solevna, walling the Kez Moldahr Forest above the city of Kez Khulhed; the dwarves’ deepest excavation site, where the eolmes civilization was first uncovered in 358 IIE and the catastrophic weapon-schematics are still dug for
Siaba Danuma = Σιάμπα Ντανούμα — the great Anseri desert
Panon Dobii = Πάνον Ντόμπι / Σαβάνα Πάνον Ντόμπι — the great central savanna of Katjemeran, watered by the Jalinbami River; the nation’s heartland, where the capital and its caravan-towns lie
Panonarian Hills = λόφοι Πανονάριαν — hills of south-western Katjemeran, named for the fallen city Panonar; the Panonarians’ old country
Sinuatal Forest = δάσος Σινουατάλ — forest wrapping the capital Katjemeran and the towns of T’Navejan and Dorapan
T’Jelarii Woods = δάσος Τ’Τζελάρι — woods of the central Katjemeran savanna
Draipa Plains = πεδιάδες Ντράιπα — open plains of central Katjemeran between the capital and the eastern peaks
Tadekmojvi Grove = άλσος Ταντεκμότζβι — grove of the northern Panon Dobii savanna
Nelapatan Peaks = κορυφές Νελαπάταν — the mountain wall of eastern Katjemeran, dividing the savanna from the Siaba Danuma desert of Anseri
Salilora Peaks = κορυφές Σαλιλόρα — the southern mountain wall of Katjemeran, above the Free Cities of South frontier
Ojattalan Hills = λόφοι Οτζατάλαν — hills of north-eastern Katjemeran, on the savanna approaches to the Nelapatan Peaks
Ojattal Creek = ρυάκι Οτζατάλ — creek of the north-eastern savanna, below the Ojattalan Hills
Jalinbami River = ποταμός Τζαλινμπάμι — the river threading the Panon Dobii savanna past T’Jehkerdan
Ayes Stronghold = οχυρό Άγιες / φρούριο Άγιες — stronghold guarding the northern savanna of Katjemeran
Kgeneparii Fort = οχυρό Κγκενεπάρι — fort of the western Katjemeran frontier
Westdeep Tower = πύργος Γουέστντιπ / Πύργος του Δυτικού Βάθους — watchtower of the western Katjemeran frontier, toward Sanserys
T’Rattvi Outpost = φυλάκιο Τ’Ράτβι — outpost of the south-western Katjemeran frontier
T’Saralarrat Fort = οχυρό Τ’Σαράλαρατ — fort of eastern Katjemeran below the Nelapatan Peaks, watching the desert border
T’Saralarrat Pillar = στήλη Τ’Σαράλαρατ — standing pillar of the eastern Katjemeran savanna
Ojekattal Outpost = φυλάκιο Οτζεκατάλ — outpost on the northern border of Katjemeran with Ylna’Anor
Eolmic Catacombs = Εολμικές Κατακόμβες — catacombs of the eolmes in the Katjemeran interior near the capital; a mainland relic of the prehistoric cataclysm-civilization whose ruins are otherwise known only on the Nocte islands, likely a pre-cataclysm core beneath the ground on which Panonar and later Katjemeran were raised
Tiamadjvi Footbridge = γεφυράκι Τιαμάτζβι — footbridge of the eastern savanna near T’Saralarrat
Dobtagadjvi Footbridge = γεφυράκι Ντομπταγκάτζβι — footbridge of the northern savanna
”Ivory Hatchet” Inn = πανδοχείο “Φιλντισένιο Τσεκούρι” — inn of western Katjemeran near the Panonarian Hills
”High Chair” Tavern = ταβέρνα “Ψηλή Καρέκλα” — tavern of the north-western Katjemeran savanna
Boschetto delle Madri = Μποσκέτο ντελε Μάντρι — isolated island in the Isles of Nocte restricted to few visitors; site of the Great Tree, a sacred symbol of Mother’s presence; guarded by eyafen druids
Dragon’s Eye = Μάτι του Δράκου — network of bioluminescent underwater caves beneath the cliffs of Wyverneye; legend holds the Great Wyrm that aided Duchess Fiorenza sleeps here in Stone-Sleep
Kraken’s Maw = Στόμα του Κράκεν — vast oceanic trench at the southern reaches of the Isles of Nocte; unnaturally calm waters that have swallowed many ships; believed to house an ancient sleeping kraken
The Droathal Ruins = Ερείπια των Droathal — ruins of droathal fortifications scattered across the Isles of Nocte; said to conceal dark secrets and lingering power
Fiorenzeta’s Stand = Η Θέση της Fiorenzeta — sea-battle site where Fiorenzeta di Ferro gave her life repelling the Old World’s fleet; commemorated by a coastal monument
Grand Serpent’s Throne = Θρόνος του Μεγάλου Φιδιού — monument in the Isles of Nocte honoring the wyrm that saved the islands; carved into a sea cliff, eyes fixed eternally on the ocean
Eolmic Ruins = Εολμικά Ερείπια — pre-cataclysm structures on the lesser-known Nocte islands; built by the eolmes; covered in undeciphered glyphs; rumored to hold weather-control relics and other dangerous knowledge
Unbound Tower = Αδέσμευτος Πύργος — location in Neluvia; the only place in Salorras that rivals the Isles of Nocte in granting elmaers full political equality
Nocte Archipelago = Αρχιπέλαγος Νοκτ / Αρχιπέλαγος της Νοκτ — the far-north-eastern island chain of Asmeda whose settled northern scatter is the Isles of Nocte; a strategic sea passage between Asmeda and Khalendianil, its southern reaches trailing toward the Solevna landmass
Wyvern Island = Νήσος Γουάιβερν — the capital island of the Isles of Nocte; holds Wyverneye, Colefell, Abernwyth, and Sharwin, the Ballaster Tower and Wyvernchest Outpost, the Bloodmoon Cavern, and the Backbone Straits
Murkthorn Island = Νήσος Μέρκθορν — south-western island of the Isles of Nocte; holds Pearlhold and Tynerol along the Lonehorn River
Dreadridge Island = Νήσος Ντρέντριτζ — island of the central Isles of Nocte; holds Blingle, the “Jolly Scourge” ruined pirate hideout, and faces the Reef of Lillien
Cadena Island = Νήσος Καντένα — the eastern great island of the Isles of Nocte; holds Britshire and Sleekrain on the Vlusii River, the granthir ruin of Gosan Logdarim, and the “Deadsmen” ruined pirate hideout
Dire Shark’s Isle = Νήσος του Φοβερού Καρχαρία — south-western islet of the Isles of Nocte; sole settlement the village of Boonsaw
Isle of Caliena = Νήσος Καλιένα — south-eastern islet of the Isles of Nocte; holds the Screaming Cavern, across the Tidchold Straits from Cadena Island
Traen Tlagva = Τράεν Τλάγκβα — sunken granthir ruin in the sea off Murkthorn and Dreadridge Islands, its drowned columns still breaking the surface; a relic of the ancient giant-kind from before the Isles were settled (map form “Sunken Half-Giants’ Town”)
Gosan Logdarim = Γκόσαν Λογκντάριμ — ruined granthir town on northern Cadena Island, above Sleekrain; one of the few granthir works standing among the Isles of Nocte (map form “Ruined Half-Giants’ Town”)
Bloodmoon Cavern = Σπηλιά της Ματωμένης Σελήνης — cavern on eastern Wyvern Island, Isles of Nocte
The Screaming Cavern = Ουρλιάζουσα Σπηλιά — cavern of the Isle of Caliena, Isles of Nocte, named for the wind’s howl through its mouth
Ballaster Tower = Πύργος Μπάλαστερ — watchtower above Wyverneye on Wyvern Island, Isles of Nocte
Squidmaw Bottom = Βυθός Σκουίντμω — sea-bottom south of the Isles of Nocte scatter, within the Nocte Archipelago
Direborn’s Trench = Τάφρος του Ντάιρμπορν — deep-sea trench east of the Isles of Nocte
Reef of Lillien = Ύφαλος της Λίλιεν — reef off Dreadridge Island, Isles of Nocte
Hornwihr Bher = Χόρνγουιρ Μπερ / Οχυρό του Χωμάτινου Μανδύα — dwarven stronghold (“Bher”) of central Gorndarat above the Bhem Gulohr Jungle (map gloss “Earthcoat Stronghold”)
Benelduhr Bher = Μπένελντουρ Μπερ / Οχυρό του Πετροθραύστη — dwarven stronghold of Gorndarat in the Kirn Dorahl Mts, above Khulgon Pond (map gloss “Stonecracker Stronghold”)
Thig Burhum Behr = Θιγκ Μπούρχουμ Μπερ / Οχυρό των Οργισμένων Σιδεράδων — dwarven stronghold on the Kurgarohm flank of Gorndarat, above the Daron River (map gloss “Enraged Forgers’ Stronghold”)
Thur Nuluhr Behruk = Θουρ Νούλουρ Μπέρουκ / Οχυρό των Μαρμάρινων Αψίδων — Gorndarat’s western border fort on Vorilhr Bay, watching the Marble-arch pass toward the Nocte foothold on Archon’s Horn Cape (map gloss “Marble Arches Fort”)
Thortorhm Behruk = Θόρτορμ Μπέρουκ / Οχυρό των Αρχαίων Προτομών — Gorndarat’s eastern frontier stronghold above the Kegdiriadh Swamp, facing the Bhagum Mts border with Caithris (map gloss “Ancient Busts Stronghold”)
Megd Thol = Μεγκντ Θολ / Πλατύλιθος Πύργος — dwarven tower on the western edge of the Bhem Gulohr Jungle, below the Viraldudir Hills (map gloss “Broadstone Tower”)
Megd Badur Thol = Μεγκντ Μπάντουρ Θολ / Πύργος Πετρασπίδα — dwarven tower of southern Gorndarat below the capital, above the Moldiriadh Hills (map gloss “Stoneshield Tower”)
Bhelnar Rohm = Μπέλναρ Ρομ / Ναός του Πετροπατέρα — temple of the Weapon in northern Gorndarat by Denboldahr, under the Thel Bulir Mts (map gloss “Stonefather’s Temple”)
Bhelnar Todir = Μπέλναρ Τοντίρ / Άδυτο του Πετροπατέρα — sanctuary of the Weapon in the Bhagum Mts of eastern Gorndarat (map gloss “Stonefather’s Sanctuary”)
Helgurum Darksteel Mine = Χέλγκουρουμ / Ορυχείο Μαυροχάλυβα Χέλγκουρουμ — darksteel mine of northern Gorndarat by Denboldahr, under the Thel Bulir Mts
Domfaruhm Gold Mine = Ντομφάρουμ / Χρυσωρυχείο Ντομφάρουμ — gold mine of central Gorndarat below Kel Durim Mountain
Galdalar Silver Mine = Γκαλντάλαρ / Αργυρωρυχείο Γκαλντάλαρ — silver mine of southern Gorndarat by Kez Khulhed, in the Kez Moldahr Forest
Gorndarat Tunnelgates = Τούνελγκεϊτς / Σηραγγόπυλες της Gorndarat — the dwarves’ tunnelled mountain-passes that link the holds of Gorndarat beneath and through the ranges; named gates include Jhardalal, Kaz Falgrohl, Khamdaron, Kor Cholmduhr, Haldarum, Radgralom, Darn Neghkalduhr, Morghihldar, Dhalanduhr, Jhal Nortokdir, and Malhr Bahr
Dindor Todir = Ντίντορ Τοντίρ — subterranean eolmic ruin of northern Gorndarat below the Lodihr Mts; one of the dig-sites of the catastrophic weapon-schematics (“Todir” = subterranean eolmic ruins in Dwarven)
Degrhia Todir = Ντέγκρια Τοντίρ — subterranean eolmic ruin of north-central Gorndarat by Denboldahr
Harloduhr Todir = Χάρλοντουρ Τοντίρ — subterranean eolmic ruin of the Kurgarohm flank, above Kez Khulhed
Khigbaduhr Todir = Χιγκμπάντουρ Τοντίρ — subterranean eolmic ruin of eastern Gorndarat in the Kirn Dorahl Mts
Darrogh = Ντάρρογκ / Το Καμίνι — sacred forge-site of Gorndarat below the capital, on the Van Todur coast (map gloss “The Forge”)
Logdras Triud = Λόγκντρας Τρίουντ / Τάφος του Λόγκντρας — dwarven tomb of Gorndarat by Lake Dordarum, near the capital (map gloss “Logdras’ Tomb”)
Dhal Boramm = Νταλ Μπόραμμ / Αγάλματα των Φρουρών — colossal carved guardian-statues of Gorndarat above the Kurgarohm Mts (map gloss “Statues of the Guardians”)
Kraldargohm Tronjunr = Κράλνταργκομ Τρόντζουνρ / Σπήλαια των Γιγάντιων Καβουριών — sea-caverns on Gorndarat’s eastern cape (map gloss “Giant Crab Caverns”)
“Dystopia” Jungle Maze = Δαίδαλος της Ζούγκλας — a treacherous natural maze within the Bhem Gulohr Jungle of Gorndarat (charted “Dystopia”)
Vindlonmd = Βίντλονμντ — ruined granthir town of eastern Gorndarat in the Kirn Dorahl Mts (map form “Ruined Half-Giants’ Town”)
Berld Gilaen = Μπερλντ Γκίλαεν — ruined granthir town on Gorndarat’s southern coast, by Malduhr Cove and Galhielm Bridge (map form “Ruined Half-Giants’ Town”)
Gnorld Festing = Γκνορλντ Φέστινγκ — ruined granthir fortress on the Nocte foothold of Solevna, by Lakestown and Miner’s Lake; parallel to Faeldar’s Garmdin Festing (map form “Ruined Half-Giants’ Fortress”)
Fishfolk Ancient City = Αρχαία Πόλη των Ψαρανθρώπων — drowned-folk ruin on the southern shore of the Bhem Gulohr Jungle, Gorndarat; the fishfolk (ψαράνθρωποι) are the aquatic kindred whose sunken works dot Solevna’s coast (map form “Kuo-Toa Ancient City”)
Fishfolk Ancient Temple = Αρχαίος Ναός των Ψαρανθρώπων — drowned-folk temple-ruin on an islet off Dizgunn Island, Gorndarat (map form “Kuo-Toa Ancient Temple”)
Bhem Gulohr Jungle = Μπεμ Γκούλορ / Ζούγκλα Μπεμ Γκούλορ — the great jungle of western Gorndarat, filling the lowland between the Lodihr Mts and Gulhor Bay
Van Todur Palm Forest = Βαν Τόντουρ / Δάσος Φοινίκων Βαν Τόντουρ — palm forest of southern Gorndarat below the capital, on the Nalthrunt coast
Kez Moldahr Forest = Κεζ Μόλνταρ / Δάσος Κεζ Μόλνταρ — forest of southern Gorndarat between Malduhr Cove and the Kurgarohm Mts, around Kez Khulhed
Lodihr Mts = Λόντιρ / Όρη Λόντιρ — northern range of Gorndarat above the Bhem Gulohr Jungle, near Dum Lodur
Thel Bulir Mts = Θελ Μπούλιρ / Όρη Θελ Μπούλιρ — north-central range of Gorndarat around Denboldahr and the Darksteel Mine
Kirn Dorahl Mts = Κιρν Ντόραλ / Όρη Κιρν Ντόραλ — eastern range of Gorndarat above Dhal Khgarum and the granthir ruin of Vindlonmd
Noldurahl Mts = Νόλντουραλ / Όρη Νόλντουραλ — central-southern range of Gorndarat around Bhemfaldihr
Dhilgorim Mts = Ντίλγκοριμ / Όρη Ντίλγκοριμ — eastern range of Gorndarat above Nirnrigh, running to the Bhagum wall
Bhagum Mts = Μπάγκουμ / Όρη Μπάγκουμ — the eastern mountain wall of Gorndarat, its frontier with Caithris above the Kegdiriadh Swamp
Kel Durim Mountain = Κελ Ντούριμ / Όρος Κελ Ντούριμ — a peak of central Gorndarat between the Bhem Gulohr Jungle and Gem Dahrathum, above the Domfaruhm Gold Mine
Mighdilr Thar Islands = Μιγκντίλρ Θαρ / Νήσοι Μιγκντίλρ Θαρ — the island group off north-eastern Gorndarat, strung across the Tythen Ocean from Vorn Lodur’s shore; holds Kez Bhandarihn, Dul Bhalamord, Babaudbuk and the lesser cays and islets
Kez Bhandarihn Island = Κεζ Μπανταρίν / Νήσος Κεζ Μπανταρίν — island of the Mighdilr Thar group off Gorndarat’s north coast, bearing the Domkuldriadh Lighthouse and Bharal Pond, opposite Denghulir (working note “Kaz Bhmdurian”)
Dul Bhalamord Island = Ντουλ Μπαλάμορντ / Νήσος Ντουλ Μπαλάμορντ — island of the Mighdilr Thar group off north-eastern Gorndarat (working note “Duhblidamsel”)
Babaudbuk Island = Μπαμπάουντμπουκ / Νήσος Μπαμπάουντμπουκ — island off Gorndarat’s eastern cape, bearing Virduahlr Thol (Cliffbulls Tower) and the Comaldur Lighthouse
Dizgunn Island = Ντίζγκουν / Νήσος Ντίζγκουν — wooded island in Gulhor Bay off the Bhem Gulohr coast of Gorndarat, beside the Fishfolk Ancient Temple islet
Thurbulr Island = Θούρμπουλρ / Νήσος Θούρμπουλρ — island off Gorndarat’s eastern cape, north of the Durambhar peninsula
Domkuldriadh Lighthouse = Ντομκουλντριάδ / Φάρος Ντομκουλντριάδ — lighthouse on Kez Bhandarihn Island, Mighdilr Thar group, Gorndarat
Comaldur Lighthouse = Κόμαλντουρ / Φάρος Κόμαλντουρ — lighthouse on Gorndarat’s eastern cape by Babaudbuk Island
Bin Dorahl Lighthouse = Μπιν Ντόραλ / Φάρος Μπιν Ντόραλ — lighthouse on Gorndarat’s southern coast west of Thirrha Port
Virduahlr Thol = Βιρντούαλρ Θολ / Πύργος των Γκρεμνόταυρων — watchtower on Babaudbuk Island, Gorndarat (map gloss “Cliffbulls Tower”)
Vorilhr Bay = Βόριλρ / Κόλπος Βόριλρ — northern bay of Gorndarat between Dum Lodur and Vorn Lodur, below a coastal volcano
Gulhor Bay = Γκούλχορ / Κόλπος Γκούλχορ — southern bay of the Bhem Gulohr coast, Gorndarat, holding Dizgunn Island
Malduhr Cove = Μάλντουρ / Όρμος Μάλντουρ — cove on Gorndarat’s southern coast by Berld Gilaen and Galhielm Bridge
Lake Dordarum = Ντορντάρουμ / Λίμνη Ντορντάρουμ — mountain lake beside the capital Durambhar, Gorndarat
Lake Thonaldur = Θόναλντουρ / Λίμνη Θόναλντουρ — lake of north-central Gorndarat by Hontodir, below the Thargrom Hills
Archon’s Horn Cape = Ακρωτήριο του Κέρατος του Άρχοντα / Άρχονς Χορν — the northern cape of Solevna, the Isles of Nocte’s foothold there; its pine-clad hook (the Goldrin and Pearllime Pine Forests, the Dreppine Thicket) runs down to Stingray Bay and Bayfrost
Ladeguard Outpost = Λέιντγκαρντ / Φυλάκιο Λέιντγκαρντ — watch-post of the Nocte foothold on Archon’s Horn Cape, on the road between Bayfrost and Swanmere
Stingray Bay = Στίνγκρεϊ / Κόλπος του Σαλαχιού — bay on the western side of Archon’s Horn Cape, Solevna, below Steepsoil and the Nocte foothold
Miner’s Lake = Λίμνη του Μεταλλωρύχου — lake of the Nocte foothold on Solevna, at Lakestown beside Gnorld Festing
Perkdale Lake = Πέρκντεϊλ / Λίμνη Πέρκντεϊλ — lake of the Nocte foothold on Solevna, inland of Stingray Bay
Gleansadh Mathair = Γκλέανσα Μάχαϊρ / Η Λαμπερή Πηγή — a glowing spring-source of western Caithris on the River Barrpaileud, held sacred by the eyafen (map gloss “The Glowing Source”)
Faidheantas Craobh = Φάιντεαντας Κράοβ / Δέντρο του Μυστικισμού — a great tree of Caithris in the Solaimteàgh Frìth Forest, a mystic focus of the eyafen druids (map gloss “Tree of Mysticism”)
Arsaidh Eornach = Άρσαϊ Εόρναχ — subterranean eolmic ruin of southern Caithris, in the Solaimteàgh Frìth Forest (Merylia for the eolmic dig-sites the eyafen watch over)
