PLAYING IN SALORRAS
This chapter stands apart from the rest of the codex. Everything before it describes Salorras as a world — its peoples, powers, and history told as setting, with no game system showing through. This appendix does the opposite, on purpose: it is an out-of-world toolkit for bringing Salorras to a table, expressing the same canon as ready-to-play rules for four established systems.
Nothing here changes the world. A Path is still one of the five life-callings; a Paragon is still an elite tradition; a species is still a people of Salorras. Here each is also given a mechanical home: a Path maps to a base class, a Paragon to a prestige class or subclass, and a species to a playable race. Where a system has no native equivalent for a Salorras idea — most of all the legatee’s essences — the closest faithful rendering is used, and any deliberate divergence from canon is noted in place.
Choose your system:
Each system is self-contained: its own Paths, Paragons, and Species, plus — where the rules call for it — its own Magic and Entities sections.