Skiltgravr Festing = Σκίλτγκραβρ Φέστινγκ — ruined granthir fortress of eastern Caithris in the Dubh Bheanntan Mts, near the Vrashmadna frontier (map form “Ruined Half-Giants’ Fortress”)
Skodjotun Festing = Σκόντζοτουν Φέστινγκ — ruined granthir fortress on Caithris’s northern frontier peninsula, across the Trifillte Straits by Falachasan Islet (map form “Ruined Half-Giants’ Fortress”)
Teinefaile Volcano = Ηφαίστειο Τέινεφαϊλ / Τέινεφαϊλ — active volcano of northern Caithris on the Réidh Bheanntan crest, near the Gorndarat frontier at the Kegdiriadh Swamp
Alsideoir Dorasmor = Αλσιντέοιρ Ντόρασμορ / Ρεύμα της Alsidora — a stream of far-eastern Caithris by Croc Choille, named for the Continuum of Alsidora (map gloss “Stream of Alsidora”)
“Black-Hydra” Pirate Crew Ruined Hideout = Ερειπωμένο Λημέρι της Πειρατικής Συμμορίας “Black-Hydra” — abandoned corsair hideout on Breallan Mòr Islet off Caithris’s north-eastern coast
Reidh Bheanntan Mts = Ρέι Βεάνταν / Όρη Ρέι Βεάνταν — the central mountain range of Caithris, rising to the Teinefaile Volcano above Tir Naog
Dubh Bheanntan Mts = Ντουβ Βεάνταν / Μαύρα Όρη — the south-eastern mountain wall of Caithris, its frontier range with Vrashmadna (“the Dark Peaks” in Merylia)
Faolagan Coille Grove = Φαόλαγκαν Κόιλε — a wooded grove of eastern Caithris between the Réidh Bheanntan Mts and the River Ruadh
Solaimteagh Frith Forest = Σολάιμτεα Φρι / Δάσος Σολάιμτεα — forest of central-southern Caithris around Tir Naog, holding Faidheantas Craobh and Àrsaidh Eòrnach
Mathandubh Frith Forest = Μάθαντουβ Φρι / Δάσος Μάθαντουβ — forest of south-western Caithris above Tanachbàgh Bay
Croguis Cridhe Isle = Κρόγκουις Κρί / Νήσος Κρόγκουις Κρί — island off Caithris’s northern coast in the Trifillte Straits, bearing Fras Feòir Thicket and the settlement of Mealbhaidfeur
Ardloisggath Eileanach Islets = Αρντλόισγκαθ Έιλεαναχ / Νησίδες Αρντλόισγκαθ — the island chain strung along Caithris’s north-eastern coast, out into the Tythen Ocean
Cothrath Island = Κόθρα / Νήσος Κόθρα — island off Caithris’s far-eastern cape, across the Claoidhte Straits from Croc Choille
Trifillte Straits = Στενά Τρίφιλτε — the strait between Caithris’s northern coast and Croguis Cridhe Isle
Claoidhte Straits = Στενά Κλόιτε — the strait between Caithris’s eastern cape and Cothrath Island, by Iasgadair Clachan
Tanachbagh Bay = Κόλπος Τάναχμπα — the bay dividing Caithris from the northern peninsula of Vrashmadna, below the Mathandubh Frìth Forest
Erthuljca Island = Νήσος Ερθούλτζκα — the great southern island of the Solevna group, across the Blackwaves Bottom from the main Vrashmadna landmass; serpentfolk/droathal country of jungle and granthir ruin, bearing the settlements Jcyadhyaz, Sjcakhatu, and Vranthashmirya; it carries the region’s own serpentfolk name, “the Double Serpent”
Khardamcawakha = Χαρνταμκαγουάκα / Ναός των Φολίδων — serpentfolk temple of northern Vrashmadna, above Tanachbàgh Bay near the Caithris frontier (map gloss “Temple of Scales”)
Kiira Dehuldi = Κίιρα Ντεχούλντι / Σπήλαια Κίιρα — cave system of Vrashmadna near the capital Jcavakha (map gloss “Kiira Caves”)
Jauc Golmoed = Τζάουκ Γκόλμοεντ / Ερειπωμένο Εργαστήριο Golem — ancient ruined construct-forge on Erthuljca Island, a laboratory of the vanished builders where golem-frames were once made (map gloss “Ruined Golem Laboratory”)
Jdun Serragite = Τζντουν Σέρραγκιτ / Απόκοσμο Αστεροσκοπείο — ancient ruined observatory on Erthuljca Island, below Bald Rock Mountain (map gloss “Eldritch Observatory”)
Skengald Triud = Σκένγκαλντ Τρίουντ / Τάφος του Skengald — tomb of eastern Erthuljca Island, by the Blackmud River (map gloss “Skengald’s Tomb”)
Tusen Uvarir = Τούσεν Ουβάριρ — ruined granthir city on Vrashmadna’s northern peninsula, below Julg Lagd (map form “Ruined Half-Giants’ City”)
Dod Lagod = Ντοντ Λάγκοντ — ruined granthir town on the Vrashmadna–Caithris frontier in the Dubh Bheanntan Mts (map form “Ruined Half-Giants’ Town”)
Helig Skold = Χέλιγκ Σκολντ — ruined granthir town of northern Vrashmadna in the Wetbow Forest, near the capital (map form “Ruined Half-Giants’ Town”)
Solvslomma = Σόλβσλομμα — ruined granthir town of western Erthuljca Island by the Muffleford River (map form “Ruined Half-Giants’ Town”)
Salshjotun Pilag = Σαλσχότουν Πιλάγκ — ruined granthir pillar of northern Erthuljca Island below the Muffleford Ridges (map form “Ruined Half-Giants’ Pillar”)
Cul Pilag = Κουλ Πιλάγκ — ruined granthir pillar of central Erthuljca Island in the Shadowyrm Forest (map form “Ruined Half-Giants’ Pillar”)
Idgaer Festing = Ίντγκαερ Φέστινγκ — ruined granthir fortress of south-western Erthuljca Island by Vranthashmirya (map form “Ruined Half-Giants’ Fortress”)
Haughund Festing = Χάουγκχουντ Φέστινγκ — ruined granthir fortress of far-eastern Erthuljca Island (map form “Ruined Half-Giants’ Fortress”)
Serpentine Mts = Όρη Σερπεντάιν / Φιδίσια Όρη — the central mountain range of the main Vrashmadna landmass, spine of the serpentfolk country
Muffleford Jungle = Ζούγκλα Μάφλφορντ — the great jungle filling the heart of Erthuljca Island, drained by the Muffleford River and Silvery Creek
Mamba Mountain = Όρος Μάμπα — peak of northern Erthuljca Island above Jcyadhyaz
Bald Rock Mountain = Όρος Μπαλντ Ροκ / Φαλακρό Όρος — central peak of Erthuljca Island, below the Jdun Serragite observatory
Ebonstorm Forest = Δάσος Έμπονστορμ — forest of northern Vrashmadna around Chisikkusj
Shadowyrm Forest = Δάσος Σάντοουγερμ — forest of southern Erthuljca Island around Cul Pilag
Darkberry Palm Forest = Δάσος Φοινίκων Ντάρκμπερι — palm forest of eastern Erthuljca Island by Blackwater Lake
Blackwaves Bottom = Βυθός Μπλάκγουεϊβς / Βυθός των Μαύρων Κυμάτων — the sea-deep between the main Vrashmadna landmass and Erthuljca Island
Blackwater Lake = Λίμνη Μπλάκγουοτερ / Μαυρόλιμνη — lake of eastern Erthuljca Island by Sjcakhatu
Earbeinnbagh Bay = Κόλπος Έαρμπεϊν — bay of northern Vrashmadna east of the Dubh Bheanntan Mts
Muffleford Bay = Κόλπος Μάφλφορντ — bay on the western side of Erthuljca Island
Atworth’s Bay = Κόλπος του Άτγουορθ — bay on the eastern side of Erthuljca Island
The Petrified Forest of Ignis = Απολιθωμένο Δάσος του Ίγκνις — Faeldar; ancient forest incinerated by a primordial flame; trees transformed into vast glowing petrified trunks; believed haunted by the spirits of lost pyrekin ancestors; used by the ιερείς of Orya for communion rites and by the Free Flames as a sacred gathering site; distinct from Faeldar’s two living woods, the Aszunde and the Firrthax (unmapped — absent from the old chart)
Arcalyx Temple = Ναός του Άρκαλιξ — temple at the eastern foot of Mount Searyx beside Ashgate; raised as a sanctuary of Orya and since seized and rededicated to the phoenix Arcalyx by the Order of the Phoenix — the very act Orya’s ιερείς name heresy (map form “Arcalyx Temple (Orya)” — the old chart still records the goddess’s dedication)
Kylicx Ril = Κύλικξ Ριλ / Πηγάδι των Καθαρών — “the Well of Purists”; spring and rite-site on Faeldar’s northern frontier below the Scarred Peaks, where the Flame-Loyalists keep the flame pure
Garmdin Festing = Γκάρμντιν Φέστινγκ / Φρούριο των Γιγάντων — ruined granthir fortress on the south-western coast of Faeldar, above Dherxe’til; one of the few granthir works surviving on the Asmedan mainland
Foelarches’ Lighthouse = φάρος Φοελάρχη / Φάρος του Φοελάρχη — lighthouse on Faeldar’s westernmost cape, above Ezzryliah; guides the Arbon Ocean coastal lanes
Firetail Outpost = φυλάκιο Φάιρτεϊλ / Φυλάκιο της Πύρινης Ουράς — Guardians of the Ember outpost on the southern shore of the Emberroot Mire, reached by the causeway from Udodyx
Protignar Spire = πύργος Προτίγκναρ — watchtower on the southern lava fields of Mount Searyx, above the Free Cities frontier
”Vagabond Goblin” Tavern = ταβέρνα “Ο Αλήτης Goblin” — tavern on the forest road east of the Aszunde, between Revyl and the Orxugiocx crossing
Aszunde Forest = δάσος Ασούντε — the central wood of Faeldar, south-west of the Revyl capital; source of much of the nation’s Flame-Wrought Timber
Firrthax Forest = δάσος Φίρθαξ — wood of north-eastern Faeldar, between Revyl and the Scarred Peaks; its far tail crosses the frontier into Uzgar
Berexayl Ridges = ράχες Μπερεξάιλ — low ridges east of Mount Searyx, running to the Free Cities frontier
Tanwil Rocx Peak = κορυφή Τάνγουιλ Ροκξ — the best-known summit of the Scarred Peaks; the Uzgar–Faeldar frontier runs across it, and both nations claim its slopes
Lake Tylgie = λίμνη Τύλγκι — the northern of the two lakes flanking the Revyl capital
Lake Etraxar = λίμνη Ετράξαρ — the southern of the two lakes flanking the Revyl capital
Sixfirr Cove = όρμος Σίξφιρ — cove of the south-western Faeldar coast, where the Emberroot Mire meets the Arbon Ocean
River Salantryl = ποταμός Σαλάντρυλ — river rising in the Scarred Peaks and running south-west through Faeldar to the Arbon Ocean
Orxugiocx River = ποταμός Ορξούγκιοκξ — river of southern Faeldar, draining the Aszunde Forest into the Emberroot Mire
Enatox’til Creek = ρυάκι Ενατόξ’τιλ — creek east of the Revyl capital, giving Kondryx its water
Salantryl Footbridge = γεφυράκι Σαλάντρυλ — footbridge on the River Salantryl, on the Fyndalin–Ezzryliah coast road
Thayliexyl Footbridge = γεφυράκι Θαϊλιέξυλ — footbridge north of Cinderfall, on the road into the Aszunde Forest
Arkux Footbridge = γεφυράκι Άρκουξ — footbridge over the Orxugiocx River, on the road from Cinderfall to Mount Searyx
The Emberroot Mire = Βάλτος του Πυρόριζου / βάλτοι Άζακα — vast ancient swamp spreading across south-western Faeldar, from the Sixfirr Cove coast inland; rich in rare herbs and wildlife; contains ruins of older civilizations buried beneath the mud; Cinderfall stands on its north-eastern edge and Udodyx within it; contested territory between the Free Flames (who protect its wildness) and the Guardians of the Ember (who patrol it for threats) (map form “Azakha Marshes”)
The Scarred Peaks = Ουλωμένες Κορυφές — mountain range walling Faeldar’s north-eastern border against Uzgar; its best-known summit is Tanwil Rocx Peak, which the frontier crosses; site of major Demonic Wars battles; home to ancestral pyrekin crypts containing ancient weapons and treasures; monitored by Guardians of the Ember outposts (unmapped — the old chart labels only its summit, Tanwil Rocx Peak, and older texts wrongly placed the range on Faeldar’s western coast)
Panonar = Πάνοναρ — destroyed city-state in Asmeda; razed during the Demonic Wars siege; its ruins became the foundation on which Katjemeran was built
Umithaes valley = Κοιλάδα του Ούμιθαες — site of major demonic war battle
Astugar = Άστουγκαρ — island battlefront of the Saragothan invasion (Δαιμονικοί Πόλεμοι); one of the fronts where the Starborn Brotherhood resisted the gate-demon Jiazgalok, alongside the defence mounted from Salorrian
Promised Land Pathgate = Δρόμος των Αρχαίων Promised Land / η Γη της Επαγγελίας — opened by Mother for Laernoctians
Desert Breath Pathgate = Δρόμος των Αρχαίων Desert Breath / Ανάσα της Ερήμου — sealed by Mother to trap Nasbael; in the Siaba Danuma of Anseri; venerated by the desert Anserians
The Ancient Glade = Δρόμος των Αρχαίων The Ancient Glade / Αρχαίο Ξέφωτο — the first tree Mother ever blessed, at the heart of the Δάσος της Βασίλισσας in Neluvia; the grove grew into the first temple of Mother and then Neluvia’s capital; the most accessible of all the Pathgates
The Deep Root = Δρόμος των Αρχαίων The Deep Root / Βαθιά Ρίζα — a Pathgate in the Παγωμένα Όρη (Frozen Mountains) of Neluvia, guarding the only safe pass between east and west Neluvia; once an active gate to the Continuum of Saragoth; the site where pilgrims of the old path travel to offer their death to Mother
The Elven Friend = Δρόμος των Αρχαίων The Elven Friend / Ξωτικός Φίλος — a Pathgate near the elven homeland, built in the friendship of elves and noble faye and named in Merylia; one of the most active shrines
The Lost in Blood = Δρόμος των Αρχαίων The Lost in Blood / Χαμένοι στο Αίμα — the one shrine whose temple and Pathgate fell to the eyalen ria rather than the noble faye; the cannibal eyalen ria now roam the Paths of the Ancients from it, hunting demons
The Lost Path = Δρόμος των Αρχαίων The Lost Path / Χαμένο Μονοπάτι — a Pathgate in the Valley of Blood (Gleean Fala) of the eyalen ria; its road long corrupted by Saragothan demons, its passage barred to all but allies
The Sin Circlet = Δρόμος των Αρχαίων The Sin Circlet / Στέμμα των Αμαρτιών — a young Pathgate of the Era of the Third Moon on remote islets; a refuge for hermits, ascetics and monks, whose waters are rumoured to heal; the monks keep vigil in thorn-crowns
The Spiked Chain = Δρόμος των Αρχαίων The Spiked Chain / Καρφωτή Αλυσίδα — a Pathgate guarding a still-active Saragothan demon-gate; a seat of worship to Mother’s Hag face (Γριά Βάιλσαθ); its own Pathgate stays sealed, opened only every seven years by sacrificial rite
The Stone Masters = Δρόμος των Αρχαίων The Stone Masters / οι Δάσκαλοι της Πέτρας — a Pathgate that reached the dwarven lands of Khalendianil, ringed by mineral veins strengthened by Mother’s blessing and carved by dwarven artisans
Narjhun = Νάρτζουν / Φύλακας της Πύλης — the guardian-title of a Pathgate shrine: the mightiest noble faye among a shrine’s protectors, the sole one who can activate its Pathgate and set a traveller’s destination; a word of the noble faye tongue (Merylia)
Court of Noble Faye = Αυλή των Noble Faye / Αυλή των Ευγενών Φάε — the governing court of the noble faye; among its foremost concerns is the care and defence of the Paths of the Ancients
Deepmount = Ντίπμαουντ / Domhainbeinn Slighedorasmór — the last Path of the Ancients; opened by Mother in 432 IIE to route the eyafen to Solevna and establish Caithris; still active; its Pathgate stands in central Caithris below the Réidh Bheanntan Mts, near the capital Tir Naog (its Merylia name “Domhainbeinn Slighedorasmór”)
Arith Danum = Άριθ Ντάνουμ — abandoned neighborhood in Naerys; site of the 368 IE “Battle of Occultists” between Arcanawrath and Anendarith; still saturated with residual entropic magic
Solevna = Σολέβνα — the great Asmedan island (see the main Solevna entry); its uncharted southern reaches off the Naerys coast hold pre-Cataclysm Age-of-Myths granthir relics — the object of Naerazath’s expeditions (earlier mislabelled “Sovelna”)
Pillars of Mysticism = Πυλώνες του Μυστικισμού — the walled tower complex at the heart of Naerys, within the Erenthos district; seat of the Congress of Mysticism and the Arcanawrath; houses the Naerazath School of Magic and the Library of the Forbidden Archives; off-limits to all but mages and members of the Congress
Erenthos = Έρενθος — the walled inner district at the centre of Naerys, ringed by a ten-metre obsidian wall; encloses the Pillars of Mysticism, the Naerazath school, and the Forbidden Archives; the Naerazath building stands by its southern gate, beside the Sarek’Loth wing
Lotethpios = Λοτέθπιος / ποταμός Λοτέθπιος — the river running through Naerys; its fertile plains yield the magocracy’s grain; the eastern Nerdin gate opens across it; it rises in the west near Yrelddis (map form “Lotethpye River”)
Nerdin = Νερντίν — riverside district in the northeast of Naerys, beside the Lotethpios, home to the wealthiest (old khalir-descended noble) families; also the name of the city’s eastern gate
Naemir = Νάεμιρ — one of the largest markets in southern Asmeda, in Naerys; basic goods alongside rare wares, some enchanted with higher magic
Bruasbis = Μπρουάσμπις — hilly region near Naerys; its ancient olive groves yield a celebrated, richly flavoured olive oil; the village Estalakes stands at their feet
Firlix = Φίρλιξ — southernmost district of Naerys; the quarter to which the pyrekin war-migrants of the mid-Era of the Second Moon were marginalized
Irilen = Ίριλεν — the council of six Naerazath magic-masters, led by Oramos Ontath’Lar, that seeks out and summons talented youths into the school
Phraat Gate = πύλη Φράατ — one of the two western gates of the Naerys capital (with Kentil)
Kentil Gate = πύλη Κέντιλ — one of the two western gates of the Naerys capital (with Phraat)
Lourimar = Λούριμαρ — western district of the Naerys capital; home of the Prism guild’s gallery
Trinam Baths = λουτρά Τρίναμ / Λουτρά Τρίναμ — bath-house on Orithambos Square in the Naerys capital, famed for the curative properties of its waters
Orithambos Square = πλατεία Οριθάμβου / Πλατεία Οριθάμβου — plaza in the Naerys capital; site of the Trinam Baths
Prism = το Πρίσμα / συντεχνία του Πρίσματος — artists’ and art-collectors’ guild in the Lourimar district of the Naerys capital; its gallery holds forgotten and precious works — paintings, sculptures, scores, and relics of southern history
Sarek’Loth = Σάρεκ’Λοθ — a wing of the Pillars of Mysticism in Naerys; the Naerazath school stands between it and the southern gate of Erenthos
Umarios = Ουμάριο / δρυμός Ουμάριο — the hilly grove on Aventidae island off Naerys in which the Arches of Aventis stand
Tarratyans = Ταρράτιοι / Ταρράτιος (sing.) — the people of Tarratyi (the demonym); ‘Tarratyse’ is kept as the adjective form (e.g. in section headings); English-invariant in body prose, per the Free Cities English-demonym standard
Lake Tarra = λίμνη Τάρρα / Λίμνη Τάρρα — the great lake at the heart of Tarratyi; the capital stands on its eastern shore and the Tonarentys Citadel on its northwest; most of the state’s cities ring it
Abasaravi = Αβασαράβη — major Tarratyi port-city; the original drowned beneath the sea in the 266 IIE cataclysm (its sunken domes still surface at low tide — see Flooded Harbours) and was rebuilt ~100 km west on the Kaimora coastline; today one of the state’s foremost harbours (map form “Avasaryi”)
Flooded Harbours = Πλημμυρισμένοι Λιμένες — the Tarratyans’ name for the sunken original Abasaravi, drowned in the 266 IIE cataclysm off the Da’Jankari peninsula; since the coming of the Third Moon its domed ruins re-emerge at each low tide, drawing treasure-seekers after the wealth of its lost lords
Da’Jankari = Ντα’Τζανκάρι — peninsula of southern Tarratyi; bore the worst of the 266 IIE tidal cataclysm; the sunken Abasaravi (the Flooded Harbours) lies at its “eye”; its arid interior — the Da’Jankari Barrens — runs north-east toward the Anseri frontier (map form “D’Jankhari Barrens”)
Bathelantys = Βαθελάντιδα — the oceanic rift torn open in the Arbon Ocean by the earthquake of 266 IIE, when the Desert Breath Pathgate’s flash froze Nasbael in the Siaba Danuma; its tidal waves drowned much of southern Asmeda (map form “Vathelandys Trench”)
Kaimora = Καϊμόρα — the “fresh” coastline ~100 km west of old Abasaravi, on which the rebuilt city stands (map form “Kymorae Waterfront”)
Tziraxan = Τζίραχαν — the great harbour of the Tarratyi capital on Lake Tarra, over 500 m long; dominated by a 30-metre bronze statue of Thryon Bral’Ar straddling its two piers; the Triangle’s command halls stand at its southern end, ringed by the Dirtz’Alar camp of the city’s first army
Mantiarida Square = Μαντιάριδα πλατεία / Πλατεία Μαντιάριδα — the vast central plaza of the Tarratyi capital, at the heart-end of the Herentis avenue past the Far’Azad gate; a market of goods from across the South, and an informal forum and information-exchange
Gel’Embat = Γκελ’Εμπάτ — district on the Gel hill in the Tarratyi capital; a warren of small weaponsmith shops, the remnant of the guilds that once armed the city’s host, now in decline as Tarratyi buys Braoran arms
Tyrosis D’Jaara = Ταϊρόσις Ντ’Τζάαρα — the first of the eidolai; a glorious warlord of Ancestry of the early Anserian Erathan who settled Tarratyi; ambushed by the orilyni silit in 175 IE and subjected to their transmutation, he was shielded by the unknown starborn spark within him and instead became something new — the eidolai progenitor; driven mad by the ancestral voices of his Heritage, he was ended by the Warlords of Ancestry a century and a half later; entombed beneath the dunes of Akropynos (Tyrosis’ Catacombs)
Tabaati = Ταμπαάτι — the Anserian Erathan followers of the warlord Tyrosis D’Jaara in the early settlement of Tarratyi
silit = σίλιτ — the ruling caste of the orilyni; its lords sought to transmute the captured warlord Tyrosis into one of their kind (175 IE), instead triggering the birth of the first eidolai; lowercase common noun
Herentis = Χερέντις — the central avenue of the Tarratyi capital, running from the Far’Azad gate to the Mantiarida Square at the city’s heart
Far’Azad = Φαρ’Αζάντ — the sole gate of the Tarratyi capital, on the eastern side; overlooked by a great fortress and the induction camp of first-year conscripts
Gel = Γκελ — hill in the Tarratyi capital on which the Gel’Embat weaponsmith district stands
Dirtz’Alar = Ντιρτζ’Αλάρ — the camp of Tarratyi’s first army, ringing the Triangle’s command halls at the southern end of the Tziraxan harbour
Druargus Esthay = Ντρουάργκους Έσθε — hills north of Laernoctus; site of the Ίλγκος Ναάρντ forest, the Ντόρασφολγκαν camp, and the Promised Land Pathgate; canonical English form of the toponym
Ίλγκος Ναάρντ = Ίλγκος Ναάρντ — dense forest in the Druargus Esthay hills north of Laernoctus; surrounds the Ντόρασφολγκαν camp and the Promised Land Pathgate; home to creatures from Alsidora
Ντόρασφολγκαν = Ντόρασφολγκαν — encampment of the Druids of Horrors in the Ίλγκος Ναάρντ forest; guardian post of the Promised Land Pathgate
Laerys Castle = Κάστρο Λαέρης / Κάστρο του Λαέρη — Laernoctus’s northernmost fortress, on the Braoran border west of the Otalander Forest; never captured despite multiple sieges; base of the 4th Laernoctian regiment under general Vigo Valeth’Anar
Dictalus Grove = Σύδεντρο Δίκταλος / Σύδεντρο του Δικτάλου — ancient eyafen sacred grove in Laernoctus; lost its Alsidoran connection after the Desert Breath Pathgate was sealed in 266 IIE; now abandoned and avoided even by the Druids of Horrors
Laer Basin = λεκανοπέδιο Λάερ / Λεκανοπέδιο του Λάερ — fertile lowland basin between the Pampula and Gnathor hills, on which the capital Laernoctus stands
Pampula = Πάμπουλα — hill above the capital Laernoctus, descended toward the Laer basin via the Δρόμος του Μισοφέγγαρου (Half-moon Road)
Gnathor = Γκναθόρ — hill north of the capital Laernoctus, beyond which rise the Druargus Esthay slopes and the Ίλγκος Ναάρντ forest
Veilisa Square = πλατεία Βεϊλίσα / Πλατεία Βεϊλίσα — central market square at the heart of the capital Laernoctus; greenery-decked and ringed by flowering natural moats; hosts the city’s largest market alongside the Ferenloth bazaar and the Miathrin taverns
Sans Harbour = λιμάνι Σανς / Λιμάνι του Σανς — largest port on Lake Asdarida, at Sanserys; berth of the Sanserys Charcoal Miners guild fleet
Mairkez = Μάιρκεζ — district atop Diaram hill east of the Sans harbour in Sanserys; seat of the noble house Carth
Diaram = Ντίαραμ — hill east of the Sans harbour in Sanserys, crowned by the Mairkez district of house Carth
Verrenthay Citadel = Ακρόπολη Βερρενθέι — citadel at lake Asdarida’s western outflow, guarding the approaches to the capital Laernoctus
Phorys Tower = πύργος Φόρυς — tower of north-western Laernoctus, at the Aderchia foothills
Bridge Verrye = γέφυρα Βέρριε — bridge on the Brothmys River below Verrenthay Citadel
Embopotis Footbridge = γεφυράκι Εμβόποτις — footbridge on the upper Brothmys, near Esthay
Modyris Outpost = φυλάκιο Μόδυρις — outpost south of lake Asdarida
Lasytus Fort = οχυρό Λάσυτους — fort of the central Albus plains
Achdaes Barracks = στρατώνες Αχντάες — barracks of the eastern Albus plains, toward the Katjemeran frontier
Otaventus Stronghold = οχυρό Οταβέντους — stronghold above Tarpsidae, watching the Faeldar marches
Naesalys Castle = κάστρο Ναισάλυς — castle east of Synchares, on the northern approaches of Lake Aetris
Skyladder Tower = πύργος Σκαϊλάντερ / Πύργος της Ουρανόσκαλας — tower below Dyrarches Palace on the eastern shore of Lake Aetris
Gaerys Thay Tower = πύργος Γκάερυς Θέι — coastal tower of northern Lutys, on the Tarpses gulf
Cartesidae Fort = οχυρό Καρτεσίδη — fort north of Lake Lutys
Windward Tower = Πύργος του Προσήνεμου / πύργος Γουίντγουορντ — coastal tower south of the Lutys capital, on the Ornamentis coastline
Ornamentis Harbor = λιμάνι της Ορναμέντιδας / Ορναμέντις Χάρμπορ — outer anchorage on the Ornamentis coastline south of the Lutys capital; distinct from the Lunaris harbor district
Laetaristhay Spire = πύργος Λαεταρίσθεϊ — spire of south-western Naerys, inland of Santhetus
Kydaris Spire = πύργος Κυδάρις — spire above Kydakes, on the south-western coast of Naerys
Temple of Winds = Ναός των Ανέμων — temple of Orya on the south-western coast of Naerys, between Kydakes and Akorhay
Aventis Spire = πύργος Αβέντις — lone tower on Aventidae (the Isle of Aventis); a structure distinct from the Arches of Aventis in the Umarios grove
Serpentys River = ποταμός Σερπέντυς — the stream of Aventidae island
”Seven Bells” Inn = πανδοχείο “Εφτά Καμπάνες” — inn on the Kaedys road south-west of the Naerys capital
Seven Bells Bridge = γέφυρα των Εφτά Καμπανών — bridge over the Lotethpios by the “Seven Bells” Inn
Druaramis Pillar = στήλη Ντρουαράμις — standing pillar north-east of the Naerys capital
Santares Outpost = φυλάκιο Σαντάρες — outpost of the north-eastern Naerys marches, toward the desert frontier
Emerald Footbridge = Σμαραγδένιο Γεφυράκι — footbridge north of Fivyn, on the Naerys–Tarratyi road
”Panflute” Inn = πανδοχείο “Το Σουραύλι” — inn at the eastern edge of the Komos Forest, northern Tarratyi
Amotys Bridge = γέφυρα του Αμότυς — bridge on the River Amotys, north of the Tarratyi capital
River Amotys = ποταμός Αμότυς — river of northern Tarratyi, flowing through the Komos Forest country to the straits
Iron Forge Tower = πύργος Άιρον Φορτζ / Πύργος του Σιδερένιου Καμινιού — tower north-east of the Tarratyi capital, toward the desert border
Syhes Lighthouse = φάρος Σύχες — lighthouse on the Syhes Hills coast, south-west of the Tarratyi capital
Ladarches Barracks = στρατώνες Λαντάρχες — barracks south of Lake Tarra, at the edge of the Kuavalis Swamps
Ventares Outpost = φυλάκιο Βεντάρες — outpost of the south-eastern Tarratyi desert border
Tyrosis’ Catacombs = Κατακόμβες του Ταϊρόσις — the tomb of Tyrosis D’Jaara, progenitor of the eidolai, beneath the Akropynos dunes; unearthed by Braoran digs (map form “Tayrosis’ Catacombs”)
Skretyi Bridge = γέφυρα του Σκρέτυι — bridge over the salt-water river Skretyi at the Lutys capital
Paganares Forest = δάσος Παγκανάρες — forest of the north-western Laernoctus marches, under the Aderchia range
Durocaus Grove = άλσος Ντουρόκαους — grove west of the capital Kyrdis
Komos Forest = δάσος Κόμος — forest of northern Tarratyi, between the Aurys Straits and the River Amotys
Kuavalis Swamps = βάλτοι Κουάβαλις — swamps of south-western Tarratyi, below Lake Tarra
Syhes Hills = λόφοι Σύχες — coastal hills south-west of the Tarratyi capital
Surasape Grove = άλσος της Σουρασάπης — grove on the Naerys shore of the Surasape gulf, by the Gia River
Surasapius Palace = Παλάτι Σουρασάπιους / Παλάτι της Σουρασάπης — seat of the noble house Jar’Elar, on the Naerys shore of the Surasape gulf
Gia River = ποταμός Γκία — short river running through the Surasape Grove to the gulf
Aurys Straits = στενά Άουρυς — the narrows at the head of the Surasape gulf, between the Naerys shore and northern Tarratyi
Lake Aetris = λίμνη Αέτρις / Αετρίδα — the great lake of eastern Kyrdis, named for the city Aetris on its south-western shore; Dyrarches Palace and Skyladder Tower stand on its east, and the Isle of Bealnor lies within it (map form “Lake Aetridae”)
Lake Lutys = λίμνη Λουτάις — lake north of the Lutys capital, below Cartesidae Fort
Lake Lutyskidae = λίμνη Λουτισκίδη — lake east of the Lutys capital, twin to Lake Lutys
Lake Onias = λίμνη Ονίας — small lake under the southern slopes of the Skreserian mountains
Syhtus River = ποταμός Σύχτους — river from the Vergirys Hills flowing past Cales toward Synchares
Brothmys River = ποταμός Μπρόθμυς — river of western Laernoctus, flowing past Lutkye into lake Asdarida
Kaedys Creek = ρυάκι Καίδυς — creek of south-western Naerys, crossed by the road at the “Seven Bells” Inn
Onaryi Creek = ρυάκι Ονάρυι — creek of western Naerys, by Orafalres
Ravys Creek = ρυάκι Ράβυς — creek east of the Tarratyi capital, toward the desert border
Mountains of Mist = Βουνά της Αχλής / Όρη της Αχλής — highland range holding deep mountain-cities of the dwarves; the renown of the Tamers of Horrors reached even here during the Δαιμονικοί Πόλεμοι
Dugarodt = Ντούγκαροντ — vast jungle covering most of Uzgar’s interior; one of Asmeda’s least explored regions (map form “Dugarod Jungle”)
Morag Mountains = Βουνά Μόραγκ — mountain range in Uzgar; western slopes conceal hidden valleys
Ulag Gramot = Ούλαγκ Γκράμοτ — Red Fist tribal encampment in the Dugarodt jungle; traditional meeting site for councils of the twelve orc tribes; built over ruins of an ancient granthir civilization
Sunogwuk Landorzag = Σουνόγκουκ Λάντορτζαγκ — ancient monumental statue in a hidden valley on the western Morag slopes; depicts a standing dragon; predates the Era of Myths; no magic detected; builder unknown; the orc tribes, who have never seen a dragon, know it as “the Great Serpent” (map form “Sunoguk Ladorjg”)
Lork Orim = Λορκ Ορίμ — Swordnecks tribe metalworks in Baukrak’s Pondram district; the largest orc-run foundry in Uzgar; adapts Braoran steamtech weapons for orc physiology
Black Scar Mountain = Βουνό της Μαύρης Ουλής — mountain in Uzgar; Scratched Eye tribe’s territory; caves inside lead to a ruined granthir city in excellent preservation, deeper and older than the ruined surface town of Drangu Gijgi Dgral in the foothills below (map form “Black Scar Peak”)
Borba River = Ποταμός Μπόρμπα — river in Uzgar dividing Swordnecks tribal territory in the Dugarodt jungle
Gjaorfu River = Ποταμός Γκιάορφου — river of northern Uzgar, running from the Morag foothills to the sea below the Baukrak capital
River Grut = Ποταμός Γκρουτ — river of the southern Dugarodt, reaching the coast between Limewater and Knuguk
River Atub = Ποταμός Ατούμπ — river of the eastern Dugarodt, rising in the Morag Mountains above Grugjak
Murbag Ridges = ράχες Μούρμπαγκ — low ridges of the southern Dugarodt, above the Faeldar frontier at Ergigoth
Yazgush Ridges = ράχες Γιάζγκους — ridges of the central Dugarodt, between the River Atub and the southern jungle
Jugradag Cove = όρμος Γιουγκράνταγκ — cove of the south-western Uzgar coast, above Knuguk
Kharzug Outpost = φυλάκιο Χάρζουγκ — orc watchpost of the southern Dugarodt, on the road inland from Limewater
Dry Skull Ropebridge = σχοινογέφυρα του Ξερού Κρανίου — rope bridge over the River Atub in the eastern Dugarodt, on the track to Grugjak
”Gnarled Branch” Inn = πανδοχείο “Το Ροζιασμένο Κλαδί” — inn on the Baukrak road east of the capital, where the Gjaorfu and Borba rivers meet
Pondram = Ποντράμ — northern harbor district of Baukrak; site of the Lork Orim metalworks
Kengarum = Κένγκαρουμ — dwarven city in Khalendianil; seat of the Thunderguard clan; site of the eolmes ruins first discovered in 302 IE by lord Kromuc “Emberspine” Thunderguard; headquarters of the Seekers’ Guild and home of the Halls of Mystery museum
Olythron valley = Κοιλάδα του Olythron / Κοιλάδα του Όλιθρον — south-central Khalendianil region; one of the two ancestral cradles of the human species, alongside Anseri
Olythron kingdoms = Βασίλεια του Olythron / Βασίλεια του Όλιθρον — the four independent human kingdoms of the Olythron valley (individual names pending at the Ch.05 Khalendianil pass)
Kahldur = Κάλντουρ — labyrinthine catacombs cited as one of the few places untouched by human expansion; likely a deep Khalendianil cave system; details pending at the Ch.05 pass
Meliriee = Μελίρι / Μελίρια — the eyafen capital in Neluvia; History Log spelling “Μελίρια” vs this surface “Meliriee” — pick the canonical English/Greek pair at the Ch.05 Neluvia pass
Eyafen Dominion = Έγιαφεν Ντομίνιον / Επικράτεια των eyafen — the eyafen polity of Neluvia (capital Meliriee); the dispersed eyafen homeland society into which returning eyalen ria partly reintegrated. (Minimal entry — deepen at the Ch.05 Neluvia pass.)
Burning Island = Μπέρνινγκ Άιλαντ / Φλεγόμενη Νήσος — dwarven island-realm whose dwarves stand as eyalen ria allies against the demons of Saragoth; precise location not yet fixed in-corpus. (Minimal entry — deepen at the Ch.05 Lands pass.)
Species (Φυλές)
Elf / Elves = Ξωτικό / Ξωτικά
Elmaer / Elmaers = Έλμερ / Έλμερ / Έλμαερ — the elves’ own lab-clones: an isil entropic-spellweaving product (never natural), pure elven stock shaped deliberately lesser than their makers — short-lived, only a partial elven gift — and bred as expendable soldiers against the orilyni; they carry no human blood and are not “half” anything. Canonical Salorras species name; the conversion replaces the D&D slot “half-elf / half-elves” on sight (the slot only — the lore is elven-clone, not hybrid). Lowercase common noun
Eidol (sing.) / Eidolai (pl.) = Είντολ / Είντολαϊ — paired singular so body prose reads “an eidol”, not “an eidolai”
Eyafen = Έγιαφεν
Eyalen Ria = Έγιαλεν Ρία
Human / Humans = Άνθρωπος / Άνθρωποι
Pyrekin = Πάερκιν / Πύρκιν
Dwarf / Dwarves = Νάνος / Νάνοι
Half-elf = Ημί-ξωτικό — D&D term; canonical Salorras replacement is “elmaer / elmaers”
Noble faye = Ευγενείς φαιη — dominant caste of the faye; native to the Alsidora Continuum, not to Salorras; distant ancestors of the eyafen, whose species descends from a prehistoric union of elves and faye; delicate, life-radiant humanoids of deceptive resilience and near-agelessness; each born bound irrevocably to one of the four elements (a bond that empowers, never harms it — kindling its weapons and raising an elemental veil); peerless hunters and fierce, playful defenders of natural balance against extraplanar and corrupting intruders; noble faye shamans, like eyafen shamans, serve as apostles of Mother — but where eyafen shamans tend to mortal concerns, noble faye shamans are bound to cosmic matters
Goblinoid = Γκόμπλινοειδές / Γκομπλινοειδή
Orc = Όρκ
granthir / granthirs = γκράνθιρ / γκράνθιρς — the ancient giant-kind of Salorras, now extinct; dominant civilization of Asmeda in the Mythic Age, their ruling caste leaving massive ruins and proto-steamtech schematics later excavated by Braora and Gorndarat; all D&D giant sub-type names (eldritch giant, ogre mage, sand giant, and others) collapse into this single canonical term; ruins found under Skylorn / Ndarvor Talkn (Braora), in Uzgar (Ulag Gramot, Black Scar Mountain), and across Solevna island (Vrashmadna region); their living descendants in Anseri’s Siaba Danuma are the jorthals
eolm / eolmes = έολμ / έολμς — the cataclysm-bringers; a prehistoric civilization that derailed the Pale Thread of the Fabric, loosing the wild entropic instability that still curses that Thread. Their dead tongue is Eolmic and their glyph-covered ruins linger on the Nocte islands
darkfallen = νυχτόπτωτος (sing.) / νυχτόπτωτοι (pl.) — lowercase common noun; entities drawn into or consumed by entropic corruption; canonical replacement for all prior forms: “Netherealmers”, “Dark-Drawn”, “outrealmers”, and all Greek transliterations (νέδερελμερς, νέδερεμερς, νέδερελερμς, etc.); prior Greek forms σκοτοπεσμένος / σκοτοπεσμένοι superseded
orilyni (pl.) / orilyn (sing.) = ορίλυνες / ορίλυν — humanoid kindred of the Mirror Ring; elf-variant species that occupied Anseri until driven out during the Era of the First Moon (the “Mirror invaders” defeated 94–360 IE); the Druids of Horrors fought them in Neluvia before Mother called the druids west to Asmeda; etymologically anchored to Orilyras, the Mirror Ring; canonical Salorras name replacing the D&D term “nerra” (and the language “Orilyn” replaces the prior “Nerra” tongue); lowercase common noun
serpentfolk = φιδόμορφοι — serpentine people indigenous to Vrashmadna (southern Solevna); subjugated by the droathal lords and increasingly weaponized by the risen Eszujul’Raiss; canonical species name, replacing the D&D term “yuan-ti” throughout the corpus
droathal = ντροάθαλ — serpentine people of eolm-language lineage; lords of the serpentfolk in Vrashmadna (southern Solevna) and formerly the dominant inhabitants of the Isles of Nocte until driven out by Duchess Fiorenza’s forces in 452 IIE; in Vrashmadna, their most powerful lord is the awakened undead Eszujul’Raiss; replaces the D&D terms “Nagi / Naga” throughout the corpus
thaluun / thaluuns = θαλούν / θαλούνς — aquatic scaled sea-folk; autochthons of Debracia island, displaced when Braora conquered it in 784 IE; lowercase common noun; canonical Salorras species name replacing the D&D term “sahuagin”
fishfolk = ψαράνθρωποι (sing. ψαράνθρωπος) — a distinct aquatic drowned-folk kindred whose sunken ruins dot the coasts of Solevna (the Fishfolk Ancient City and Temple off Gorndarat’s Bhem Gulohr shore); lowercase common noun; canonical Salorras species name replacing the D&D term “kuo-toa” (distinct from the thaluun, who replace “sahuagin”)
jorthal / jorthals = τζόρθαλ / τζόρθαλς — the living giant-descended kindred of the Siaba Danuma; distant descendants of ancient granthir lineages who survived the Mythic Age cataclysm and adapted to desert life; dwell underground in the city of Gmarnd Jotal beneath the Tzivasa plateau in the Tombadzasar region; emerging more frequently since the appearance of the third moon Elvhar Tharlaes; rare; lowercase common noun; canonical Salorras species name replacing the D&D term “sand giant”
Elven Sub-Peoples
The elven kingdoms of Khalendianil; lowercase common nouns in body prose.
isil = ίσιλ — Khalendianil elven people; creators of the elmaers via entropic spellweaving at the close of the Era of Myths; line of Elmantior and the Arcane Conclave
nendili = νεντίλι — Khalendianil elven people; master shipwrights whose techniques seeded Lutys
anardil = άναρντιλ — Khalendianil elven people; kingdom of Lanariond
lumel = λούμελ — heterodox elven sub-people; rival of the Arcane Conclave; their extreme practices set them against the orthodox kingdoms
tavari = ταβάρι — the “sun elves” of Khalendianil; current leadership of the Arcane Conclave (Tilluvator of the Tavari); replaces the D&D term “sun elf”
walda = γουάλντα — the sixth elven sub-people; one of the six elven kingdoms
Elven Institutions
Philosopher King = Φιλόσοφερ Κινγκ / Βασιλιάς Φιλόσοφος — the elven ruler-sage; pinnacle of elven existence, reached only by the rare few who live past a millennium and harmonize mind and body with the rhythms of the world. Elven society is the ideal of philosopher-kings governing under the aegis of the kindred’s occult mages
The Philosopher’s Calling = Φιλόσοφερς Κόλινγκ / Το Κάλεσμα του Φιλοσόφου — the maturation stage an elf enters in its third or fourth century, when wisdom ripens and one of the ancient elven philosophical paths binds to it for life (a single, irrevocable choice). The six paths are Philosopher of the Arcane (spell-bending mages), of the Blade (weapon-bonded duelists), of the Arts (creators in ceaseless ecstasy), of the Divines (conduits of divine grace), of Transitions (students of the Currents and Mirror Ring), and the capstone Philosopher King. Distinct from the youth’s “Ταξίδι του Φιλοσόφου” (the Philosopher’s Journey of worldly learning)
Dwarven Clans
The dwarven clans of Salorras, chiefly of Khalendianil; lowercase clan-surname forms in body prose. Descriptors here are clan-oriented; for a clan’s regional context see the relevant nation entry.
Stonekings = Στόουνκινγκς / Λιθοβασιλείς (sing. Λιθοβασιλεύς) — Khalendianil-rooted dwarven clan; chroniclers and priest-clan, faith-keepers of Thoraldor; a Laernoctus branch is Narebrim the Broad’s clan; led in the War of the Elemental Powers by king Forodiumli “Stoneshaper” Stonekings
Anvilforgers = Άνβιλφόρτζερς / Ακμονοσφυρηλάτες (sing. Ακμονοσφυρηλάτης) — Khalendianil dwarven clan; frontline warriors, the unbreakable wall; clan lord Thukron “Stormheart” Anvilforger features in the Red Canyon myth of Thoraldor’s intervention
Thunderguard = Θάντεργκαρντ / Βροντοφύλακες (sing. Βροντοφύλακας) — Khalendianil dwarven clan; rune-mages and lightning-wielders; seat at Kengarum, where they first unearthed the eolmes ruins (302 IE); founders of the Seekers’ Guild
Hammerbattle = Χάμερμπάτλ / Σφυρομάχοι (sing. Σφυρομάχος) — Khalendianil dwarven clan; after the clan’s disgrace, king Grethim “Ironthrone” exiled his nephew Durig “Steelbones” and 400 followers to Solevna, where the line was renamed the Forgestriders
Craftmasters = Κράφτμάστερς / Αρχιτεχνίτες (sing. Αρχιτεχνίτης) — Khalendianil dwarven clan; peerless smiths and gem-cutters; the starborn Durgan “GemFinder” Craftmasters is of this line
Brutalstrikers = Μπρούταλστράικερς / Σφοδροπλήκτες (sing. Σφοδροπλήκτης) — Khalendianil dwarven clan; heavy-weapon shock troops and shield-breakers
Blackbeards = Μπλάκμπερντς / Μελανοπώγωνες (sing. Μελανοπώγων) — Stonekings offshoot born of the Δαιμονικοί Πόλεμοι, embracing Jiazgalok’s teachings; adaptable polymaths, widely distrusted
Beastwarriors = Μπίστγουόριορς / Θεριοπολεμιστές — dwarven clan of Laernoctus; Bilmorin Blacksnout’s clan; operate the Sanserys Charcoal Miners guild at Lake Asdárida
Forgestriders = Φόρτζστραϊντερς / Καμινοδιαβάτες — ruling clan of Gorndarat on Solevna; the renamed Hammerbattle exiles led by Durig “Steelbones”; deep excavators of eolmic weapon-schematics; devoted to the Weapon
Darkseekers = Ντάρκσικερς / Σκοτεινοζητητές (sing. Σκοτεινοζητητής) — Neluvia-based cross-clan explorer-cult seeking lost knowledge
Sanserys Charcoal Miners = Συντεχνία Ανθρακωρύχων Σανσέρις — guild operating the underwater coal and gemstone mines of Lake Asdárida; primarily convict labour; led by Bilmorin Blacksnout of the Beastwarriors
Eyalen Ria Culture
Blood Tradition = Παράδοση του Αίματος — the eyalen ria’s codified law, custom, and septennial blood-rite system; functions as their religion-substitute (“no god — each eyalen ria is a small god of self”)
The Third Name = Το Τρίτο Όνομα — an eyalen ria’s secret demonic-lineage name, revealed via the Third Name rite; a key an enemy who learns it can use to command the bearer’s demonic nature
Eyalen Ria Houses = Οίκοι των Eyalen Ria — the five families: Jah (the Unbreakable), Loh (the Strength), Nag (the Eternal), Raeh (the Bloody), Sha (the Chain)
Eyalen Ria Bloodlines = Αιματογραμμές των Eyalen Ria — revealed via the Third Name rite: Bloodline of Anger, Bloodline of Arousal (succubi-descended), Bloodline of Fear; each grants a distinct demonic aura
Gleean Fala = Γκλίαν Φάλα / Κοιλάδα του Αίματος — the Valley of Blood; the eyalen ria capital region on Eilean Fuil Ria
Eilean Fuil Ria = Έιλιαν Φούιλ Ρία / Νήσος του Αίματος — “the Island of Blood”; the eyalen ria island-realm. The eyalen ria made landfall on Stuadhan Ciuin in 412 IIE and renamed it after the bloody conquest of its dwarven settlers; they became its overlords by 420 IIE. (Minimal entry — deepen at the Ch.05 Lands pass.)
Stuadhan Ciuin = Στούαντχαν Κιούιν / Νήσος των Γαλήνιων Κυμάτων — “the Island of Calm Waves”; the former (pre-eyalen-ria) name of Eilean Fuil Ria
Bramblemesh Archipelago = Μπράμπλμες / Αγκάθινο Πλέγμα — distant archipelago whose islets host the eyalen ria gladiator arenas; one islet was seized by eyalen ria slave-gladiators. Canonical English name replacing the former Greek-only “Αγκάθινο Πλέγμα”. (Minimal entry — deepen at the Ch.05 Lands pass.)
Khael Taran-Mhor = Κάελ Τάραν-Μορ — “ο Αδίψαστος”; the eyafen druid-aspirant who, during his failed starborn ascension at the close of the Era of Myths, tore the veil between Salorras and Saragoth — birthing the Demonic Wars and the eyalen ria; never a true starborn
circles = κύκλοι — eyafen-specific mystical ritual practice drawing power from the noble-faye heritage; distinct from spellcasting; the foundational circle every eyafen knows from birth is the Seeds of the Earth
Notable Creature Types
Entities = Οντότητες / Πλάσματα — the creatures and beings of Salorras catalogued in the bestiary; divided into two families — Globe Entities (native to the world) and Continuum Entities (extraplanar, from the Continuums)
Globe Entities = Οντότητες της Σφαίρας / Αυτόχθονες Οντότητες — the family of creatures native to the world of Salorras itself — its lands, seas, and skies; also gathers the world’s made things, the Wefaco steambot constructs; contrasted with the extraplanar Continuum Entities
Continuum Entities = Οντότητες των Continuums / Εξωδιαστασιακές Οντότητες — the family of extraplanar beings that reach Salorras from the fourteen Continuums (the noble faye, the pyrearchon); contrasted with the world-native Globe Entities
shadow hound / shadow hounds = σκιόκυων / σκιόκυνες — canonical Salorras creature name; replaces the D&D term “shadow mastiff” throughout the corpus; extraplanar beasts associated with shadow and darkness; lowercase common noun
shadowfire hound / shadowfire hounds = σκιοπυρόκυων / σκιοπυρόκυνες — canonical Salorras variant of the shadow hound; specifically the bonded beasts Adum and Veilios, companions of the starborn Saeloht, gifted by the god Othrax; lowercase common noun
cinderscale / cinderscales = σταχτοφολίδας / σταχτοφολίδες — fire-lineage dragon×magical-beast hybrids; produced by the Citadel Researchers’ Dracogenesis Project; sold to the Tamers of Horrors; canonical Salorras name replacing the D&D term “redspawn firebelcher”; lowercase common noun
viridspike / viridspikes = χλωρακανθώδης / χλωρακανθώδεις — green-lineage dragon×magical-beast hybrids; produced by the Citadel Researchers’ Dracogenesis Project; sold to the Tamers of Horrors; canonical Salorras name replacing the D&D term “greenspawn razorfiend”; lowercase common noun
nightscale / nightscales = νυχτοφολίδας / νυχτοφολίδες — dark-lineage dragon×magical-beast hybrids; produced by the Citadel Researchers’ Dracogenesis Project; canonical Salorras name replacing the D&D term “blackspawn”; lowercase common noun
Frozen Torrent = Παγωμένος Χείμαρρος — a noble faye entity of great power; associated with the Druids of Horrors and the Beastmother Trissandria Breezeblood; Trissandria is believed to be searching for the Frozen Torrent deep in the Paths of the Ancients; canonical English form replacing any prior “Frozen Stream” references
Mayverix = Μάιβεριξ — adult Iron dragon; raised from hatching by the eyafen tamer of horrors Taygran Snowhill over 198 years; living emblem of the Free Dragon Activists and their argument that dragons can thrive beyond Steamcorp’s exploitation
Xarodunth = Ξαρόντουνθ — a dragon raised for years in a Steamcorp breeding cell; its blood-quintessence powered the Oberton One, the world’s first steamjammer airship
Crimson dragon / Crimson dragons = δράκος Crimson / δράκοι Crimson — one of the five Fabric-aligned dragon species of Salorras; living manifestation of the Crimson Thread (blood, battle, and primal life); souldust colour: deep red (βαθυκόκκινη); energy signature in steamtech: fire (φωτιά)
Golden dragon / Golden dragons = δράκος Golden / δράκοι Golden — one of the five Fabric-aligned dragon species of Salorras; living manifestation of the Golden Thread (knowledge, prophecy, and revelation); souldust colour: gold (χρυσή); energy signature in steamtech: sonic (ηχητικός παλμός)
Iron dragon / Iron dragons = δράκος Iron / δράκοι Iron — one of the five Fabric-aligned dragon species of Salorras; living manifestation of the Iron Thread (iron, strength, and creation); souldust colour: iron-grey (σιδερόγκριζη); energy signature in steamtech: lightning (αστραπή)
Obsidian dragon / Obsidian dragons = δράκος Obsidian / δράκοι Obsidian — one of the five Fabric-aligned dragon species of Salorras; living manifestation of the Obsidian Thread (shadow, fate, and secrets); souldust colour: obsidian-black (σκοτεινή σαν οψιανό); energy signature in steamtech: acid (οξύ)
Pale dragon / Pale dragons = δράκος Pale / δράκοι Pale — one of the five Fabric-aligned dragon species of Salorras; living manifestation of the Pale Thread (derailed by the eolmes); souldust colour: pale-white (ωχρόλευκη); energy signature in steamtech: cold (ψύχος); associated with entropic magic; handled with extreme caution; see Pale Thread
pyrearchon / pyrearchons = πυράρχων / πυράρχοντες — powerful Continuum entity native to Ylaana; forged from the ashes of extinct phoenixes; embodies fire and magic; ageless observers of Salorras, tasked with purging those who abuse entropic magic; regarded by many pyrekin as divine avengers of the goddess Orya; grows in power by burning the souls of slain enemies; recognised by residents of Salorras in three growth stages — see great pyrearchon and elite pyrearchon; lowercase common noun
great pyrearchon = μέγας πυράρχων — mid-stage growth form of the pyrearchon; reached after accumulating the ashes of multiple worthy enemies; body expanded and fire intensified; elemental range extends to acceleration and walls of flame; lowercase common noun
elite pyrearchon = ύπατος πυράρχων — advanced growth form of the pyrearchon, reached after centuries of hunting entropists and reckless mages; stands larger than any human form; magic approaches the divine (planar displacement, prismatic wounds, solar eruptions); presence alone radiates the authority and intelligence of a lesser deity; lowercase common noun
Arcalyx = Άρκαλιξ — the phoenix; the first phoenix to appear in the world in millennia, surfacing in the Era of the Third Moon. Increasingly worshipped by pyrekin as a new deity of rebirth and redemption, rivalling the established worship of Orya (devout Orya-faithful deem the cult heresy); reputed birthplace Mount Searyx in Faeldar; the starborn Saeloht follows his path. Heart of the Order of the Phoenix
goblinoids = γκομπλινοειδή / γκόμπλιν — monstrous kindred of Salorras (not human hybrids; same category as orcs, ogres, and trolls); the peoples of the Beastlands, locked in constant border war against the elmaers of Unverkettet; lowercase common noun
ogres = ωγκρ / ώγκροι — monstrous kindred of Salorras (not human hybrids; same category as orcs and goblinoids); lowercase common noun
trolls = τρολ (sing. & pl.) — monstrous kindred of Salorras (not human hybrids; same category as orcs and goblinoids); lowercase common noun
succubi = σούκουβι — the seduction-caste of Saragothan demons; the eyalen ria Bloodline of Arousal descends from them; lowercase common noun
drakes = δρακόντια — lesser dragon-kin; in Salorras any “drake” resolves to one of the five Fabric dragon types (Crimson / Golden / Iron / Obsidian / Pale), never a D&D dragon subtype
Paths & Paragons (Μονοπάτια & Πάραγκον)
Paths and Paragons are common nouns — lowercase in body prose (English and Greek); headwords capitalized below by dictionary convention.
Paths
Apostle = Απόστολος — divine channel; priest-warrior of a patron deity
Armsman = Πολεμιστής — the disciplined martial Path; soldier and weapon-master
Legatee = Κληροδόχος (sing.) / Κληροδόχοι (pl.) — innate essence-wielder; the charismatic-blood awakened to essence-craft. Free Cities of South exonym: asaar'adin. Replaces the D&D “sorcerer” role.
Mage = Μάγος — the studied wielder of the Threads of the Fabric
Scoundrel = Απατεώνας — the cunning, skill-driven Path; trickster, infiltrator, survivor
Cunning Strike = Cunning Strike / Πανούργο Χτύπημα — the scoundrel’s flagship technique: a single, precisely-placed strike that exploits a moment of inattention; born of the study of anatomy, movement, and the psychology of fear — explicitly not magic
Paragons
Bronze Hoplite = Ορειχάλκινος Οπλίτης — elite veteran of the Bronze Regiment (Tarratyi)
Echoe = Ηχώ — eidolai essencer/mage who glimpses fragments of the immediate future
Entropist = Εντροπιστής (sing.) / Εντροπιστές (pl.) — the only mage who wields entropic magic with perfect stability; soul-bound book-mage of the Arcanawrath. Replaces “necromancer”.
Fury = Αφιονισμένος — untaught warrior who touches the raw Iron Thread through sheer rage; “iron-drinker”, “storm-veined”
Grafted Agent = Τερατόμορφος Κληροδόχος — legatee surgically implanted with monstrous grafts; Braora’s Abominable Brigade
Katjemeran Assassin = Δολοφόνος του Katjemeran — master poisoner-anatomist of the Fatal Contracts guild
Lawkeeper = Φύλακας του Νόμου — elite warrior of the Axes of Law; sworn defender of order
Magewraith = Μαγοφάντασμα — occult priest-guardian of the Forbidden Archives; religious wing of the Arcanawrath
Marooner = Κουρσάρος / Μαρούνερ — elite sea-warrior/corsair of Asmeda’s fleets
Marshal = Στρατάρχης — born battle-leader of the Unbound Tower (Neluvia); steels soldiers beyond fear
Murder Call Apostle = Απόστολος της Κλήσης του Φόνου — assassin-priest of Nerkan Thak’Ar
Omenar = Όμεναρ — warrior priest-legatee of Kyrdis’s Patriarchate; wields the Divine Essence
Tamer of Horrors = Δαμαστής των Τρόμων — blessed beast-tamer of the Druids of Horrors (Laernoctus)
Truenamer = Αληθοκλήτωρ — rare legatee who unmakes essences by speaking their true name, releasing raw Fount magic
True Warrior = Γνησιόμαχος — dwarven discipline tradition descending from Doriath “TrueWarrior” Stonekings
Warlord = Πολέμαρχος (local Anserian endonym: Tabaat) — ancestor-bonded warrior-leader of the Warlords of Ancestry (Anseri)
Warrior of Eone = Πολεμιστής του Eone — holy warrior of Eone’s priesthood (Khalendianil); signature grace Final Stand
Factions, Orders & Power Groups
The Five Ruling Pillars
Five Ruling Pillars = Πέντε Κυβερνώντες Πυλώνες / Πέντε Πυλώνες της Εξουσίας — the five distinct sources of power from which every Salorras faction draws its strength; the organizing taxonomy of the Factions chapter and the Pillar field of every faction’s codex card. A faction stands on one pillar — some exclusively, some with tension between several. The five are Sword, Word, Coin, Mind, and Shadow.
Sword = Πυλώνας του Σπαθιού / Σπαθί — the pillar of those who rule by force of arms: legions, knightly orders, armies, navies, monster-hunters, and warlords
Word = Πυλώνας του Λόγου / Λόγος — the pillar of those who rule by faith: churches, hierophantic orders, theocracies, and brotherhoods that carry the will of the gods to mortals
Coin = Πυλώνας του Νομίσματος / Νόμισμα — the pillar of those who rule through wealth: noble courts, trade companies, industrial cartels, and mercantile administrations
Mind = Πυλώνας του Νου / Νους — the pillar of those who rule by knowledge: circles of mages, alchemical guilds, libraries, and institutes of research
Shadow = Πυλώνας της Σκιάς / Σκιά — the pillar of those who rule unseen: assassins, criminal networks, secret circles, movements of upheaval, and conspiratorial brotherhoods\
Braora — Local
Steamcorp = Εταιρία Steamline / Ατμοαγωγός — canonical name; formerly “Steamcorp” and “Ατμοαγωγός”; always capitalized; the colossal six-company conglomerate founded 221 IIE in Skylorn (Braora) to rebuild the capital after the Legatee Uprising; supreme director Octavius Overy. Its six subsidiaries (in order of value) are the six entries below marked ⟨Steamcorp⟩.
Weaponry Facilities Co. = Εταιρία Παροχής Όπλων (ΕΤΠΟ) — ⟨Steamcorp⟩ arms subsidiary, the group’s most valuable; prose acronym Wefaco; factories in Otal; director Thadeus Benavar (also Parliament’s General Secretary); founded during the Demonic Wars. Normalize legacy renderings (Εταιρία Οπλοποιΐας / Παραγωγής Όπλων) to this form.
Aviation & Naval Consortium = Κοινοπραξία Αεροπλοΐας και Ναυσιπλοΐας — ⟨Steamcorp⟩ subsidiary of magnates and shipowners; built the world’s first airship, Oberton One; director Ethrandeus Ryamax
Vita Institutes & Medicals = Ινστιτούτα Βίου και Υγείας — ⟨Steamcorp⟩ medical subsidiary; steamtech-driven healthcare clinics worldwide; director Evangeline Sarrovan
Transportation and Commutes = Οργανισμός Μεταφορών και Μετακινήσεων (ΟΜΜ) — ⟨Steamcorp⟩ public-transit subsidiary (steam-carriages and steamships); prose acronym Transco; director Darios Donavgan
United Constructions = Ένωση Κατασκευαστριών — ⟨Steamcorp⟩ construction/urban-works subsidiary; director Sherlia Airimenth; built Skylorn’s Steamgate and the Eldercliff Observatory
Commercing Company = Συντεχνία Εμπόρων — ⟨Steamcorp⟩ trade subsidiary; director Orlein Talthemis
Citadel Researchers = Σίταντελ Ριζέρτσερς / Ερευνητές της Ακρόπολης — the oldest organisation (602 IE); mage-scientists of the Ethercay Citadel who ignited steamtech, spread legatee blood, bred grafted agents and the Dracogenesis Project; head: Sailmont Bernart, also Secretary of Development & Magic
deity one = Ντίιτι Γουάν / Θεότητα Ένα — the Citadel Researchers’ lab codename for the captive starborn Kyrthan Kane; their experiments on him unlocked the frozen cosmic energy within him in 220 IIE, obliterating the Skylorn Citadel labs and triggering his ascension; afterward the Citadel banned all starborn research
The Abominable Brigade = Αμπόμιναμπλ Μπριγκέιντ / Απόβλητη Ταξιαρχία — the nation’s secret service and special forces, composed entirely of grafted agents; created by the Citadel Researchers; housed in the western Ethercay Citadel; standouts: major Garymax Thornsby, lieutenant Levaia Syrak; shadow-war with the Tyrant’s Voice
Colonialism Company = Κολόνιαλιζμ Κόμπανι / Αποικιοκρατική Εταιρία — state expansion arm of Braora (founded 605 IE); president Thandeoric Travis; founded the Neluvia colony of Crownreach; conquered Debracia and bought Hydra island (the former Akhvalar khalifate)
Dracogenesis Project = Σχέδιο Δρακογένεσις — Citadel Researchers’ dragon×magical-beast crossbreeding programme; instituted by Citadel head Sailmont Bernart, its breeding research founded and led by Asbalom Wyndham; produces cinderscales (fire-lineage) and viridspikes (green-lineage) sold to the Tamers of Horrors; nightscales (dark-lineage) also documented
Legacy of the Throne = Κληρονομιά του Θρόνου — the Tremaine royal line; throne passes only to Tremaine legatees
Parliament of Braora = Κοινοβούλιο της Braora — 38 elected members; General Secretary Thadeus Benavar
Braora — Global
Arma Legions = Λεγεώνες Άρμα / Άρμα Λεγκιόνς — Tarratyi’s state mercenary legion — the city-state’s foremost export; a mobile cross-section of its three armed forces (land/air/water), hired out by contract (short-term rental to multi-year purchase) to nations, factions, and organisations across Salorras, at half price for fellow Free Cities of South; the renowned Arma Legionnaires are forged by a five-year training at the Tonarentys Citadel under field-marshal Nalaris Mel’Arth; Thryon Bral’Ar served its ranks before his ascension
Free Dragon Activists = Φρι Ντράγκον Άκτιβιστς / Ακτιβιστές των Ελεύθερων Δράκων — cross-society activist movement opposing Steamcorp’s dragon-breeding and the steamtech driving dragons toward extinction; roots reach back to the Era of Myths; led by the elmaer Eolos Raycroft, with Taygran Snowhill’s Iron dragon Mayverix as living emblem; perpetual rivals of the Dragon Hunters
Gallery of Murder = Γκαλερί του Φόνου
Heresis of Dark Selena = Αίρεση της Σκοτεινής Σελήνης — the cult that worships the dark moon Elvhar Tharlaes (the Outer Dark Selena); ranked from lowest: heretic (unmutated devotee) → tear (newly-made darkfallen) → eyelid (mid-tier officer leading small strike-units) → oculus (one senior oculus crowns each synod); organised into cells of three scales — the eye (an eyelid with a handful of lesser darkfallen or heretics), the hieris (several tears, some eyelids, a wider body of heretics), and the synod (built around an oculus, able to seize a whole city or overrun a kingdom). “Heresis” is the sect’s own anglicized form of Greek αίρεση — not “Heresy”
Eone’s Host = Οι Εκλεκτοί του Eone — the faction that knows of and actively wars against the Heresis of Dark Selena
Darkspawn’s Synod = Σύνοδος των Σκοτογέννητων — a branch of organized darkfallen deriving from the Heresis of Dark Selena; operates in the Khalendianil region; its oculus is Elamviar Artalles
Deadspine Synod = Σύνοδος της Νεκρής Ράχης — a branch of organized darkfallen deriving from the Heresis of Dark Selena; operates in the Asmeda region; its oculus is Zymvia Kyn’Var
Grimcaster Citadel = Ακρόπολη Γκρίμκαστερ — historical site of a Heresis attack in Braora
Order of the Phoenix = Τάγμα του Φοίνικα — pyrekin Arcalyx-zealot order led by the starborn Saeloht; a phoenix-guided theocratic movement based in Faeldar, with a growing presence in Braora; condemned as heresy by the ιερείς of Orya
Tamers of Horrors = Τέιμερς οβ Χόρορς / Δαμαστές των Τρόμων — Laernoctus’s elite beast-taming order — the blessed warriors of the Druids of Horrors; founded at the city-state’s establishment to shield settlers from the region’s magical beasts, when the druids passed Mother’s divine grace to chosen warriors as a “seal” (the beast bond ritual) so they could tame even magical beasts; serve as Laernoctus’s local protectors and hire out across Salorras; led by Atamal Warnn “the Tamer” (starborn of Mother), with Darmis Eor’Rak heading the order across Braora; recently contracted the Citadel Researchers’ Dracogenesis Project for 1,000 cinderscales, whose psychic bonds prove especially strong; their elite members are tamers of horrors (the Paragon)
The Alchemists = Οι Αλχημιστές — Katjemeran
Tyrant’s Voice = Φωνή του Τυράννου — Praecaria; the covert propaganda and secret-police / intelligence arm of Kyrthan Kane’s tyranny — the regime’s whisper, distinct from the overt Praetorian corps; runs the mandatory servitude system, enforces the legatee ruling caste’s grip, and conducts the cell-based shadow-war with Braora’s Abominable Brigade (e.g. Narem Spikespine’s Skylorn cell)
Praetorians = Πραιτοριανοί — Praecaria; the overt uniformed armed-and-guard military corps of the tyranny, named for the capital Praetoris — the regime’s open sword, distinct from the covert Tyrant’s Voice; high-ranking Praetorians are prime targets of Braoran grafted-agent assassinations in the cold war with Braora
Bronze Regiment = Μπρονζ Ρέτζιμεντ / Ορειχάλκινο Τάγμα — Tarratyi; the elite force of bronze hoplites under Thryon Bral’Ar
Crimson Regiment = Πορφυρό Τάγμα — legacy naming error for the Bronze Regiment; normalize to “Bronze Regiment” on sight
Dragon Hunters = Κυνηγοί Δράκων — Uzgar; cross-tribal orc organisation historically responsible for capturing dragons and delivering them to Braoran interests; once a unifying force across the twelve tribes, now fragmented as younger free dragons grow scarcer; perpetual rivals of the Free Dragon Activists
Druids of Horrors = Ντρούιντς οβ Χόρορς / Δρυίδες των Τρόμων — ancient nature-priest druidic sect rooted in Neluvia, where the noble faye Frozen Torrent taught them the magical “seal” to sense and tame the land’s magical beasts (and once to take their shape, a secret lost with their strongest in the orilyni invasion of 168 IE); called west by Mother in 352 IE through the Desert Breath Pathgate to shepherd the Anserians across the Siaba Danuma, they became the reputed founders and reclusive mentors of Laernoctus (388 IE); led by the Beastparent and seven advisor Beastbrothers and Beastsisters (current Beastmother Trissandria Breezeblood); pass the beast bond ritual to their blessed warriors, the Tamers of Horrors; seated at the Ντόρασφολγκαν camp in the Druargus Esthay hills, guarding the Promised Land Pathgate
Anseri
Khalir Rulers = Άρχοντες Καλίρ
Tabaat / Warlords of Ancestry = Ταμπάατ / Πολέμαρχοι της Κληρονομιάς — the oldest faction of Asmeda; ancestor-bonded warrior-leaders of Anseri (local endonym Tabaat), whose first warlords were the chieftains who united the human tribes to found Anseri, the first kingdom; they draw the energy and knowledge of their fallen forebears through psychic bonds (legend credits Mother’s Hag face, Γριά Βάιλσαθ), learning the weak points of Anseri’s foes — the orilyni, the demons of Saragoth, the noble faye, and now the darkfallen; an independent order respected by the Emir but apart from Anseri’s politics and army, with bases from Andaral to the Shabahaat khalifates and outposts across the Siaba Danuma; in 216 IIE many warlords fell to the gate-demon Nasbael and became the splinter Warlords of the Abyss; English-in-body (Greek Πολέμαρχοι της Κληρονομιάς is the semantic equality)
Warlords of the Abyss = Γουόρλορντς οβ δι Άμπις / Πολέμαρχοι της Αβύσσου — the traitor splinter of the Warlords of Ancestry; warlords who, during Nasbael’s tyranny over Anseri in the Demonic Wars, embraced the gate-demon’s doctrine, seeing him as a coming “reset” for a wretched world; served his demon-generals against the eyafen and noble faye, gaining supernatural powers and tactics honed to slaughter the faye; driven out and nearly destroyed after the Asmedans’ victory, they persist sluggishly while their lord lies petrified — raiding the Δρόμοι των Αρχαίων to butcher noble faye, gathering Nasbael’s followers, guarding the old Saragothan demon-ruins of the Siaba Danuma, and seeking to corrupt the Paths of the Ancients to break Mother’s spell and free Nasbael; revere the gate-demon Nasbael and hate the noble faye and Mother; English-in-body (Greek Πολέμαρχοι της Αβύσσου is the semantic equality)
Erathan = Έραθαν — desert nomads of Anseri
Kaliren = Κάλιρεν — settled urban Anserians
Uzgar — Orc Tribes
Red Fist = Κόκκινη Γροθιά — orc tribe; led by Orlag; currently leading the unification campaign of the twelve Uzgar tribes; seat at Ulag Gramot
Swordnecks = Σπαθολαίμιδες — orc tribe; led by Malegroth; controls the west bank of the Borba River in Dugarodt; most politically integrated with Baukrak humans; operate the Lork Orim metalworks
Bloodied Fang = Ματωμένος Κυνόδοντας — orc tribe; has pledged loyalty to Orlag’s unification campaign
Wrath of the Beast = Οργή του Κτήνους — orc tribe; has pledged loyalty to Orlag’s unification campaign
Scratched Eye = Γδαρμένο Μάτι — orc tribe; led by Raigom; mountain-dwelling; recently discovered a ruined granthir city in the caves of Black Scar Mountain
(Note: seven of the twelve Uzgar tribes remain unnamed in the source material)
Katjemeran
The Alchemists = Οι Αλχημιστές — dominant guild in Katjemeran; drives the nation’s alchemical industry and international trade; maintains ties with Braoran interests that have helped modernize Katjemeran’s military
Fatal Contracts = Μοιραίες Συμβάσεις — powerful Katjemeran guild; one of the two guilds most influential in the parliamentary technocracy alongside the Alchemists
Faeldar
Conclave of Cinders = Σύναξη των Στάχτων — governing council of Faeldar; composed primarily of Elder Flame pyrekin; seat at Revyl; pursues stability through the Braora–Ylna’Anor alliance while resisting theocratic pressure from the Order of the Phoenix
Order of the Phoenix = Τάγμα του Φοίνικα — rising theocratic movement led by the starborn Saeloht; seeks phoenix-guided rule in Faeldar; condemned as heresy by the ιερείς of Orya; strongest in rural areas and in Ashgate
Guardians of the Ember = Φύλακες της Πυράς — semi-autonomous pyrekin warrior order defending Faeldar’s borders and preserving ancestral traditions; operates independently of the Conclave; patrols the Scarred Peaks and remote regions
Flame-Loyalists = Φλογοπιστοί — pyrekin urban faction supporting the Braora alliance; concentrated in Revyl and established city centers; pragmatic approach to sovereignty and stability
Free Flames = Ελεύθερες Φλόγες — grassroots pyrekin movement rejecting all foreign alliances; dispersed through forests and swamps; no formal organization; strong presence in Cinderfall; frequently in conflict with the Guardians of the Ember
Elder Flames = Πρεσβύτερες Φλόγες / Γηραιές Φλόγες — the senior pyrekin elders of Faeldar; their gerontocratic standing fills the Conclave of Cinders and steers the nation’s politics; counseled by the ιερείς of Orya; “Flame” marks the pyrekin themselves, children of phoenix-fire
Isles of Nocte
Crowned Democracy = Εστεμμένη Δημοκρατία — the Nocte form of government; Grand Council restricted to experienced seafarers (captains) aged 55 or under; only humans and elmaers may hold public office
Seer-Guilds = Συντεχνίες Οραματιστών — Nocte mystic organizations claiming to commune with spirits of the deep to secure safe passage for ships; keepers of the island’s sea-spiritual traditions
Rogue Skylanders = Ρόουγκ Σκάιλαντερς — pirate/corsair crew of the Isles of Nocte; raid merchant shipping in the Broadswell sea off Braora’s coast; rumoured to trade contraband with Astria’s coast-guard and dockworkers’ union
Free Cities of South
Threefold Testament = Τρίπτυχη Διαθήκη / Τριπλή Διαθήκη — the theocratic government of Kyrdis; the Patriarch and the Nine Bishops, divided into three aspects — Testament’s Shield, Law’s Edge, and the Omen — each ministering to one of the Ominous Three; rendered Greek (Τρίπτυχη Διαθήκη) in body prose, English as heading/Glossary headword
The Omen = Ο Οιωνός — Kyrdis; the martial warrior-priest aspect of the Threefold Testament — the theocracy’s hand of justice, manned by omenars who wield the Divine Essence; led by Bishop Kylos Namvis’Ir from Dyrarches Palace; sweeps regions with divination to seize unsanctioned users of mystic magic; rendered Greek (Ο Οιωνός) in body prose
Law’s Edge = Αιχμή του Νόμου — Kyrdis; the law-and-order aspect of the Threefold Testament — governs the laws, the organisation of the military forces, and the guarding of the cities; bishop: Tarekal Droan’Ar; rendered Greek (Αιχμή του Νόμου) in body prose, English headword “Law’s Edge”
Testament’s Shield = Ασπίδα της Διαθήκης — Kyrdis; the civic aspect of the Threefold Testament — oversees the country’s development, the citizens’ health, the teaching of the young, and the prosperity of agriculture; bishop: Raelis Eden’Var; rendered Greek (Ασπίδα της Διαθήκης) in body prose
Deep Fleet = Ντιπ Φλιτ / Βαθύς Στόλος — Lutys; Salorras’s largest armada, founded 230 IIE by the sailors and corsairs of Lutys during the war against the demons of Saragoth; ~400 squadrons of 5–8 warships each, under fleet-admiral Rakimar Juo’Estos; crewed by veteran seafarers, many of them marooners; builds the finest ships on the continent, hires out as mercenaries, and currently blockades the Arbon and Tythen oceans against the Gorndarat dwarven war-fleet
Rakimar Juo’Estos = Ρακιμάρ Τζούο’Έστος — fleet-admiral (στόλαρχος) and commander of the Deep Fleet since the start of the Era of the Third Moon
Coastal Masters = Κόασταλ Μάστερς / Ακτοπλόοι Άρχοντες — Lutys
Oceanic Headquarters = Ωσέανικ Χέντκουόρτερς / Ωκεάνια Έδρα — Lutys’s oceanography bureau; charts the seas, basins, gulfs, and trenches of Asmeda and catalogues marine fauna and the unknown monstrosities of the deep; its mages forecast weather and tides daily by prognostic spellcraft and relay them to the Deep Fleet’s warship captains; hires adventurers and corsairs for its perilous charting expeditions
Arcanawrath = Αρκανάγραθ — Naerys; the secretive inner order of forbidden knowledge — the closed elite circle within the Congress of Mysticism; recruits by private initiation and oath; teaches what the orthodox refuse, including the entropic arts; the magewraiths are its religious wing
Congress of Mysticism = Κογκρέσσο του Μυστικισμού / Συνέδριο του Μυστικισμού — Naerys; the formal academic council of magical theorists; admission by examination, advancement by dissertation and council review; politically neutral, philosophically moderate; the Arcanawrath forms its hidden core
High Mages of Naerazath = Ανώτατοι Μάγοι της Ναεραζάθ
asaar’adins = Ασσάρ’αντινς — elite legatee class; canonical spelling; replaces all “Asåar’adins” forms on sight
Isk’Alar Dos = Ισκ’Αλάρ Ντος — “Guard of the Illustrious Fallen”; Naerys city guard; includes the Sueldin Saari undead warriors
Sueldin Saari = Σουελντίν Σαάρι — skeletal armored undead warriors raised from soldiers who died defending Naerys; guard the Forbidden Archives; deployed only in emergencies
Anendarith = Ανένταριθ — ancient Naerys mage sect; destroyed by Arcanawrath in the 368 IE Battle of Occultists
Taelthion = Τέλθιον — ancient Naerys mage sect; after defeat by Arcanawrath relocated north to early Ylna’Anor (510 IE)
Jar’Elar = Τζαρ’Ελάρ — ancient noble house in Naerys; hold rights to the Surasapius Palace on the Surasapian Gulf
Beastparent = Θεριογονέας — gender-neutral supreme title of the Druids of Horrors head; gendered forms: Beastfather (Θεριοπατέρας, male) and Beastmother (Θεριομητέρα, female); flanked on the inner council by seven advisor Beastbrothers and Beastsisters
Beastbrother / Beastsister = Θεριάδελφος / Θεριαδέλφη — the seven advisor druids who flank the Beastparent on the Druids of Horrors’ inner council; gendered forms of the one office
Law of the South = Δίκαιο του Νότου — the binding legal-and-moral code every Free Cities of South member-state and citizen must uphold; sets the criteria for confederacy membership and expulsion; rendered in Greek in body prose
General Council of the South = Γενικό Συμβούλιο του Νότου — the assembly of the Free Cities’ leaders; convenes (at Naerys) to resolve inter-state disputes within the confederacy; rendered in Greek in body prose
Council of Ten = Συμβούλιο των Δέκα — the ten-seat administrative council that governs the Free City of Laernoctus; defers many political matters to the Tamers of Horrors, whom it regards as students of the city’s wise mentors, the Druids of Horrors; rendered in Greek in body prose
the Triangle = το Τρίγωνο — the militaristic government of Tarratyi; it symbolises the state’s three core military corps — land forces, air forces, and water forces — each headed by one of the three great generals (currently Morgaven Drak’Ir, Theros Rin’Bar, and Ismina Culv’Amar), with the high officers who govern the territory ranked beneath them; its administration licenses or bans the adventurers and mercenaries operating in the city-state; rendered in Greek (το Τρίγωνο) in body prose
(The dwarven clans Stonekings, Anvilforgers, Beastwarriors and the Sanserys Charcoal Miners guild were re-filed from here to the ### Dwarven Clans section under Species — they are Laernoctus/Khalendianil dwarven entities, not Free Cities of South material.)
Solevna
Forgestriders = Φόρτζστραϊντερς / Καμινοδιαβάτες — dwarven clan of Gorndarat; known for deep excavations that have yielded weapons of dangerous and unknown origin; the eyafen of Caithris were sent by Mother partly to contain their digging before it unleashes catastrophe
Erthuljca = Ερθούλτζκα — serpentfolk name for southern Solevna / Vrashmadna; translates as “the Double Serpent” in the serpentfolk tongue; the great southern island of the group is charted specifically as “Erthuljca Island” (see Notable Sites)
Khalendianil
Arcane Conclave = Αρκέιν Κόνκλεβ / Μυστικιστικό Κονκλάβιο — the mage confederation that governs magical practice across Khalendianil; founded 270 IE by Elmantior the First; organized around eight towers (MageSight) scattered across the nation; current leader Tilluvator of the Tavari
MageSight = Μέιτζσαϊτ — the eight towers of the Arcane Conclave distributed across Khalendianil; together they form the infrastructure of magical oversight in the nation
Thunderguard = Θάντεργκαρντ / Βροντοφύλακες (sing. Βροντοφύλακας) — dwarven clan and clan territory of Khalendianil; the Thunderguard lords were the first to discover the eolmes ruins beneath Kengarum in 302 IE; lord Kromuc “Emberspine” Thunderguard led the initial inspection
Seekers’ Guild = Σίκερς Γκιλντ / Συντεχνία των Αναζητητών — public front: the Halls of Mystery artifact museum in Kengarum; true purpose: recovery of eolmes technology relics; founded 322 IE by Brommour “Seekermaker” Thunderguard (son of Kromuc Thunderguard) following the first full excavation of the Kengarum eolmes ruins; currently co-directed by Kromir “Seekermaker” Thunderguard and Ailas Olosys (director of the Library of Marness)
Halls of Mystery = Αίθουσες του Μυστηρίου — public artifact museum in Kengarum; the cover identity of the Seekers’ Guild; exhibits rare and ancient relics (including the Snakestab dagger, placed on public display in 330 IE as a decoy artefact)
Rasjacaro / Rasjacaras = Ρασζακάρο / Ρασζακάρας — ranked assassins of the Fatal Contracts; initiation requires signing the Highest Contract; ranks marked by bird masks (raven → eagle → owl → condor in ascending order of seniority); the supreme rank holds the title Ανώτατος Rasjacaro
Highest Contract = Ανώτατο Συμβόλαιο — the oath signed by all rasjacaras upon initiation into the Fatal Contracts; binding to death; named Rasjavi Diira in the Katjemeran tongue
Council of Friends = Συμβούλιο των Φίλων — the great post-war council convened 285 IIE in the half-ruined City of Men to debate the restoration of Khalendianil after the Demonic Wars; also referenced in eyalen ria lore; its decisions left many warriors unsatisfied, spurring the officer Hamreak to found the Knights of Rightness in 288 IIE
Veiled Thorn = Βέιλντ Θορν / Καλυμμένο Αγκάθι — dark City of Men shadow-faction, founded ~a century ago by outcast elmaers as a protection-community in the poor quarters and grown into an underground network of information, blackmail, smuggling, and political assassination; believes Khalendianil belongs to those who survive, not its great houses and dynasties; calls itself “The Garden,” its members “Thorns”; ruled by the Circle of Briars and structured into four Petals; seated in The Root Below beneath the City of Men; sworn enemies of the Axes of Law and the Knights of Rightness; symbol: a black rose with silver thorns before a crescent moon
Circle of Briars = Σερκλ οβ Μπράιαρς / Κύκλος των Βάτων — the seven-seat secret council ruling the Veiled Thorn: four Petal Masters, two hidden patrons (financiers embedded in the political and commercial elites), and the masked Grand Thorn — the true leader, whose identity is unknown even to most senior members; agents rise through the ranks Seeds → Thorns → Briars
The Petals = Πέταλς / Τα Πέταλα — the four branches of the Veiled Thorn: the Grey Petal (espionage, political manipulation, intelligence), the Black Petal (assassination, disappearances, silent executions), the Crimson Petal (forbidden magic, blood rites, ancient and dangerous magical forms), and the Hollow Petal (the faction’s personal guard and internal police, fanatics who have all but lost their old identities)
The Root Below = Ρουτ Μπιλόου / Η Ρίζα από Κάτω — the Veiled Thorn’s hidden headquarters, in abandoned catacombs beneath the City of Men; said to hold forbidden relics, forgotten passages, and secrets from older eras of Khalendianil
Axes of Law = Άξις οβ Λο / Τσεκούρια του Νόμου — ancient dwarven order of law-keeping warriors, founded 236 IE (Era of the First Moon) as the orilyni war neared its end by the high priests of three Khalendianil dwarven clans (Stonekings, Anvilforger, Thunderguard) and blessed by the starborn Dareldor “Noblebeard” Stonekings; sworn to protect the world and uphold law aligned with Thoraldor’s grace; grown to ~4,000 warriors of every kindred, serving as temple guards (chiefly of Thoraldor) and an independent order under local authorities; three headquarters — Duumkhazad, Portlast (Neluvia), Tarratyi (Asmeda); head Bromdal “LawWarrior” Stonekings, regional commanders Lesmora “TrueFocus” Brutalstrikers (Neluvia) and Nermar Anus’Khar (Asmeda); its elite are the lawkeepers; enemies of the Gallery of Murder and Warlords of the Abyss; English-in-body (the Greek Τσεκούρια του Νόμου is the semantic equality)
Duumkhazad = Ντούμχαζαντ — the dwarven capital (Khalendianil); ancestral seat of the dwarven kindred and one of the three Axes of Law headquarters; pure invented dwarven proper noun (phonetic-only)
Knights of Rightness = Νάιτς οβ Ράιτνες / Ιππότες της Ορθότητας — militant order of righteous anti-evil warriors, founded 288 IIE at Alnwick (Khalendianil) by the officer Hamreak, after the Council of Friends’ post-war decisions left many warriors unsatisfied; gathered ~800 fighters of every kindred at its founding, now ~2,500 across three continents; strike evil swiftly and without sanction from priest or ruler, often clashing with political and religious authorities; operate in bands of at least six (some alone), bound by tight brotherhood, religious zeal, and their own code; led by Elfreda “Συνετή” from the Alnwick headquarters, with a new seat under construction in Anseri (Asmeda); sworn enemies of the Veiled Thorn; their current cause is the darkfallen; English-in-body (Greek Ιππότες της Ορθότητας is the semantic equality)
Alnwick = Άλνγουικ — Khalendianil city; founding place and headquarters of the Knights of Rightness
Hamreak = Χάμρικ — the officer who convened the 288 IIE Alnwick meeting that founded the Knights of Rightness, after the Council of Friends’ decisions left many warriors unsatisfied
Elfreda “Sensible” = Ελφρέντα “Συνετή” — current leader of the Knights of Rightness; commands from the Alnwick headquarters
Natural Hunters = Νάτσουραλ Χάντερς / Κυνηγοί της Φύσης — elven martial order of nature-guardians, founded 489 IIE by the anardil captain Elnaril after general Narbeth spared the routed lumel outside Ornalon — born of soldiers’ fury at the lumel devastation of Deepwood Forest in the war over Lanariond; ~700 warriors drawn from every elven kingdom; keeps no headquarters and no central head, roving in bands of at least three wherever nature is vast; abstains from politics and disdains urban life; sworn to protect all natural life across Salorras; counts only the Free Dragon Activists and Tamers of Horrors as worthy peers (alarmed by the Tamers’ Dracogenesis Project ties with the Citadel Researchers), favours the eyafen of Neluvia, and once shielded a Free Dragon Activists force from the Dragon Hunters at Root Mountain Forest; English-in-body (Greek Κυνηγοί της Φύσης is the semantic equality)
Lanariond = Λαναριόντ — the anardil elven kingdom of Khalendianil; defended 489 IIE against lumel expansionist attacks — the war that birthed the Natural Hunters
Ornalon = Ορνάλον — Khalendianil city of the anardil kingdom of Lanariond; site of the final 489 IIE battle where general Narbeth spared the routed lumel
Deepwood Forest = Ντίπγουντ / Βαθύ Δάσος — forest of the Lanariond region (Khalendianil), devastated by lumel forces in the 489 IIE war; the ruin that spurred the founding of the Natural Hunters
Root Mountain Forest = Ρουτ Μάουντεν / Δάσος του Όρους των Ριζών — forest where, ~15 years ago, a Natural Hunters band shielded a Free Dragon Activists force from the Dragon Hunters (precise location not yet fixed in-corpus)
Narbeth = Νάρμπεθ — anardil general who, in the final 489 IIE battle outside Ornalon, chose not to pursue the routed lumel — the decision that angered soldiers into founding the Natural Hunters
Elnaril = Ελνάριλ — anardil army captain; founder of the Natural Hunters (489 IIE)
Magic, Technology & Concepts
Steamtech / steam technology = Ατμοτεχνολογία / ατμομηχανική τεχνολογία — the marriage of magic and machinery: items enriched with borrowed magic that flows through them from a fuel and dies when it runs dry. Built on granthir schematics excavated by the Braorans (555 IE) and revived under the Citadel Researchers; powered by dragon quintessence (distilled from dragon blood) burned in a reactor; fuel is carried in spheres. The term stays English in body prose. Two craft-families: steamtech weaponry and steamtech devices (below); its summit are the unique steamtech wonders and steamtech war machines
steamtech weaponry = steamtech weaponry / πολεμικό steamtech — one of the two steamtech craft-families: armor, shields, and weapons that wake only for the span of a fight, their magic blooming on the quintessence’s flame and then falling silent; made by smiths trained in Steamtech Weaponry crafting
steamtech devices = steamtech devices / steamtech συσκευές — one of the two steamtech craft-families: appliances, gadgets, and vehicles (oil-less lamps, self-winding clocks, dragon-blood refrigerators, horseless steam-carriages) that run long on a single dose of quintessence; made by artisans of Steamtech Device making
Advanced Steamtech crafting = Advanced Steamtech crafting / προηγμένη ατμοτεχνική τέχνη — the highest steamtech discipline, beyond steamtech weaponry crafting and steamtech device making: the building and repair of steambot constructs — the autonomous machine-beings whose bodies mend only by mechanical craft (or by magic shaped specifically to heal constructs), never by the blessings of life; the craft-name stays English in body prose, like the other two disciplines
advanced steamtech inventions = advanced steamtech inventions / προηγμένες steamtech εφευρέσεις — the third steamtech class, above the common item-crafts: creations complex enough to cross into another order of intricacy — steambots, steamtech war machines, and steamtech wonders — each requiring the Advanced Steamtech crafting discipline; the term stays English in body prose
steamtech weapons = steamtech weapons / steamtech όπλα — the cutting, crushing, and ballistic arm of steamtech weaponry; wake at the flick of a switch and may bear enhancements, distinctive abilities, or both, so long as their magic finds a reactor deep enough to hold it (e.g. the Braoran gunblade, a revolver-and-sword hybrid melee-and-ranged weapon)
steamtech armor and shields = steamtech armor & shields / steamtech πανοπλίες & ασπίδες — the protective arm of steamtech weaponry; slower to burn fuel than weapons, mostly defensive (heightened protection, elemental resistance, reactive touch-effects), though shields often carry aggressive patterns; e.g. the Braoran Plate of Steam, the Pressure-Sealed Cuirass, the Static Buckler, the Hoplite’s Tower Shield
steamtech appliances = steamtech appliances / steamtech συσκευές — stationary steamtech devices that reshaped daily life in the steam-faring nations (chiefly Braora and Ylna’Anor): the steam refrigerator and freezer, furnace, lamp, boiler, and the phonographic cylinder; one dose of quintessence runs them for a day
steamtech gadgets = steamtech gadgets / steamtech μαραφέτια — portable steamtech devices that fit a traveller’s pack or belt — the steam compass, pocket watch, goggles, canteen, igniter, and communicator stone; favoured by explorers, couriers, and spies
steamtech vehicles = steamtech vehicles / steamtech οχήματα — beast-free steamtech conveyances that reshaped Braora’s economy and geography: the ambulatory steam carriage, steam locomotive, steam frigate, the rare sky-going vessel, and the steam cycle
steamtech war machines = steamtech war machines / steamtech πολεμικές μηχανές — large-scale steamtech weapons of war blending weaponry and device craft, carrying multiple reactors and spheres in concert; a single one can tilt a whole campaign — the siege walker, steam mortar, steam tank, and the Stormwall (its famed copy the Bronze Storm); the term stays English in body prose
steamtech wonders = steamtech wonders / steamtech θαύματα — the rarest and most astonishing steamtech creations, collaborative works beyond all category, each unique and steeped in the legend of its age — the Otal Carillon, the Skylorn Stargazer, the Iron Heart, the Memorial of the First Battalion; the term stays English in body prose
steamtech components = steamtech components / steamtech συστατικά — the fourth steamtech class: the two indispensable parts every steamtech item needs — reactors and dragon quintessence — bought or made on their own and traded across the steam market; the term stays English in body prose
servant (steambot) = υπηρέτης — a steambot in relation to its master (χειριστής): a construct bound to obey the one who built, bought, or lawfully re-bonded it via its unique, unchangeable security code; one master may hold several servants; see automaton, droid, Steambot Mastery
Steambot Mastery = Steambot Mastery / τέχνη του χειρισμού steambot — the specialisation taught in Otal and Skylorn that lets a person program and command steambots and stand as their master; required to re-bond an existing steambot to a new master; the term stays English in body prose
The Otal Carillon = Το Καριγιόν της Otal / Το Κωδωνοστάσιο της Otal — a steamtech wonder: a bell-tower in the heart of Otal whose twelve great copper-plated steam-steel bells are each fed by a different class of quintessence, so each toll carries a trace of its donor dragon’s Thread-energy; rings only at state ceremonies (the year’s turn, the anniversary of the Demonic Wars’ end, a new prime minister’s coronation)
The Skylorn Stargazer = Ο Αστεροσκόπος της Skylorn / Το Αστεροσκοπείο της Skylorn — a steamtech wonder: a colossal telescope atop Skylorn in a high mechanical keep that turns with the motion of the heavens; the Citadel Researchers use it to observe the celestial bodies and moons of Salorras, keeping their records close
The Iron Heart = Η Σιδερένια Καρδιά / η Καρδιά του Σιδήρου — a steamtech wonder said to beat deep beneath Otal: a reactor without precedent, able to power whole city districts of shared steamtech systems; some texts claim it was found as a granthir relic and merely renewed by the Citadel Researchers rather than built by them
Memorial of the First Battalion = Μνημείο του Πρώτου Τάγματος — a steamtech wonder in Skylorn’s central square, honouring the first Braorans to fall in the Demonic Wars; a living statue that wakes each dawn and whispers the thousands of names of the dead, a roll that takes hours to finish
Bronze Storm = Μπρονζ Στορμ / Χάλκινη Θύελλα — the most famous Stormwall (a steamtech war machine): raises a vertical lattice of electric power tens of metres long that blasts whatever tries to cross; fed solely by Iron-dragon quintessence (the lightning Thread); kept in the Braoran army’s armouries
steambots = στίμποτς — Wefaco-manufactured steamtech constructs; come in two subtypes — automatons (simple command-executors) and droids (encrypted AI, capable of autonomous initiative within assigned orders); widely used in orc speech and adapted into orc-modified variants at the Lork Orim foundry; see automaton, droid
automaton / automatons = αυτόματο / αυτόματα — steambot subtype with no free will; executes only explicit commands; cannot improvise; older generation of steambot design
droid / droids = ντρόιντ / ντρόιντς — steambot subtype with encrypted artificial intelligence; capable of taking autonomous initiative within the bounds of assigned orders; newer-generation steambot design; see: seeker, shadowstalker (example droid models)
seeker = Σίκερ / Ανιχνευτής — a modern droid steambot scout-tracker of Wefaco, built for the Braoran militias after the Demonic Wars; a light, near-silent tetrapod with a full 360° sensor field (echolocation, trail-following, hidden-passage sense) and adaptive camouflage; rarely a front-line fighter — it marks a target and radios the coordinates to a destroyer or heavy unit; carries a precision pistol and a grease-sprayer; base build runs on a Finest II reactor; lowercase common noun
shadowstalker = Σάντοστόκερ / Σκιοπαραμονευτής — a droid steambot model of keen intelligence; actively assists its master in problem-solving — decoding ciphered texts, scouting spaces, bypassing security mechanisms; lowercase common noun
battler = Μπάτλερ / Μαχητής — the commonest steambot model: a humanoid automaton foot-soldier, cheaply built for mass production, bearing an integrated longsword and pistol plus a chest-reactor that looses a Thread-keyed energy burst; first forged to bolster the Asmedan infantry in the wars against the Saragothan demons; base build runs on a Finest reactor; lowercase common noun
blaster = Μπλάστερ / Εκρηκτής — a rare, costly steambot model: a hovering spherical automaton of adamantine and mithril built as a destructive-magic support unit; its whole arsenal — from an energy-blast and a dazzling sensor radiation to acid-storms, chain-lightning, force-spheres, and banishment — is keyed to the dragon quintessence burning in its reactor; hundreds were forged by Wefaco during the Demonic Wars; base build runs on a Superior II reactor; lowercase common noun
curer = Κιούρερ / Θεραπευτής — a small flying medic steambot, a Wefaco × Vita Institutes & Medicals collaboration; hovers on silent thrusters to deliver first aid and healing magic on the battlefield, carrying a full medical kit and a defensive musket; its healing repertoire alone is unaffected by the reactor’s dragon-Thread; can spend its own runtime on an emergency forced healing; base build runs on an Exceptional reactor; lowercase common noun
destroyer = Ντιστρόγιερ / Ολετήρας — a massive heavy-assault steambot automaton, forged in the Demonic Wars to break the Saragothan demon-hosts on the front line (now sold on by Braora to Faeldar, Tarratyi, and beyond); charges the largest foe with twin Sargothite warhammers, a dual-purpose blunderbuss, and a mouth-mounted elemental blast keyed to its reactor’s dragon-Thread; radiates a warding aura that repels Saragothan demons but cannot dodge a shot; base build runs on an Exceptional reactor; lowercase common noun
energizer = Ενερτζάιζερ / Ενισχυτής — a towering, heavily-armoured support steambot automaton — the “beacon” of a Demonic-Wars platoon; a living shield that buffs allies with strength, endurance, warding, and blessings while its own energy-soaked body burns anything that strikes it; wields a Sargothite greatsword and twin breech-loaders and can loose a cone-shaped energy sweep keyed to its reactor’s dragon-Thread; its support-magic range is unaffected by the dragon-Thread; base build runs on a Superior reactor; lowercase common noun
skirmisher = Σκίρμισερ / Ακροβολιστής — a sniper-burrower steambot automaton, first fielded 248 IIE for the Braoran skirmisher-and-artillery corps and proven at the Battle of Umithaes (261 IIE); an all-terrain tetrapod that digs, climbs, and colour-shifts to strike from hiding with a long-range double hackbut, a close-in culverin, and an arcing energy-mortar blast keyed to its reactor’s dragon-Thread; base build runs on an Exceptional II reactor; lowercase common noun
Dragon blood = Αίμα δράκου — fuel for steam-tech; see: dragon quintessence
dragon quintessence = δρακόντεια πεμπτουσία — magical essence distilled from dragon blood for use in steamtech reactors; carries the magic of the donor’s Thread; formed into pressurised spheres (see: sphere); Thread-based compatibility — not energy-type- or alignment-based; compare dragon souldust (voluntarily gifted, used in soulrunes only)
sphere = σφαίρα — pressurised container of dragon quintessence; standard steamtech fuel unit; colour reflects the dragon’s Thread (deep red / gold / iron-grey / obsidian-black / pale-white)
reactor = αντιδραστήρας — core steamtech component invented by the Citadel Researchers, named after and modelled on the legatee organ of the same name (see the legatee/essence vocabulary); the key that converts a sphere’s dragon quintessence into usable energy for a steamtech item; size scales with the host item, not with quality; quality (graded in twelve tiers, from common journeyman work to near-mythic masterworks reserved for wonders and war machines) sets the depth of magic it can hold and thus the maximum power of the item it animates
energized weapon = Ενεργειακό Όπλο — a steamtech weapon trademark: the blade carries the elemental energy of its fuel’s Thread — fire (Crimson), lightning (Iron), cold (Pale), acid (Obsidian), or sonic (Golden); intensity scales with the donor dragon’s age; the energy type changes whenever the sphere is swapped
dragon souldust = δρακόντεια σκόνη ψυχής — luminous dust voluntarily gifted by a dragon in a ritual act of transference; used exclusively in soulrune craft (never in steamtech, which uses blood-extracted quintessence); colour reflects the donor’s Thread; stored in soulboxes
soulbox = κουτί ψυχής — small magically sealed container made from layered minerals; stores dragon souldust while preserving potency and preventing misuse; a rune-singer’s collection of soulboxes is their primary capital
Soulrunes / soulrune = Ρούνοι Ψυχής / Ρούνος Ψυχής — dwarven engraved runes that hold a dragon’s magic on metal or stone for centuries; each angular glyph is carved deep and sealed with dragon souldust, keyed to the donor dragon’s Thread; the soulful, enduring counterpart to steamtech (which burns blood-quintessence); the craft of the rune-singers; the term stays English in body prose
rune-singer = rune-singer — dwarven master of soulrune carving; member of one of the ancient lineages that hold this knowledge; the term does not translate well outside dwarven tunnels; knowledge passed in secrecy from master to apprentice over decades
Essences / essence = Ουσίες / Ουσία — the legatee’s inner power source: material, bodily substances produced, stored, and burned within the body itself to awaken supernatural-seeming powers; not magic — untouchable by dispel, antimagic, or spell-resistance — and not divine; classified into three essential cores (Physical / Sensorial / Vital); the term stays English in body prose (canonical essencer vocabulary, like thalamus / reactor)
essential cores (Physical / Sensorial / Vital) = essential cores (Σωματικό / Αισθητηριακό / Ζωτικό) — the three domains of essence-work as classified by Salorras scholars; Physical essences reshape the flesh; Sensorial essences sharpen or distort the senses; Vital essences affect the subtler fabric of existence (organs, mind, gravity, space, time)
thalamus = θαλάμη — legatee organ: a specialised cavity beside the liver where produced essences are stored, hidden like talismans in the body’s humours; one of the two organs that mature at a legatee’s awakening (with the reactor)
reactor = αντιδραστήρας — legatee organ: a pouch within the stomach that serves as the inner furnace where essences are both synthesised and burned; one of the two organs that mature at a legatee’s awakening (with the thalamus); the Citadel Researchers’ steamtech reactor was named after and modelled on it (see Magic, Technology & Concepts)
essential aura = essential aura / ουσιακή αύρα / αύρα των ουσιών — the aura a matured legatee radiates, sharing a measure of their power — physical might, sharpened perception, or mental resilience — with nearby allies; the most vitally-attuned can open silent telepathic bridges to willing companions
Spell = Ξόρκι
Spellbook = Βιβλίο ξορκιών
Entropic arts / entropic magic = εντροπικές τέχνες / εντροπική μαγεία — formerly “Necromantic magic / Necromancy / Νεκρομαντεία”; a Strand of the Fabric derived from the Pale Thread, which was derailed by the eolmes in prehistoric eras; acts wildly and unpredictably — forbidden in general practice; only entropists and magewraiths can safely control it
Ilinthayl / ilinthail = Ίλινθαϊλ / Μαύρο Ατσάλι (του Anseri) — the legendary black steel of Anseri
Kerby silk = Κέρμπι μετάξι — Anseri spider-silk
Voidsteel = Ατσάλι του Κενού — rare meteorite metal that pierces the alien defenses of the darkfallen; the Outer Dark Selena’s antimatter exoskeleton is vulnerable to it; body prose keeps the English name; replaces the prior name “darksteel”
Sargothite = Σαργκοθίτης — the ancient nemesis metal of the faye lineages; also carries a holy wrath against Saragothan demons; body prose keeps the English name; replaces the prior name “cold iron”
adamantine = Αδαμάντιο / Αδαμαντίνη — near-indestructible black metal, the hardest of the smith’s materials; prized for weapon edges, the toughest armor, and steambot frames; body prose keeps the English name
mithril = Μίθριλ — a feather-light yet strong silver-bright metal, prized for lightweight armor and steambot shells; body prose keeps the English name; the D&D-derived spelling “mithral” is normalized to “mithril” on sight
Verlylth = Βέρλιλθ — the longsword king Finrandir wielded against the Saragothan demons in the Era of the Third Moon; the blade the god Eone entered in one of his two recorded avatar-manifestations, making every stroke Finrandir struck with it a killing blow; phonetic-only (invented proper noun)
The Fabric = το Πλεκτό — the weave of all magic in Salorras; woven by the Dysis Continuum from the cosmic energies the Lythrorroas Bloodstream carries; its output is the five Threads. There are no schools of magic — every magical practice draws from one or more Threads or their Strands
Crimson Thread = Πορφυρό Νήμα — Thread of blood, living nature, and the reshaping of matter and flesh; the healers’ and shapers’ Thread; energy/dragon signature: fire
Golden Thread = Χρυσό Νήμα — Thread of knowledge, study, oath, and foresight; the first Thread almost every mage learns; all prophecy and divination draw from it; its protective face is the binding kind — oath, seal, and law (the sealing of hostile magic, the curse turned back by justice) — distinct from the Iron Thread’s raw force-warding; energy/dragon signature: sonic
Iron Thread = Σιδερένιο Νήμα — Thread of force, war, and warding; the war-mages’ Thread (raw blasting and the raw force-warding of shield and abjuration alike); its protection is the brute kind — the wall of force, the battle-ward — distinct from the Golden Thread’s oath-and-seal binding; energy/dragon signature: lightning
Obsidian Thread = Οψιδιανό Νήμα — Thread of mind, deception, illusion, and the unseen; governs fate, fortune, and luck as lived forces; the diplomats’ and spies’ Thread; energy/dragon signature: acid
Pale Thread = Ωχρό Νήμα — Thread of dimensional transit, summoning, dream, and entropy; the source from which entropic magic is drawn; derailed by the eolmes in prehistoric eras, causing entropy magic to behave wildly and unpredictably ever since; its use is generally forbidden outside the Paragon traditions of the entropist and magewraith; energy/dragon signature: cold
Shadows on Ice = Σκιές επί Πάγου — legendary book of entropic magic; considered the most powerful text on the subject; gifted by the god Kaith’otl to Ymenos Talak’Er
Seed of Exorcism = Σπόρος του Εξορκισμού — the gift of exorcism power Kaith’otl channelled through the elf archmage Lysanthir Quiwyn at the Battle of Umithaes; in his act of self-sacrifice it passed the power to banish demons to every Asmedan soldier on the front
Thirjen = Θίρτζεν — an entropist phylactery of cold, frozen aura; the “brother” phylactery twinned with Ymenos Talak’Er’s own, its loss mourned in his journal
Snakestab = Οφιοκέντημα — artifact dagger from the Orilyni wars; placed on public display in the Halls of Mystery museum in Kengarum in 330 IE; exhibits as a cover artefact to conceal the Seekers’ Guild’s true activities
Pyrearchon Fusion = Σύντηξη Πυράρχοντα — the cultural-magical rite in which twin pyrekin merge into a pyrearchon, a Continuum entity native to Ylaana; distinct from the pyrearchon entity itself
Immolation Burst = Έκρηξη Ολοκαυτώματος — a defining pyrekin ability; a violent release of phoenix-fire that afterward leaves the pyrekin in the depleted “tranquil fire” state; proper-noun ability name kept
tranquil fire = ήρεμη φλόγα — the depleted state a pyrekin enters after an Immolation Burst; the necessary precondition for a Pyrearchon Fusion
Litany = Λιτανεία — the warrior of Eone’s self-contained battle-grace; a focused sliver of Eone’s divine power granted to martial devotees who arrive without prior mystic training; bound to no single divine aspect and specialized wholly for the battlefield; proper-noun ability name kept
Murder Call = Murder Call / Κλήση του Φόνου — the murder call apostle’s flagship blessing from Nerkan Thak’Ar: an instantly-invoked grace that drives the blade through magical protections, and at its peak immolates the slain in cold black flame — body, soul, and every trace erased, the soul claimed for Sehh Saye; proper-noun ability name kept
Divine Essence = Divine Essence / Θεϊκή Ουσία — the omenar’s flagship art: burning a produced essence while invoking the grace of one of the Ominous Three, releasing a sweeping wave of magic — Aalokye’s healing (physical essence), Adorys’s domination (sensorial), or Othrax’s time-mastery (vital); proper-noun ability name kept
beast bond ritual = τελετή δεσμού θηρίου / ιεροτελεστία του δεσμού — the Druids of Horrors’ rite that seals a tamer of horrors’ psychic bond with a magical-beast companion; the gateway into the Tamers of Horrors; deepens over a tamer’s life into shared senses, shared traits, and shared primal frenzy; kept lowercase
battle maister = battle maister — master-instructor rank of the lawkeeper war-school; also the apex title a lawkeeper earns at mastery, after which they may train new candidates for the Axes of Law; coined Salorran term, kept lowercase; the archaic spelling “maister” is canonical
The Four Centres of Magical Knowledge = Τα Τέσσερα Κέντρα της Μαγικής Γνώσης — the four institutions that train the world’s mages: the elven orders of Khalendianil (oldest tradition), the Citadel Researchers of Skylorn (institutional / state-funded), the Arcanawrath of Naerys (secretive / forbidden), and the Congress of Mysticism (academic / consensus-based); outside these four, mages are nearly mythical
Heritage of the Seven = Κληρονομιά των Επτά — an essay by Ymenos Talak’Er on the First Seven Legatees; referenced within the “Humanity” excerpt
Humanity = Ανθρωπότητα — in-fiction essay (The Forbidden Archives, Naerys, 571 IE) on the human condition; authored by Vhaelyra Nelk’Tar; excerpted in the Humans chapter
Faeldar Materials & Goods
Ash-Fertile Grains = Σταχτογόνιμα Δημητριακά / Δημητριακά της Ηφαιστειακής Στάχτης — Faeldar’s signature grain crop, thriving in the volcanic ash-enriched soil of its plains; prized for hardiness and nutritional value; a staple traded heavily through Revyl
Emberroot Herbs = Βότανα Εμπερρούτ / Βότανα της Χόβολης / Πυρόριζα — rare herbs of Faeldar’s marsh and forest soils, used for both healing and alchemy; gathered chiefly around Cinderfall and the Emberroot Mire
Searyx Cinder-Carbon = Σίντερ-Κάρμπον του Σέαριξ / Ανθρακόστακτο του Σέαριξ — a unique heat-resistant material mined near Mount Searyx and extracted at Ashgate; withstands extreme temperatures, prized for specialized metalwork and alchemy; its processing is a demanding craft reserved for the most experienced pyrekin
Flame-Wrought Timber = Πυρόπλαστη Ξυλεία / Ξυλεία της Φλόγας — timber from trees grown in soils fed by active geothermal springs; bears unique flame-like grain patterns; worked by pyrekin craftsmen into Heartwood Carvings
Heartwood Carvings = Ξυλόγλυπτα Καρδόξυλου / Σκαλιστά Καρδόξυλα — ornate pyrekin woodcarvings worked from Flame-Wrought Timber, bearing fire motifs and symbols of rebirth; a refined Faeldar craft-good
Notable Mortal Figures (Non-Starborn)
Oswalar Tremaine / Khalar Ambri = Όσβαλαρ Τρεμέιν / Χαλάρ Αμπρί — “the immortal king” of Braora; born as Khalar Ambri in ancient Anseri; leader who received Adorys’s gift of legatee power, later becoming one of the First Seven Legatees; killed during the Legatee Uprising 220 IIE
The First Seven (Legatees) = Πρώτοι Επτά (Κληροδόχοι)
Tremaine dynasty = δυναστεία των Τρεμέιν — Braora’s royal house; only Tremaine legatees inherit the throne. Line after Oswalar: Olivair Tremaine (Όλιβαϊρ), Seymos Tremaine (Σέιμος, murdered 360 IIE), Olivair Tremaine II (Όλιβαϊρ ο Δεύτερος), Everardus Tremaine (Εβεράρδος, disappeared 452 IIE), Phoebe Tremaine (Φοίβη), Everardus Tremaine II (Εβεράρδος ο Δεύτερος, current king since 15 IIIE)
Maelyra Valeth = Μαελύρα Βάλενθ — princess of Ylna’Anor (daughter of King Aias Valeth); queen-consort of Everardus Tremaine II
Octavius Overy = Οκτάβιος Όβερι — supreme director of Steamcorp
Corenlis Brilander = Κόρενλις Μπρίλαντερ — former supreme director of Steamcorp; colluded in the murder of king Seymos Tremaine (360 IIE) to kill a bill that would have suspended the arms industry — a secret kept within the company to this day
Thadeus Benavar = Θαδέος Μπέναβαρ — elmaer; director of Wefaco and General Secretary of Parliament; plots against the king to protect the arms trade
Sailmont Bernart = Σέιλμοντ Μπερνάρτ — dwarf; head of the Citadel Researchers and Secretary of Development & Magic; instituted the Dracogenesis Project as Citadel head (its breeding research led by Asbalom Wyndham)
Ethrandeus Ryamax = Εθρανδέος Ράιαμαξ — director of the Aviation & Naval Consortium; named Oberton One after his late daughter Obertine
Obertine = Ομπερτίν — Ethrandeus Ryamax’s late daughter; namesake of the Oberton airships
Adeluna Luminax = Αντελούνα Λούμιναξ — captain of the Oberton One on its doomed maiden voyage
Baxter = Μπάξτερ — son of Sailmont Bernart; Citadel Researcher aboard the Oberton One
Evangeline Sarrovan = Εβαντζελίν Σάρροβαν — director of the Vita Institutes & Medicals; former military physician
Darios Donavgan = Δάριος Ντόναβγκαν — director of Transportation and Commutes (Transco); ex-MP from Rivermouth
Varolea Donavgan = Βαρολέα Ντόναβγκαν — daughter of Darios; secret patron of the Free Dragon Activists in Rivermouth
Sherlia Airimenth = Σέρλια Άιριμενθ — elmaer; head of United Constructions
Orlein Talthemis = Ορλέιν Ταλθέμις — elmaer; head of the Commercing Company
Thandeoric Travis = Θαντεόρικ Τράβις — president of the Colonialism Company
Asbalom Wyndham = Άσμπαλομ Γουίνταμ — Citadel Researcher who founded and led the Dracogenesis Project’s breeding research
Garymax Thornsby = Γκάριμαξ Θόρνσμπι — major of the Abominable Brigade
Levaia Syrak = Λεβάια Σάιρακ — lieutenant of the Abominable Brigade
Eolos Raycroft = Έολος Ρέικροφτ — elmaer leader of the Free Dragon Activists; operates from the Isles of Nocte and a Rivermouth cell; seeks proof of the sleeping Great Wyrm as a living symbol against Steamcorp’s dragon exploitation
Darmis Eor’Rak = Δάρμις Έορ’Ρακ — Laernoctus-born head of the Tamers of Horrors across Braora
Ralazai Yaardis = Ράλαζαϊ Γιάαρντις — head of the Alchemists in Braora; based in Otal
Elamviar Artalles = Ελάμβιαρ Αρτάλλης — oculus of the Darkspawn’s Synod of the Heresis of Dark Selena; Khalendianil elf mage
Zymvia Kyn’Var = Ζύμβια Κυν’Βαρ — oculus of the Deadspine Synod of the Heresis of Dark Selena; Naerys human mage; former Arcanawrath / Congress of Mysticism member
Narem Spikespine = Νάρεμ Σπάικσπαϊν — eidolai; leader of the Tyrant’s Voice cell in Skylorn; loyal to Kyrthan Kane
Varla Velga’Thar = Βάρλα Βέλγκα’Θαρ — general of the ten Arma Legions battalions contracted to Braora
Tarelkvor Vant’Eol = Τάρελκβορ Βαντ’Έολ — Arma Legions captain escorting obsolete weapons back to Tarratyi
Terence Crowquill = Τέρενς Κρόουγουιλ — darkfallen; Eye of the Heresis of Dark Selena synod in the Nightmist forest
Drakenvir Syrraek = Ντράκενβιρ Σύρραεκ — elmaer ex-pirate; coordinator of Astria’s dockworkers’ union
Reilam Gersby = Ρέιλαμ Γκέρσμπι — owner of the “Second to None” tavern
Finrandir = Φιν’ραντιρ — isil king who wielded the longsword Verlylth against the Saragothan demons; father of the princess Marness; co-founder of the Library of Marness
Marness = Μάρννες — isil princess, daughter of king Finrandir; led the 333 IE founding expeditions of the Library of Marness; devoted her life to recording the history of Salorras; vanished without trace on an expedition to Stuadhan Ciuin in 489 IIE, after which the library was renamed in her honour
Amaranthae = Αμαράνθαϊ — nendili princess, daughter of king Velethuil; co-led the founding expeditions of the Library of Marness; saved the greater part of the library when the Saragothan demons burned the isil capital in 233 IIE, carrying it to the anardil kingdom
Folmeril = Φόλμεριλ — isil prince; in 336 IE led the expedition that recorded the lore of Khalendianil for the Library of Marness
Velethuil = Βελέθουιλ — nendili king; co-founder, with the isil king Finrandir, of the Library of Marness
Ermaer = Έρμαερ — archmage of the Codex Athenaeum Library in Ylna’Anor; mentor of Shegera Eylwarin during her apprenticeship
Lysanthir Quiwyn = Λύσανθιρ Κουίγουιν — elf archmage who became Kaith’otl’s avatar at the Battle of Umithaes
Kéolan Róa’Sath = Κέολαν Ρόα’Σαθ — current commander of Bronze Regiment
Martzebar Inys’Thar = Μάρτζεμπαρ Ίνις’Θαρ — captain and second-in-command of the Bronze Regiment, under Kéolan Róa’Sath
Jiazgalok = Τζίαζγκαλοκ — archdemon of the Second Era invasion
Nasbael = Νάσμπαελ — demonic gate-lord, currently petrified as a titanic ebony statue in the heart of the Siaba Danuma desert; he corrupted the Desert Breath Pathgate and made his own body a doorway for the Saragothan armies before, at the height of the Demonic Wars, Mother turned him to stone in an instant; his statue is proof against magic and mortal tools, and the Warlords of the Abyss keep vigil there awaiting his waking; the site is charted as “Nazsbael Jzanot / Saragothan Demons’ Ruins”
Arcalyx = Άρκαλιξ — the corrupted phoenix; only living phoenix in Salorras
Ashkibahr = Άσκιμπαρ / Άσγκιμπαρ — Atamal Warnn’s manticore companion; formerly terrorized the Azakha swamps of Faeldar before Atamal tamed him
Mambraxi’yl = Μαμπράξι’υλ — the herald and representative of the Ominous Three in Salorras; more easily encountered than any of the Three themselves; acts as intermediary between the triune godhead and the mortal world
Forodiumli “Stoneshaper” Stonekings = Φοροδίουμλι “Λιθοπλάστης” Λιθοβασιλεύς — dwarven king who led the Stonekings clan in the climactic battle of the War of the Elemental Powers during the Era of the Second Moon; fought alongside Thoraldor’s avatar against orc and elemental forces
Thukron “Stormheart” Anvilforger = Θούκρον “Θυελλόκαρδος” Ακμονοσφυρηλάτης — dwarven clan lord of the Anvilforgers in Khalendianil; subject of the myth in which Thoraldor intervened to preserve the clan’s bloodline at the Red Canyon
Thorgan the Pariah = Θόργκαν ο Παρίας — dwarf high priest of the Temple of Betrayal; sole known cleric of Nerkan Thak’Ar; rumoured to have been designated as next keeper of the blade Sehh Saye; also a noble counsel in an unnamed dwarven clan
Adum & Veilios = Άντουμ & Βέιλιος — Saeloht’s shadowfire hounds
Bealnor Okin’Zar = Μπέαλνορ Όκιν’Ζαρ — first omenar in Salorras; one of the First Seven legatees; entombed on the Isle of Bealnor in Lake Aetris, Kyrdis
Farghos Tul’Dezaar = Φάργκος Τουλ’Ντεζάαρ — Patriarch of the Threefold Testament; head of Kyrdis theocracy since 29 IIIE
Raelis Eden’Var = Ραέλις Έντεν’Βαρ — Bishop of Testament’s Shield, Kyrdis
Tarekal Droan’Ar = Τάρεκαλ Ντρόαν’Αρ — Bishop of Law’s Edge, Kyrdis
Kylos Namvis’Ir = Κάιλος Νάμβις’Ιρ — Bishop of the Omen, Kyrdis
Olimaria Leo’Thil = Ολιμάρια Λέο’Θιλ — ruler of Synchares; niece of Daranthor Leo’Thil
Daranthor Leo’Thil = Ντάρανθορ Λέο’Θιλ — Archbishop of the Nine, Bishop of the Shield; uncle of Olimaria Leo’Thil
Thyranda Mor’Kalen = Θαϊράντα Μορ’Κάλεν — commander of Dyrarches Palace; omenar of the Omen order
Sihband T’Akarin = Σιχμπάντ Τ’ακάνιν — ancient khalir lord who owned Dyrarches Palace before the Omen claimed it
Cremora Ryl’Zar = Κρεμόρα Ράιλ’Ζαρ — current Supreme Mystic of Arcanawrath; elmaer; head of Naerys’s Congress of Mysticism
Bearlim Ker’Antar = Μπέρλιμ Κερ’Αντάρ — current Supreme Occultist of Arcanawrath, Naerys
Oramos Ontath’Lar = Όραμος Οντάθ’Λαρ — eldest elmaer member of Arcanawrath; director of Naerazath for 124+ years; researching entropic countermeasures against Elvhar Tharlaes
Anaros Mavik’Mar = Άναρος Μάβικ’Μαρ — Naerys mage-occultist who created the city’s magical lighting (520 IE)
Alikmar Jar’Asath = Άλικμαρ Τζαρ’Ασάθ — traitor Arcanawrath occultist; sold legatee secrets to Braoran spies 572 IE; executed by the reigning Supreme Mystic
Durliazaranth = Ντουρλίαζαρανθ — immortal dragon of the Age of Myths; his essence preserved in the Sphere of Durliazaranth, kept in the Forbidden Archives
Erion = Έριον — mysterious young mage who appeared near the Forbidden Archives catacombs; claims Cremora Ryl’Zar holds something belonging to him
Beastmother Trissandria Breezeblood = Θεριομητέρα Τρισάντρια η Ανεμοαίματη — eyafen head of the Druids of Horrors; current Beastpatron; unseen publicly for years; believed to be searching for the Frozen Torrent deep in the Paths of the Ancients
Narebrim the Broad = Ναρέμπριμ ο Πλατύς — dwarf weaponsmith of the Stonekings clan; exclusive arms-maker for the Tamers of Horrors; based in Laernoctus city
Bilmorin Blacksnout = Μπιλμόριν Μαυρομούτσουνος — dwarf; head of the Sanserys Charcoal Miners guild; Beastwarriors clan; in conflict with lord Larmantis Dora’Carth over mining rights to Lake Asdárida
Larmantis Dora’Carth = Λαρμάντις Ντόρα’Καρθ — xenophobic lord and mayor of Sanserys; head of the Carth noble house; plotting to destroy the Charcoal Miners guild and reclaim the lake mines
Vigo Valeth’Anar = Βίγκο Βάλεθ’Άναρ — elmaer general commanding the 4th Laernoctian regiment at Laerys Castle; grandson of Almir Melenrith’Anar
Almir Melenrith’Anar = Άλμιρ Μελένριθ’Άναρ — elmaer warlord; one of the two marshals who served in the Demonic Wars; grandfather of Vigo Valeth’Anar
Brittlestone Oakleaf = Μπρίτλστοουν Όουκλιφ — Ancient Noble faye of Alsidora; eternal guardian of the Promised Land Pathgate; currently absent from his post
Orlag = Όρλαγκ — orc chieftain of the Red Fist tribe; pursuing the unification of all twelve Uzgar tribes under her leadership through a religious campaign invoking The Beast
Malegroth = Μάλεγκροθ — orc chieftain of the Swordnecks; has cultivated close ties with Baukrak’s human community and the city’s wealthy families; controls the largest share of Braoran steamtech arms reaching Uzgar
Alistar Longpits = Άλισταρ Λόνγκπιτς — human mayor of Baukrak; his relationship with Malegroth has alarmed Orlag and inflamed inter-tribal tensions
Kalypso Windfarel = Καλυψώ Γουιντφάρελ — head of the Steamcorp Trade Guild in Baukrak; internally exiled to Uzgar following a costly corporate blunder; offices at the capital docks
Raigom = Ράιγκομ — orc chieftain of the Scratched Eye tribe; sits on the discovery of a preserved granthir ruin city in Black Scar Mountain; intends to leverage it with Braoran interests
Erik Mafflford = Έρικ Μάφλφορντ — Braoran explorer; led the Vrashmadna mapping expedition (810 IE); found granthir civilization ruins on the island of Solevna matching those later found at Ulag Gramot
Yafren T’Rajha = Γιάφρεν Τράτζα — current Khalir of Andaral; supreme lord of the northern Anseri territories
Daroun Sarali = Νταρούν Σαράλι — elderly Khalir of Uban; pragmatist who embraces cross-cultural exchange with Braora; unaware his son Farand has been turned by the Warlords of the Abyss
Farand Sarali = Φαράντ Σαράλι — Daroun’s firstborn heir; secretly a follower of Nasbael; manipulated by Verma Hourani into plotting his father’s assassination
Verma Hourani = Βέρμα Χουράνι — demoness from the Continuum of Saragoth; agent of the Warlords of the Abyss; controls Farand Sarali from the shadows; working to awaken the petrified lord Nasbael
Duchess Fiorenza di Ferro = Δούκισσα Φιορέντζα ντι Φέρρο — founder of the Isles of Nocte; fled political turmoil in the Old World with three galleys and a loyal guard; united the native islanders against the droathal and established the Crowned Democracy in 452 IIE; first Prime Minister of the nation
Fiorenzeta di Ferro = Φιορεντζέτα ντι Φέρρο — granddaughter of Duchess Fiorenza; gave her life leading the naval counterattack that repelled the Old World’s attempt to reclaim the Isles; her sacrifice is remembered as the blood-seal of Nocte sovereignty
Federico Malaguti = Φεντερίκο Μαλαγκούτι — legendary Nocte dueling master who codified the rapier-and-dagger fighting style; his school’s philosophy — “balance of steel” — became the island’s cultural gold standard for personal honor
IeAngoth = Ιεάνγκοθ — reclusive elf master artist and swordsman residing in the Isles of Nocte; celebrated as both a renowned artist and a peerless bladesmith; the only known elf of cultural prominence in the islands
Councilor Aethyr Kael = Συμβουλάρχης Έθυρ Κέιλ — head of the Conclave of Cinders and de facto leader of Faeldar’s democracy; known for balancing pyrekin autonomy against the necessity of the Braora–Ylna’Anor alliance
Grethim “Ironthrone” Hammerbattle = Γκρέθιμ “Σιδερόθρονος” Χάμερμπάτλ — king of the Hammerbattle clan in Khalendianil; uncle of Durig; ordered the exile of Durig and 400 followers after the clan’s disgrace; his name and reign mark the last chapter of the Hammerbattle line before it became the Forgestriders
Durig “Steelbones” Hammerbattle = Ντούριγκ “Ατσαλόκοκκαλος” Χάμερμπάτλ — founder of Gorndarat; nephew of Grethim “Ironthrone”; led 400 exiled Hammerbattle dwarves to Solevna and established the dwarven kingdom there; drove the name change from Hammerbattle to Forgestriders; devoted follower of the Weapon
Dhumlir “Duskplate” Forgestrider = Θούμλιρ “Λυκοπλάκα” Φόρτζστράιντερ — current king of Gorndarat; son of Balirin; direct descendant of Durig; rules as theocratic monarch under the priesthood of the Weapon
Balirin Forgestrider = Μπάλιριν Φόρτζστράιντερ — former king of Gorndarat; father of Dhumlir “Duskplate”
Eszujul’Raiss = Εσζουτζούλ’Ράις — ancient droathal lord; a chosen of the eolmes created in the Mythic Age and sealed in undeath; awakened in the current era by the arrival of Elvhar Tharlaes; controls all serpentfolk and droathal of Vrashmadna through mastery of entropic power; the most immediate and least-known catastrophe unfolding on Solevna
Julious Maffleford = Τζούλιους Μάφλφορντ — Braoran explorer; led the only successful Vrashmadna mapping expedition (856 IE) and returned alive; learned the serpentfolk name “Erthuljca” for the region; the expedition’s findings are fragmentary and kept confidential by Braoran state interests
Aias Valeth = Αίας Βάλενθ — elmaer king of Ylna’Anor; President of the Magocracy on the Council of Seats; patriarch of House Valeth, one of the three founding houses of the Taelthion sect; father of Maelyra, who sits the Braoran throne
Maelyra = Μαελίρα — elmaer princess of Ylna’Anor; daughter of King Aias Valeth; sits the Braoran throne
Oelor = Όελορ — elmaer Prime Minister of Ylna’Anor in the Era of the Third Moon; patriarch of House Laranmil; renowned practitioner of the arcane arts of divination
Ermil Talarin = Έρμιλ Τάλαριν — elmaer archmage; director of Taelthion Tir; one of the most celebrated summoning mages in Asmeda; devotee of Kaith’otl; patriarch of House Talarin, one of the three founding houses of the Taelthion sect
Amerilanthi = Αμεριλάνθη — elmaer Minister of Defense and sole military commander of Ylna’Anor; master archer and arcanist; of House Draolrim
Norlo = Νόρλο — elmaer House Mother of House Nesera; director of the Nesera winery; Economics Minister of the Council of Seats
House Malisrath = Οίκος Μάλισραθ — elmaer noble house of Ylna’Anor; renowned for its haute couture / high tailoring, exported worldwide
House Makar = Οίκος Μάκαρ — elmaer noble house of Ylna’Anor; one of the three founding houses of the Taelthion sect, alongside Valeth and Talarin
House Eylwarin = Οίκος Έιλγουαριν — fallen elf noble house of Ylna’Anor, once wealthy and influential; ruined when its patriarch was murdered and its name disgraced, its rivals rising politically in the aftermath; ancestral house of the starborn Shegera Eylwarin
Rakimar Ju’Esthos = Ράκιμαρ Τζου’Έσθος — admiral and fleet-marshal of the Deep Fleet; one of twenty elected councillors of Lutys; one of the foremost maritime commanders in Salorras
Areminthil Malkavaer = Αρέμινθιλ Μαλκάβαερ — legendary nendili; first to share the ocean’s secrets with the Lutysan settlers; commemorated by a fountain-statue in Ailntaros plaza in the capital
Noravis Elba’Vor = Νοράβις Έλμπα’Βορ — elderly caretaker of Spar’s Lighthouse; devout follower of Kaith’otl; believes the lighthouse conceals a buried lower structure holding the treasure of admiral Spar
Kolbi Nab’Athis = Κόλβι Ναμπ’Άθις — director of the Airfantis foundry in Lutys; former employee of the Ένωση Κατασκευαστριών — Steamcorp subsidiary in Skylorn, Braora
Voloth Ran’Anthos = Βόλοθ Ραν’Άντος — elected councillor of Lutys; commands the Onalandys fishing fleets; retired pirate known for a short temper and uncompromising standards at sea
Miral Por’Olis = Μίραλ Πορ’Όλις — elected councillor of Lutys; former member of the Rogue Skylanders privateer crew; Anseri-born, raised in Wyverneye on the Isles of Nocte
Elmantior the First = Ελμάντιορ ο Πρώτος — isil elf; founder of the Arcane Conclave (270 IE); first mage in Khalendianil to master mystical magic; devoted himself to the Iron Thread (the force of battle); rumoured to still be alive; last confirmed sighting recorded in 290 IIE
Dalrkior = Δαλρκίωρ / Δαλρκίορας — founding mage of the Arcane Conclave alongside Elmantior; devoted to the entropic strand of the Pale Thread; his tower — one of the original MageSight eight — erupted and collapsed in 290 IE, killing him and devastating a surrounding area
Kelsalor = Κέλσαλορ — founding mage of the Arcane Conclave; devoted to the Golden Thread (knowledge and foresight)
Mormaer = Μόρμαερ — founding mage of the Arcane Conclave; devoted to the Pale Thread (the art of transit and summoning)
Reyrona = Ρεϊρόνα — founding mage of the Arcane Conclave; devoted to the Crimson Thread (the transformation of matter and life)
Aramoira = Αραμοίρα — founding mage of the Arcane Conclave; devoted to the Obsidian Thread (illusion)
Nornan = Νόρναν — founding mage of the Arcane Conclave; devoted to the Obsidian Thread (the domination of the will)
Elaro = Ελάρο — founding mage of the Arcane Conclave; devoted to the Iron Thread (the art of the shield and warding)
Tilluvator of the Tavari = Τιλλούβατορ των ταβάρι — current leader (first seat) of the Arcane Conclave; tavari elf
Yrjaani Trialanddaris = Ιργιάνι Τριαλαντάρις — Ανώτατος Rasjacaro of the Fatal Contracts; de facto political power behind Katjemeran’s governance; operates from within the Fatal Contracts’ highest rank
Taygran Snowhill = Τέιγκραν Σνόουχιλ — eyafen; tamer of horrors; raised the Iron dragon Mayverix from hatching over 198 years; central figure among the Free Dragon Activists; his bond with Mayverix is the movement’s living argument against Steamcorp’s dragon exploitation
Kromuc “Emberspine” Thunderguard = Κρόμουκ “Σπιθόραχης” Βροντοφύλακας — dwarven lord of the Thunderguard clan in Khalendianil; first to personally inspect the eolmes ruins discovered beneath Kengarum in 302 IE; father of Brommour
Brommour “Seekermaker” Thunderguard = Μπρόμουρ “Αναζητητής” Βροντοφύλακας — son of Kromuc “Emberspine”; founded the Seekers’ Guild in 322 IE following the first major excavation of the Kengarum eolmes ruins; the epithet “Seekermaker” was posthumously inherited by his descendant Kromir
Kromir “Seekermaker” Thunderguard = Κρόμιρ “Αναζητητής” Βροντοφύλακας — current co-director of the Seekers’ Guild alongside Ailas Olosys; descendant of Brommour; carries the “Seekermaker” epithet as an inherited title of leadership
Ailas Olosys = Άιλας Όλοσις — current director of the Library of Marness; co-directs the Seekers’ Guild alongside Kromir Thunderguard
Elyrion Zylmarael = Ελύριον Ζίλμαραελ — scholar (λόγιος) of Taelthion Tir; author of “Pathgates and the Roads of the Ancients” (Codex Athenaeum Library, 416 IIE); Greek form pending confirm
Vhaelyra Nelk’Tar = Βαελύρα Νελκ’Ταρ — author of the “Humanity” essay (The Forbidden Archives, Naerys, 571 IE); presumed scholar of the Forbidden Archives, likely of the Arcanawrath or the Congress of Mysticism; Greek form pending confirm
Historical Events
War of the Elemental Powers = Πόλεμος των Στοιχειακών Δυνάμεων — a major conflict of the Era of the Second Moon in which orc forces allied with fire elementals rose against the dwarves of Khalendianil; culminated in a battle where Thoraldor’s avatar fought alongside dwarven king Forodiumli “Stoneshaper” Stonekings to defeat the assault
Invasion of the Mirrors = Εισβολή των Κατόπτρων (94–360 IE)
The Great Migration = Η Μεγάλη Μετανάστευση (361–555 IE)
Saragothan Invasion / Demonic Wars = Εισβολή του Σάραγκοθ / Δαιμονικοί Πόλεμοι (204+ IIE)
Years of War = Έτη του Πολέμου (220–300 IIE)
Legatee Uprising = Εξέγερση των Κληροδόχων (220 IIE)
Battle of Umithaes = Μάχη του Ούμιθαες
Betrayal of Nerkan Thak’Ar = Προδοσία του Νερκάν Θακ’Αρ — end of the First Era
Aftermath of the Demonic Wars = Επιπτώσεις των Δαιμονικών Πολέμων (301–442 IIE)
Descent of the Enlightened = Κάθοδος των Φωτισμένων — pre-IE proto-historical event; the first emergence of the Stonekings and Anvilforgers from Khalendianil’s mountains in search of knowledge, wealth, and new fates
Iron Searches = Σιδηρές Αναζητήσεις — the second great dwarven expansion era; countless expeditions and military campaigns that birthed the Thunderguard, Hammerbattle, Craftmasters, and Brutalstrikers clans
Languages (Γλώσσες)
Colloquial = Κολόκουιαλ / Καθομιλουμένη / Κοινή — the lingua franca of Salorras: the Khalendianil human tongue — written in a Dwarven-derived alphabet, its grammar shaped by Elven — that spread across the world as its common speech. Absorbs the former “Common” tongue (the two were merged); the Κοινή form is retained for recognition. Normalize every “Common” language reference to Colloquial on sight
Elmaerian = Ελμαεριανή
Elven = Ξωτική
Dwarvish / Dwarven = Νανική
Anserian = Ανσέριαν
Braorian = Μπραόριαν — the tongue of Braora; functions as the common trade-tongue of the Asmeda continent (the “Colloquial of Asmeda”)
Naerysa = Νερίσα — the tongue of the Naerys magocracy; normalizes the earlier spelling “Naerýsa”
Praecarian = Πραϊκαριανά / Πραϊκάρια — local language of Praecaria (Greek form aligned with the nation’s Πραϊκάρια; the stray Πρεκάρια is normalized)
Katjemerani = Κατζεμεράνι / Κατζεμεράνοι
Phyrnal = Φύρναλ — pyrekin tongue; a fire-and-Elven dialect (the D&D “Ignan” name is struck)
Sigthaa = Σίγκθαα — eyalen ria tongue; oral-only, Merylia-derived, with Saragothan-demonic roots
Orilyn = Ορίλυν — the forbidden tongue of the orilyni; spoken only by high mages taught directly by an orilyn in the Mirror Ring
Merylia = Μερύλια — the tongue of Neluvia; functions as that continent’s lingua franca (the “Colloquial of Neluvia”)
Saragothan = Σαραγκόθια — the tongue of demons and beings native to the Continuum of Saragoth; spoken as a secondary language by droathal and serpentfolk in Vrashmadna
Orcish = Ορκική / Ορκικά — the orc tongue; demonymic name (parallel to Dwarven = Νανική); spoken by the orc tribes of Uzgar and the city Baukrak
Serpentfolk = Φιδόμορφη — the language of the serpentfolk of Vrashmadna
Eolmic = Εολμική / Εολμικά — the ancient tongue of the eolmes (the cataclysm-bringers); a dead prehistoric language, demonymic name (parallel to Dwarven = Νανική, Orcish = Ορκική / Ορκικά); survives only in the undeciphered glyphs of the Eolmic Ruins; source of the world-name Salorras — “born from the bones of gods” in free rendering from ancient Eolmic
Style Notes for the Worldkeeper
When writing prose:
- Greek text + English proper nouns is the canonical style. “Οι Bronze Hoplites του Bronze Regiment υπηρετούν στην Tarratyi.” Not “Οι Ορειχάλκινοι Οπλίτες του Ορειχάλκινου Συντάγματος υπηρετούν στην Τάρρατυι.”
-
Exception — Anseri prose may use full Greek transliteration (Άνταραλ, Καλέντιανιλ, Ταμπάατ). This is canonical for that culture.
-
Free Cities citizens surnames preserve apostrophes in both languages.
Bral'Ar, neverBralar. -
Era codes are roman-numeral suffixed:
43 IIIE,220 IIE,360 IE. Not “43 III” or “year 43”. -
When a user asks in one language, the answer should be in that language — but with the bilingual code-switching above intact.